Rename battle terrain to environment

This commit is contained in:
Bassoonian
2024-07-13 12:02:18 +02:00
parent a0a02f9733
commit 003bd54600
88 changed files with 393 additions and 393 deletions
+8 -8
View File
@@ -100,9 +100,9 @@ int GetAnimBgAttribute(u8 bgId, u8 attributeId)
}
#define tState data[0]
#define tTerrain data[1]
#define tEnvironment data[1]
void HandleIntroSlide(u8 terrain)
void HandleIntroSlide(u8 environment)
{
u8 taskId;
@@ -120,16 +120,16 @@ void HandleIntroSlide(u8 terrain)
}
else if ((gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON) && gGameVersion != VERSION_RUBY)
{
terrain = BATTLE_TERRAIN_UNDERWATER;
environment = BATTLE_TERRAIN_UNDERWATER;
taskId = CreateTask(BattleIntroSlide2, 0);
}
else
{
taskId = CreateTask(sBattleIntroSlideFuncs[terrain], 0);
taskId = CreateTask(sBattleIntroSlideFuncs[environment], 0);
}
gTasks[taskId].tState = 0;
gTasks[taskId].tTerrain = terrain;
gTasks[taskId].tEnvironment = environment;
gTasks[taskId].data[2] = 0;
gTasks[taskId].data[3] = 0;
gTasks[taskId].data[4] = 0;
@@ -194,7 +194,7 @@ static void BattleIntroSlide1(u8 taskId)
}
else
{
if (gTasks[taskId].tTerrain == BATTLE_TERRAIN_LONG_GRASS)
if (gTasks[taskId].tEnvironment == BATTLE_TERRAIN_LONG_GRASS)
{
if (gBattle_BG1_Y != (u16)(-80))
gBattle_BG1_Y -= 2;
@@ -240,7 +240,7 @@ static void BattleIntroSlide2(u8 taskId)
{
int i;
switch (gTasks[taskId].tTerrain)
switch (gTasks[taskId].tEnvironment)
{
case BATTLE_TERRAIN_SAND:
case BATTLE_TERRAIN_WATER:
@@ -251,7 +251,7 @@ static void BattleIntroSlide2(u8 taskId)
break;
}
if (gTasks[taskId].tTerrain == BATTLE_TERRAIN_WATER)
if (gTasks[taskId].tEnvironment == BATTLE_TERRAIN_WATER)
{
gBattle_BG1_Y = Cos2(gTasks[taskId].data[6]) / 512 - 8;
if (gTasks[taskId].data[6] < 180)