Rename battle terrain to environment

This commit is contained in:
Bassoonian
2024-07-13 12:02:18 +02:00
parent a0a02f9733
commit 003bd54600
88 changed files with 393 additions and 393 deletions

View File

@@ -280,7 +280,7 @@ static void Cmd_sethail(void);
static void Cmd_trymemento(void);
static void Cmd_setforcedtarget(void);
static void Cmd_setcharge(void);
static void Cmd_callterrainattack(void);
static void Cmd_callenvironmentattack(void);
static void Cmd_cureifburnedparalysedorpoisoned(void);
static void Cmd_settorment(void);
static void Cmd_jumpifnodamage(void);
@@ -311,7 +311,7 @@ static void Cmd_trycastformdatachange(void);
static void Cmd_settypebasedhalvers(void);
static void Cmd_setweatherballtype(void);
static void Cmd_tryrecycleitem(void);
static void Cmd_settypetoterrain(void);
static void Cmd_settypetoenvironment(void);
static void Cmd_pursuitdoubles(void);
static void Cmd_snatchsetbattlers(void);
static void Cmd_removelightscreenreflect(void);
@@ -532,7 +532,7 @@ void (* const gBattleScriptingCommandsTable[])(void) =
Cmd_trymemento, //0xC9
Cmd_setforcedtarget, //0xCA
Cmd_setcharge, //0xCB
Cmd_callterrainattack, //0xCC
Cmd_callenvironmentattack, //0xCC
Cmd_cureifburnedparalysedorpoisoned, //0xCD
Cmd_settorment, //0xCE
Cmd_jumpifnodamage, //0xCF
@@ -563,7 +563,7 @@ void (* const gBattleScriptingCommandsTable[])(void) =
Cmd_settypebasedhalvers, //0xE8
Cmd_setweatherballtype, //0xE9
Cmd_tryrecycleitem, //0xEA
Cmd_settypetoterrain, //0xEB
Cmd_settypetoenvironment, //0xEB
Cmd_pursuitdoubles, //0xEC
Cmd_snatchsetbattlers, //0xED
Cmd_removelightscreenreflect, //0xEE
@@ -823,7 +823,7 @@ static const u8 sPickupProbabilities[] =
30, 40, 50, 60, 70, 80, 90, 94, 98
};
static const u8 sTerrainToType[] =
static const u8 sEnvironmentToType[] =
{
[BATTLE_TERRAIN_GRASS] = TYPE_GRASS,
[BATTLE_TERRAIN_LONG_GRASS] = TYPE_GRASS,
@@ -9033,10 +9033,10 @@ static void Cmd_setcharge(void)
}
// Nature Power
static void Cmd_callterrainattack(void)
static void Cmd_callenvironmentattack(void)
{
gHitMarker &= ~HITMARKER_ATTACKSTRING_PRINTED;
gCurrentMove = sNaturePowerMoves[gBattleTerrain];
gCurrentMove = sNaturePowerMoves[gBattleEnvironment];
gBattlerTarget = GetMoveTarget(gCurrentMove, NO_TARGET_OVERRIDE);
BattleScriptPush(gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]);
gBattlescriptCurrInstr++;
@@ -9545,7 +9545,7 @@ static void Cmd_jumpifhasnohp(void)
static void Cmd_getsecretpowereffect(void)
{
switch (gBattleTerrain)
switch (gBattleEnvironment)
{
case BATTLE_TERRAIN_GRASS:
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_POISON;
@@ -9755,12 +9755,12 @@ static void Cmd_tryrecycleitem(void)
}
}
static void Cmd_settypetoterrain(void)
static void Cmd_settypetoenvironment(void)
{
if (!IS_BATTLER_OF_TYPE(gBattlerAttacker, sTerrainToType[gBattleTerrain]))
if (!IS_BATTLER_OF_TYPE(gBattlerAttacker, sEnvironmentToType[gBattleEnvironment]))
{
SET_BATTLER_TYPE(gBattlerAttacker, sTerrainToType[gBattleTerrain]);
PREPARE_TYPE_BUFFER(gBattleTextBuff1, sTerrainToType[gBattleTerrain]);
SET_BATTLER_TYPE(gBattlerAttacker, sEnvironmentToType[gBattleEnvironment]);
PREPARE_TYPE_BUFFER(gBattleTextBuff1, sEnvironmentToType[gBattleEnvironment]);
gBattlescriptCurrInstr += 5;
}