Rename battle terrain to environment
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@@ -280,7 +280,7 @@ static void Cmd_sethail(void);
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static void Cmd_trymemento(void);
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static void Cmd_setforcedtarget(void);
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static void Cmd_setcharge(void);
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static void Cmd_callterrainattack(void);
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static void Cmd_callenvironmentattack(void);
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static void Cmd_cureifburnedparalysedorpoisoned(void);
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static void Cmd_settorment(void);
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static void Cmd_jumpifnodamage(void);
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@@ -311,7 +311,7 @@ static void Cmd_trycastformdatachange(void);
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static void Cmd_settypebasedhalvers(void);
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static void Cmd_setweatherballtype(void);
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static void Cmd_tryrecycleitem(void);
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static void Cmd_settypetoterrain(void);
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static void Cmd_settypetoenvironment(void);
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static void Cmd_pursuitdoubles(void);
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static void Cmd_snatchsetbattlers(void);
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static void Cmd_removelightscreenreflect(void);
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@@ -532,7 +532,7 @@ void (* const gBattleScriptingCommandsTable[])(void) =
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Cmd_trymemento, //0xC9
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Cmd_setforcedtarget, //0xCA
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Cmd_setcharge, //0xCB
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Cmd_callterrainattack, //0xCC
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Cmd_callenvironmentattack, //0xCC
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Cmd_cureifburnedparalysedorpoisoned, //0xCD
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Cmd_settorment, //0xCE
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Cmd_jumpifnodamage, //0xCF
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@@ -563,7 +563,7 @@ void (* const gBattleScriptingCommandsTable[])(void) =
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Cmd_settypebasedhalvers, //0xE8
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Cmd_setweatherballtype, //0xE9
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Cmd_tryrecycleitem, //0xEA
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Cmd_settypetoterrain, //0xEB
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Cmd_settypetoenvironment, //0xEB
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Cmd_pursuitdoubles, //0xEC
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Cmd_snatchsetbattlers, //0xED
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Cmd_removelightscreenreflect, //0xEE
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@@ -823,7 +823,7 @@ static const u8 sPickupProbabilities[] =
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30, 40, 50, 60, 70, 80, 90, 94, 98
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};
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static const u8 sTerrainToType[] =
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static const u8 sEnvironmentToType[] =
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{
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[BATTLE_TERRAIN_GRASS] = TYPE_GRASS,
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[BATTLE_TERRAIN_LONG_GRASS] = TYPE_GRASS,
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@@ -9033,10 +9033,10 @@ static void Cmd_setcharge(void)
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}
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// Nature Power
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static void Cmd_callterrainattack(void)
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static void Cmd_callenvironmentattack(void)
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{
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gHitMarker &= ~HITMARKER_ATTACKSTRING_PRINTED;
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gCurrentMove = sNaturePowerMoves[gBattleTerrain];
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gCurrentMove = sNaturePowerMoves[gBattleEnvironment];
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gBattlerTarget = GetMoveTarget(gCurrentMove, NO_TARGET_OVERRIDE);
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BattleScriptPush(gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]);
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gBattlescriptCurrInstr++;
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@@ -9545,7 +9545,7 @@ static void Cmd_jumpifhasnohp(void)
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static void Cmd_getsecretpowereffect(void)
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{
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switch (gBattleTerrain)
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switch (gBattleEnvironment)
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{
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case BATTLE_TERRAIN_GRASS:
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gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_POISON;
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@@ -9755,12 +9755,12 @@ static void Cmd_tryrecycleitem(void)
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}
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}
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static void Cmd_settypetoterrain(void)
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static void Cmd_settypetoenvironment(void)
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{
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if (!IS_BATTLER_OF_TYPE(gBattlerAttacker, sTerrainToType[gBattleTerrain]))
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if (!IS_BATTLER_OF_TYPE(gBattlerAttacker, sEnvironmentToType[gBattleEnvironment]))
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{
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SET_BATTLER_TYPE(gBattlerAttacker, sTerrainToType[gBattleTerrain]);
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PREPARE_TYPE_BUFFER(gBattleTextBuff1, sTerrainToType[gBattleTerrain]);
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SET_BATTLER_TYPE(gBattlerAttacker, sEnvironmentToType[gBattleEnvironment]);
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PREPARE_TYPE_BUFFER(gBattleTextBuff1, sEnvironmentToType[gBattleEnvironment]);
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gBattlescriptCurrInstr += 5;
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}
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