Rename battle terrain to environment

This commit is contained in:
Bassoonian
2024-07-13 12:02:18 +02:00
parent a0a02f9733
commit 003bd54600
88 changed files with 393 additions and 393 deletions
+2 -2
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@@ -1044,7 +1044,7 @@
.byte 0xcb .byte 0xcb
.endm .endm
.macro callterrainattack .macro callenvironmentattack
.byte 0xcc .byte 0xcc
.endm .endm
@@ -1192,7 +1192,7 @@
.4byte \ptr .4byte \ptr
.endm .endm
.macro settypetoterrain ptr:req .macro settypetoenvironment ptr:req
.byte 0xeb .byte 0xeb
.4byte \ptr .4byte \ptr
.endm .endm
+19 -19
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@@ -2097,7 +2097,7 @@ Move_MEAN_LOOK:
Move_ROCK_THROW: Move_ROCK_THROW:
loadspritegfx ANIM_TAG_ROCKS loadspritegfx ANIM_TAG_ROCKS
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_TARGET, 2, 6, 1, 15, 1 createsprite gShakeMonOrEnvironmentSpriteTemplate, ANIM_TARGET, 2, 6, 1, 15, 1
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 0, 1, 0, 0 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 0, 1, 0, 0
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 6 delay 6
@@ -2119,7 +2119,7 @@ Move_ROCK_THROW:
Move_ROCK_SLIDE: Move_ROCK_SLIDE:
loadspritegfx ANIM_TAG_ROCKS loadspritegfx ANIM_TAG_ROCKS
monbg ANIM_DEF_PARTNER monbg ANIM_DEF_PARTNER
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 7, 1, 11, 1 createsprite gShakeMonOrEnvironmentSpriteTemplate, ANIM_ATTACKER, 2, 7, 1, 11, 1
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -5, 1, -5, 1 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -5, 1, -5, 1
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 2 delay 2
@@ -2909,7 +2909,7 @@ Move_BARRAGE:
createvisualtask AnimTask_BarrageBall, 3 createvisualtask AnimTask_BarrageBall, 3
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
delay 24 delay 24
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 8, 1, 40, 1 createsprite gShakeMonOrEnvironmentSpriteTemplate, ANIM_ATTACKER, 2, 8, 1, 40, 1
createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 0, 4, 20, 1 createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 0, 4, 20, 1
createvisualtask AnimTask_ShakeMon, 3, ANIM_DEF_PARTNER, 0, 4, 20, 1 createvisualtask AnimTask_ShakeMon, 3, ANIM_DEF_PARTNER, 0, 4, 20, 1
loopsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET, 8, 2 loopsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET, 8, 2
@@ -3660,7 +3660,7 @@ Move_SUPERPOWER:
createsprite gSuperpowerOrbSpriteTemplate, ANIM_TARGET, 2, ANIM_ATTACKER createsprite gSuperpowerOrbSpriteTemplate, ANIM_TARGET, 2, ANIM_ATTACKER
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
delay 20 delay 20
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, 180, 1 createsprite gShakeMonOrEnvironmentSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, 180, 1
createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_EARTHQUAKE, 0 createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_EARTHQUAKE, 0
delay 40 delay 40
createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 200, 96, 1, 120 createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 200, 96, 1, 120
@@ -5011,7 +5011,7 @@ SnoreEffect:
playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 7, ANIM_ATTACKER, 1 createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 7, ANIM_ATTACKER, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 7, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 7, 1
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, 14, 0, 0 createsprite gShakeMonOrEnvironmentSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, 14, 0, 0
createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, -42, -38, 24, 0, 0 createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, -42, -38, 24, 0, 0
createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, -42, 24, 0, 0 createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, -42, 24, 0, 0
createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 42, -38, 24, 0, 0 createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 42, -38, 24, 0, 0
@@ -6871,7 +6871,7 @@ Move_ANCIENT_POWER:
loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER monbg ANIM_DEF_PARTNER
setalpha 12, 8 setalpha 12, 8
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, 10, 1 createsprite gShakeMonOrEnvironmentSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, 10, 1
createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 20, 32, -48, 50, 2 createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 20, 32, -48, 50, 2
createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, -38, 25, 5 createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, -38, 25, 5
createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 32, 32, -28, 40, 3 createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 32, 32, -28, 40, 3
@@ -7292,14 +7292,14 @@ Move_METAL_CLAW:
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1 createsprite gShakeMonOrEnvironmentSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
delay 8 delay 8
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
delay 2 delay 2
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1 createsprite gShakeMonOrEnvironmentSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
waitforvisualfinish waitforvisualfinish
end end
@@ -8515,7 +8515,7 @@ HyperVoiceEffect:
createsprite gHyperVoiceRingSpriteTemplate, ANIM_ATTACKER, 0, 45, 0, 0, 0, 0, 0, 1 createsprite gHyperVoiceRingSpriteTemplate, ANIM_ATTACKER, 0, 45, 0, 0, 0, 0, 0, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 6, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 6, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 6, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 6, 1
createvisualtask AnimTask_ShakeBattleTerrain, 2, 1, 0, 6, 1 createvisualtask AnimTask_ShakeBattleEnvironment, 2, 1, 0, 6, 1
createvisualtask SoundTask_WaitForCry, 5 createvisualtask SoundTask_WaitForCry, 5
return return
@@ -8637,7 +8637,7 @@ Move_DRAGON_CLAW:
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_RAZOR_WIND, SOUND_PAN_TARGET createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_RAZOR_WIND, SOUND_PAN_TARGET
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1 createsprite gShakeMonOrEnvironmentSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, ANIM_ATTACKER createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, ANIM_ATTACKER
delay 2 delay 2
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, ANIM_ATTACKER createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, ANIM_ATTACKER
@@ -8650,7 +8650,7 @@ Move_DRAGON_CLAW:
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_RAZOR_WIND, SOUND_PAN_TARGET createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_RAZOR_WIND, SOUND_PAN_TARGET
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1 createsprite gShakeMonOrEnvironmentSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, ANIM_ATTACKER createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, ANIM_ATTACKER
delay 2 delay 2
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, ANIM_ATTACKER createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, ANIM_ATTACKER
@@ -9111,7 +9111,7 @@ Move_BLAST_BURN:
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 70, 60, -30, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 70, 60, -30, 24, 0, 0, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -4, 3, ANIM_TARGET, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -4, 3, ANIM_TARGET, 0
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 12, 0, 20, 1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 12, 0, 20, 1
createvisualtask AnimTask_ShakeBattleTerrain, 2, 2, 0, 10, 1 createvisualtask AnimTask_ShakeBattleEnvironment, 2, 2, 0, 10, 1
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 96, 0, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 96, 0, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 60, 30, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 60, 30, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 48, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 48, 24, 0, 0, 0
@@ -9125,32 +9125,32 @@ Move_BLAST_BURN:
Move_ROCK_TOMB: Move_ROCK_TOMB:
loadspritegfx ANIM_TAG_X_SIGN loadspritegfx ANIM_TAG_X_SIGN
loadspritegfx ANIM_TAG_ROCKS loadspritegfx ANIM_TAG_ROCKS
createvisualtask AnimTask_ShakeBattleTerrain, 2, 2, 0, 10, 1 createvisualtask AnimTask_ShakeBattleEnvironment, 2, 2, 0, 10, 1
waitforvisualfinish waitforvisualfinish
createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, 20, 12, 64, 114, 0 createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, 20, 12, 64, 114, 0
delay 8 delay 8
createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1 createvisualtask AnimTask_ShakeBattleEnvironment, 2, 0, 2, 3, 1
playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
delay 8 delay 8
createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, -20, 12, 64, 98, 0 createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, -20, 12, 64, 98, 0
delay 8 delay 8
createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1 createvisualtask AnimTask_ShakeBattleEnvironment, 2, 0, 2, 3, 1
playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
delay 8 delay 8
createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 66, 3, 6, 64, 82, 0 createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 66, 3, 6, 64, 82, 0
delay 8 delay 8
createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1 createvisualtask AnimTask_ShakeBattleEnvironment, 2, 0, 2, 3, 1
playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
delay 8 delay 8
createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, -3, 13, 64, 66, 0 createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, -3, 13, 64, 66, 0
delay 8 delay 8
createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1 createvisualtask AnimTask_ShakeBattleEnvironment, 2, 0, 2, 3, 1
playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
delay 24 delay 24
playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_TARGET playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_TARGET
createsprite gRedXSpriteTemplate, ANIM_TARGET, 5, ANIM_TARGET, 50 createsprite gRedXSpriteTemplate, ANIM_TARGET, 5, ANIM_TARGET, 50
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 20, 1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 20, 1
createvisualtask AnimTask_ShakeBattleTerrain, 2, 2, 0, 10, 1 createvisualtask AnimTask_ShakeBattleEnvironment, 2, 2, 0, 10, 1
waitforvisualfinish waitforvisualfinish
end end
@@ -9635,7 +9635,7 @@ Move_SKY_UPPERCUT:
end end
Move_SECRET_POWER: Move_SECRET_POWER:
createvisualtask AnimTask_GetBattleTerrain, 5 createvisualtask AnimTask_GetBattleEnvironment, 5
jumpargeq 0, BATTLE_TERRAIN_GRASS, Move_NEEDLE_ARM jumpargeq 0, BATTLE_TERRAIN_GRASS, Move_NEEDLE_ARM
jumpargeq 0, BATTLE_TERRAIN_LONG_GRASS, Move_MAGICAL_LEAF jumpargeq 0, BATTLE_TERRAIN_LONG_GRASS, Move_MAGICAL_LEAF
jumpargeq 0, BATTLE_TERRAIN_SAND, Move_MUD_SHOT jumpargeq 0, BATTLE_TERRAIN_SAND, Move_MUD_SHOT
+2 -2
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@@ -2289,7 +2289,7 @@ BattleScript_EffectNaturePower::
attackcanceler attackcanceler
attackstring attackstring
pause B_WAIT_TIME_SHORT pause B_WAIT_TIME_SHORT
callterrainattack callenvironmentattack
printstring STRINGID_NATUREPOWERTURNEDINTO printstring STRINGID_NATUREPOWERTURNEDINTO
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
return return
@@ -2799,7 +2799,7 @@ BattleScript_EffectCamouflage::
attackcanceler attackcanceler
attackstring attackstring
ppreduce ppreduce
settypetoterrain BattleScript_ButItFailed settypetoenvironment BattleScript_ButItFailed
attackanimation attackanimation
waitanimation waitanimation
printstring STRINGID_PKMNCHANGEDTYPE printstring STRINGID_PKMNCHANGEDTYPE

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+1 -1
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@@ -626,7 +626,7 @@ extern u8 gBattleTextBuff1[TEXT_BUFF_ARRAY_COUNT];
extern u8 gBattleTextBuff2[TEXT_BUFF_ARRAY_COUNT]; extern u8 gBattleTextBuff2[TEXT_BUFF_ARRAY_COUNT];
extern u8 gBattleTextBuff3[TEXT_BUFF_ARRAY_COUNT]; extern u8 gBattleTextBuff3[TEXT_BUFF_ARRAY_COUNT];
extern u32 gBattleTypeFlags; extern u32 gBattleTypeFlags;
extern u8 gBattleTerrain; extern u8 gBattleEnvironment;
extern u32 gUnusedFirstBattleVar1; extern u32 gUnusedFirstBattleVar1;
extern u8 *gBattleAnimBgTileBuffer; extern u8 *gBattleAnimBgTileBuffer;
extern u8 *gBattleAnimBgTilemapBuffer; extern u8 *gBattleAnimBgTilemapBuffer;
+1 -1
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@@ -70,7 +70,7 @@ void ResetBattleAnimBg(bool8);
// battle_intro.c // battle_intro.c
void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value); void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
void DrawBattlerOnBg(int bgId, u8 x, u8 y, u8 battlerPosition, u8 paletteId, u8 *tiles, u16 *tilemap, u16 tilesOffset); void DrawBattlerOnBg(int bgId, u8 x, u8 y, u8 battlerPosition, u8 paletteId, u8 *tiles, u16 *tilemap, u16 tilesOffset);
void HandleIntroSlide(u8 terrainId); void HandleIntroSlide(u8 environmentId);
int GetAnimBgAttribute(u8 bgId, u8 attributeId); int GetAnimBgAttribute(u8 bgId, u8 attributeId);
// battle_anim_mons.c // battle_anim_mons.c
+1 -1
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@@ -233,7 +233,7 @@ void BtlController_EmitCantSwitch(u8 bufferId);
void BtlController_EmitPlaySE(u8 bufferId, u16 songId); void BtlController_EmitPlaySE(u8 bufferId, u16 songId);
void BtlController_EmitPlayFanfareOrBGM(u8 bufferId, u16 songId, bool8 playBGM); void BtlController_EmitPlayFanfareOrBGM(u8 bufferId, u16 songId, bool8 playBGM);
void BtlController_EmitFaintingCry(u8 bufferId); void BtlController_EmitFaintingCry(u8 bufferId);
void BtlController_EmitIntroSlide(u8 bufferId, u8 terrainId); void BtlController_EmitIntroSlide(u8 bufferId, u8 environmentId);
void BtlController_EmitIntroTrainerBallThrow(u8 bufferId); void BtlController_EmitIntroTrainerBallThrow(u8 bufferId);
void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 flags); void BtlController_EmitDrawPartyStatusSummary(u8 bufferId, struct HpAndStatus* hpAndStatus, u8 flags);
void BtlController_EmitHidePartyStatusSummary(u8 bufferId); void BtlController_EmitHidePartyStatusSummary(u8 bufferId);
+1 -1
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@@ -27,7 +27,7 @@ void BattleSetup_StartLatiBattle(void);
void BattleSetup_StartLegendaryBattle(void); void BattleSetup_StartLegendaryBattle(void);
void StartGroudonKyogreBattle(void); void StartGroudonKyogreBattle(void);
void StartRegiBattle(void); void StartRegiBattle(void);
u8 BattleSetup_GetTerrainId(void); u8 BattleSetup_GetEnvironmentId(void);
u8 GetSpecialBattleTransition(s32 id); u8 GetSpecialBattleTransition(s32 id);
void ChooseStarter(void); void ChooseStarter(void);
void ResetTrainerOpponentIds(void); void ResetTrainerOpponentIds(void);
+1 -1
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@@ -296,7 +296,7 @@
#define MOVE_EFFECT_AFFECTS_USER (1 << 6) // 64 #define MOVE_EFFECT_AFFECTS_USER (1 << 6) // 64
#define MOVE_EFFECT_CERTAIN (1 << 7) // 128 #define MOVE_EFFECT_CERTAIN (1 << 7) // 128
// Battle terrain defines for gBattleTerrain. // Battle environment defines for gBattleEnvironment.
#define BATTLE_TERRAIN_GRASS 0 #define BATTLE_TERRAIN_GRASS 0
#define BATTLE_TERRAIN_LONG_GRASS 1 #define BATTLE_TERRAIN_LONG_GRASS 1
#define BATTLE_TERRAIN_SAND 2 #define BATTLE_TERRAIN_SAND 2
+66 -66
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@@ -3215,72 +3215,72 @@ extern const u32 gBattleVSFrame_Tilemap[];
extern const u32 gMultiBattleIntroBg_Opponent_Tilemap[]; extern const u32 gMultiBattleIntroBg_Opponent_Tilemap[];
extern const u32 gMultiBattleIntroBg_Player_Tilemap[]; extern const u32 gMultiBattleIntroBg_Player_Tilemap[];
// battle terrains // battle environments
extern const u32 gBattleTerrainTiles_TallGrass[]; extern const u32 gBattleEnvironmentTiles_TallGrass[];
extern const u32 gBattleTerrainTilemap_TallGrass[]; extern const u32 gBattleEnvironmentTilemap_TallGrass[];
extern const u32 gBattleTerrainAnimTiles_TallGrass[]; extern const u32 gBattleEnvironmentAnimTiles_TallGrass[];
extern const u32 gBattleTerrainAnimTilemap_TallGrass[]; extern const u32 gBattleEnvironmentAnimTilemap_TallGrass[];
extern const u32 gBattleTerrainPalette_TallGrass[]; extern const u32 gBattleEnvironmentPalette_TallGrass[];
extern const u32 gBattleTerrainTiles_LongGrass[]; extern const u32 gBattleEnvironmentTiles_LongGrass[];
extern const u32 gBattleTerrainTilemap_LongGrass[]; extern const u32 gBattleEnvironmentTilemap_LongGrass[];
extern const u32 gBattleTerrainAnimTiles_LongGrass[]; extern const u32 gBattleEnvironmentAnimTiles_LongGrass[];
extern const u32 gBattleTerrainAnimTilemap_LongGrass[]; extern const u32 gBattleEnvironmentAnimTilemap_LongGrass[];
extern const u32 gBattleTerrainPalette_LongGrass[]; extern const u32 gBattleEnvironmentPalette_LongGrass[];
extern const u32 gBattleTerrainTiles_Sand[]; extern const u32 gBattleEnvironmentTiles_Sand[];
extern const u32 gBattleTerrainTilemap_Sand[]; extern const u32 gBattleEnvironmentTilemap_Sand[];
extern const u32 gBattleTerrainAnimTiles_Sand[]; extern const u32 gBattleEnvironmentAnimTiles_Sand[];
extern const u32 gBattleTerrainAnimTilemap_Sand[]; extern const u32 gBattleEnvironmentAnimTilemap_Sand[];
extern const u32 gBattleTerrainPalette_Sand[]; extern const u32 gBattleEnvironmentPalette_Sand[];
extern const u32 gBattleTerrainTiles_Underwater[]; extern const u32 gBattleEnvironmentTiles_Underwater[];
extern const u32 gBattleTerrainTilemap_Underwater[]; extern const u32 gBattleEnvironmentTilemap_Underwater[];
extern const u32 gBattleTerrainAnimTiles_Underwater[]; extern const u32 gBattleEnvironmentAnimTiles_Underwater[];
extern const u32 gBattleTerrainAnimTilemap_Underwater[]; extern const u32 gBattleEnvironmentAnimTilemap_Underwater[];
extern const u32 gBattleTerrainPalette_Underwater[]; extern const u32 gBattleEnvironmentPalette_Underwater[];
extern const u32 gBattleTerrainTiles_Water[]; extern const u32 gBattleEnvironmentTiles_Water[];
extern const u32 gBattleTerrainTilemap_Water[]; extern const u32 gBattleEnvironmentTilemap_Water[];
extern const u32 gBattleTerrainAnimTiles_Water[]; extern const u32 gBattleEnvironmentAnimTiles_Water[];
extern const u32 gBattleTerrainAnimTilemap_Water[]; extern const u32 gBattleEnvironmentAnimTilemap_Water[];
extern const u32 gBattleTerrainPalette_Water[]; extern const u32 gBattleEnvironmentPalette_Water[];
extern const u32 gBattleTerrainTiles_PondWater[]; extern const u32 gBattleEnvironmentTiles_PondWater[];
extern const u32 gBattleTerrainTilemap_PondWater[]; extern const u32 gBattleEnvironmentTilemap_PondWater[];
extern const u32 gBattleTerrainAnimTiles_PondWater[]; extern const u32 gBattleEnvironmentAnimTiles_PondWater[];
extern const u32 gBattleTerrainAnimTilemap_PondWater[]; extern const u32 gBattleEnvironmentAnimTilemap_PondWater[];
extern const u32 gBattleTerrainPalette_PondWater[]; extern const u32 gBattleEnvironmentPalette_PondWater[];
extern const u32 gBattleTerrainTiles_Rock[]; extern const u32 gBattleEnvironmentTiles_Rock[];
extern const u32 gBattleTerrainTilemap_Rock[]; extern const u32 gBattleEnvironmentTilemap_Rock[];
extern const u32 gBattleTerrainAnimTiles_Rock[]; extern const u32 gBattleEnvironmentAnimTiles_Rock[];
extern const u32 gBattleTerrainAnimTilemap_Rock[]; extern const u32 gBattleEnvironmentAnimTilemap_Rock[];
extern const u32 gBattleTerrainPalette_Rock[]; extern const u32 gBattleEnvironmentPalette_Rock[];
extern const u32 gBattleTerrainTiles_Cave[]; extern const u32 gBattleEnvironmentTiles_Cave[];
extern const u32 gBattleTerrainTilemap_Cave[]; extern const u32 gBattleEnvironmentTilemap_Cave[];
extern const u32 gBattleTerrainAnimTiles_Cave[]; extern const u32 gBattleEnvironmentAnimTiles_Cave[];
extern const u32 gBattleTerrainAnimTilemap_Cave[]; extern const u32 gBattleEnvironmentAnimTilemap_Cave[];
extern const u32 gBattleTerrainPalette_Cave[]; extern const u32 gBattleEnvironmentPalette_Cave[];
extern const u32 gBattleTerrainTiles_Building[]; extern const u32 gBattleEnvironmentTiles_Building[];
extern const u32 gBattleTerrainTilemap_Building[]; extern const u32 gBattleEnvironmentTilemap_Building[];
extern const u32 gBattleTerrainAnimTiles_Building[]; extern const u32 gBattleEnvironmentAnimTiles_Building[];
extern const u32 gBattleTerrainAnimTilemap_Building[]; extern const u32 gBattleEnvironmentAnimTilemap_Building[];
extern const u32 gBattleTerrainPalette_Building[]; extern const u32 gBattleEnvironmentPalette_Building[];
extern const u32 gBattleTerrainPalette_Plain[]; extern const u32 gBattleEnvironmentPalette_Plain[];
extern const u32 gBattleTerrainPalette_Frontier[]; extern const u32 gBattleEnvironmentPalette_Frontier[];
extern const u32 gBattleTerrainTiles_Stadium[]; extern const u32 gBattleEnvironmentTiles_Stadium[];
extern const u32 gBattleTerrainTilemap_Stadium[]; extern const u32 gBattleEnvironmentTilemap_Stadium[];
extern const u32 gBattleTerrainTiles_Rayquaza[]; extern const u32 gBattleEnvironmentTiles_Rayquaza[];
extern const u32 gBattleTerrainTilemap_Rayquaza[]; extern const u32 gBattleEnvironmentTilemap_Rayquaza[];
extern const u32 gBattleTerrainAnimTiles_Rayquaza[]; extern const u32 gBattleEnvironmentAnimTiles_Rayquaza[];
extern const u32 gBattleTerrainAnimTilemap_Rayquaza[]; extern const u32 gBattleEnvironmentAnimTilemap_Rayquaza[];
extern const u32 gBattleTerrainPalette_Rayquaza[]; extern const u32 gBattleEnvironmentPalette_Rayquaza[];
extern const u32 gBattleTerrainPalette_Kyogre[]; extern const u32 gBattleEnvironmentPalette_Kyogre[];
extern const u32 gBattleTerrainPalette_Groudon[]; extern const u32 gBattleEnvironmentPalette_Groudon[];
extern const u32 gBattleTerrainPalette_BuildingGym[]; extern const u32 gBattleEnvironmentPalette_BuildingGym[];
extern const u32 gBattleTerrainPalette_BuildingLeader[]; extern const u32 gBattleEnvironmentPalette_BuildingLeader[];
extern const u32 gBattleTerrainPalette_StadiumAqua[]; extern const u32 gBattleEnvironmentPalette_StadiumAqua[];
extern const u32 gBattleTerrainPalette_StadiumMagma[]; extern const u32 gBattleEnvironmentPalette_StadiumMagma[];
extern const u32 gBattleTerrainPalette_StadiumSidney[]; extern const u32 gBattleEnvironmentPalette_StadiumSidney[];
extern const u32 gBattleTerrainPalette_StadiumPhoebe[]; extern const u32 gBattleEnvironmentPalette_StadiumPhoebe[];
extern const u32 gBattleTerrainPalette_StadiumGlacia[]; extern const u32 gBattleEnvironmentPalette_StadiumGlacia[];
extern const u32 gBattleTerrainPalette_StadiumDrake[]; extern const u32 gBattleEnvironmentPalette_StadiumDrake[];
extern const u32 gBattleTerrainPalette_StadiumWallace[]; extern const u32 gBattleEnvironmentPalette_StadiumWallace[];
// Pokédex // Pokédex
extern const u32 gPokedexInterface_Gfx[]; extern const u32 gPokedexInterface_Gfx[];
+7 -7
View File
@@ -22,7 +22,7 @@ static void AnimTask_DigEndBounceMovementSetInvisible(u8);
static void AnimTask_DigSetVisibleUnderground(u8); static void AnimTask_DigSetVisibleUnderground(u8);
static void AnimTask_DigRiseUpFromHole(u8); static void AnimTask_DigRiseUpFromHole(u8);
static void SetDigScanlineEffect(u8, s16, s16); static void SetDigScanlineEffect(u8, s16, s16);
static void AnimTask_ShakeTerrain(u8); static void AnimTask_ShakeEnvironment(u8);
static void AnimTask_ShakeBattlers(u8); static void AnimTask_ShakeBattlers(u8);
static void SetBattlersXOffsetForShake(struct Task *); static void SetBattlersXOffsetForShake(struct Task *);
static void WaitForFissureCompletion(u8); static void WaitForFissureCompletion(u8);
@@ -564,12 +564,12 @@ static void AnimDigDirtMound(struct Sprite *sprite)
#define tMaxTime data[3] #define tMaxTime data[3]
#define tbattlerSpriteIds(i) data[9 + (i)] #define tbattlerSpriteIds(i) data[9 + (i)]
#define tNumBattlers data[13] // AnimTask_ShakeBattlers #define tNumBattlers data[13] // AnimTask_ShakeBattlers
#define tInitialX data[13] // AnimTask_ShakeTerrain #define tInitialX data[13] // AnimTask_ShakeEnvironment
#define tHorizOffset data[14] #define tHorizOffset data[14]
#define tInitHorizOffset data[15] #define tInitHorizOffset data[15]
// Shakes battler(s) or the battle terrain back and forth horizontally. Used by e.g. Earthquake, Eruption // Shakes battler(s) or the battle environment back and forth horizontally. Used by e.g. Earthquake, Eruption
// arg0: What to shake. 0-3 for any specific battler, MAX_BATTLERS_COUNT for all battlers, MAX_BATTLERS_COUNT + 1 for the terrain // arg0: What to shake. 0-3 for any specific battler, MAX_BATTLERS_COUNT for all battlers, MAX_BATTLERS_COUNT + 1 for the environment
// arg1: Shake intensity, used to calculate horizontal pixel offset (if 0, use move power instead) // arg1: Shake intensity, used to calculate horizontal pixel offset (if 0, use move power instead)
// arg2: Length of time to shake for // arg2: Length of time to shake for
void AnimTask_HorizontalShake(u8 taskId) void AnimTask_HorizontalShake(u8 taskId)
@@ -585,9 +585,9 @@ void AnimTask_HorizontalShake(u8 taskId)
task->tMaxTime = gBattleAnimArgs[2]; task->tMaxTime = gBattleAnimArgs[2];
switch (gBattleAnimArgs[0]) switch (gBattleAnimArgs[0])
{ {
case MAX_BATTLERS_COUNT + 1: // Shake terrain case MAX_BATTLERS_COUNT + 1: // Shake environment
task->tInitialX = gBattle_BG3_X; task->tInitialX = gBattle_BG3_X;
task->func = AnimTask_ShakeTerrain; task->func = AnimTask_ShakeEnvironment;
break; break;
case MAX_BATTLERS_COUNT: // Shake all battlers case MAX_BATTLERS_COUNT: // Shake all battlers
task->tNumBattlers = 0; task->tNumBattlers = 0;
@@ -616,7 +616,7 @@ void AnimTask_HorizontalShake(u8 taskId)
} }
} }
static void AnimTask_ShakeTerrain(u8 taskId) static void AnimTask_ShakeEnvironment(u8 taskId)
{ {
struct Task *task = &gTasks[taskId]; struct Task *task = &gTasks[taskId];
+16 -16
View File
@@ -13,9 +13,9 @@ static void AnimComplexPaletteBlend(struct Sprite *);
static void AnimComplexPaletteBlend_Step1(struct Sprite *); static void AnimComplexPaletteBlend_Step1(struct Sprite *);
static void AnimComplexPaletteBlend_Step2(struct Sprite *); static void AnimComplexPaletteBlend_Step2(struct Sprite *);
static void AnimCirclingSparkle(struct Sprite *); static void AnimCirclingSparkle(struct Sprite *);
static void AnimShakeMonOrBattleTerrain(struct Sprite *); static void AnimShakeMonOrBattleEnvironment(struct Sprite *);
static void AnimShakeMonOrBattleTerrain_Step(struct Sprite *); static void AnimShakeMonOrBattleEnvironment_Step(struct Sprite *);
static void AnimShakeMonOrBattleTerrain_UpdateCoordOffsetEnabled(void); static void AnimShakeMonOrBattleEnvironment_UpdateCoordOffsetEnabled(void);
static void AnimHitSplatBasic(struct Sprite *); static void AnimHitSplatBasic(struct Sprite *);
static void AnimHitSplatPersistent(struct Sprite *); static void AnimHitSplatPersistent(struct Sprite *);
static void AnimHitSplatHandleInvert(struct Sprite *); static void AnimHitSplatHandleInvert(struct Sprite *);
@@ -33,7 +33,7 @@ static void BlendColorCycleByTag(u8, u8, u8);
static void AnimTask_BlendColorCycleByTagLoop(u8); static void AnimTask_BlendColorCycleByTagLoop(u8);
static void AnimTask_FlashAnimTagWithColor_Step1(u8); static void AnimTask_FlashAnimTagWithColor_Step1(u8);
static void AnimTask_FlashAnimTagWithColor_Step2(u8); static void AnimTask_FlashAnimTagWithColor_Step2(u8);
static void AnimTask_ShakeBattleTerrain_Step(u8); static void AnimTask_ShakeBattleEnvironment_Step(u8);
static const union AnimCmd sAnim_ConfusionDuck_0[] = static const union AnimCmd sAnim_ConfusionDuck_0[] =
{ {
@@ -119,7 +119,7 @@ static const struct SpriteTemplate sCirclingSparkleSpriteTemplate =
.callback = AnimCirclingSparkle, .callback = AnimCirclingSparkle,
}; };
const struct SpriteTemplate gShakeMonOrTerrainSpriteTemplate = const struct SpriteTemplate gShakeMonOrEnvironmentSpriteTemplate =
{ {
.tileTag = 0, .tileTag = 0,
.paletteTag = 0, .paletteTag = 0,
@@ -127,7 +127,7 @@ const struct SpriteTemplate gShakeMonOrTerrainSpriteTemplate =
.anims = gDummySpriteAnimTable, .anims = gDummySpriteAnimTable,
.images = NULL, .images = NULL,
.affineAnims = gDummySpriteAffineAnimTable, .affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimShakeMonOrBattleTerrain, .callback = AnimShakeMonOrBattleEnvironment,
}; };
static const union AffineAnimCmd sAffineAnim_HitSplat_0[] = static const union AffineAnimCmd sAffineAnim_HitSplat_0[] =
@@ -795,7 +795,7 @@ void AnimTask_TintPalettes(u8 taskId)
#undef tColorG #undef tColorG
#undef tColorB #undef tColorB
static void AnimShakeMonOrBattleTerrain(struct Sprite *sprite) static void AnimShakeMonOrBattleEnvironment(struct Sprite *sprite)
{ {
u16 var0; u16 var0;
@@ -825,12 +825,12 @@ static void AnimShakeMonOrBattleTerrain(struct Sprite *sprite)
sprite->data[5] = gBattleAnimArgs[3]; sprite->data[5] = gBattleAnimArgs[3];
var0 = sprite->data[5] - 2; var0 = sprite->data[5] - 2;
if (var0 < 2) if (var0 < 2)
AnimShakeMonOrBattleTerrain_UpdateCoordOffsetEnabled(); AnimShakeMonOrBattleEnvironment_UpdateCoordOffsetEnabled();
sprite->callback = AnimShakeMonOrBattleTerrain_Step; sprite->callback = AnimShakeMonOrBattleEnvironment_Step;
} }
static void AnimShakeMonOrBattleTerrain_Step(struct Sprite *sprite) static void AnimShakeMonOrBattleEnvironment_Step(struct Sprite *sprite)
{ {
u8 i; u8 i;
u16 var0; u16 var0;
@@ -863,7 +863,7 @@ static void AnimShakeMonOrBattleTerrain_Step(struct Sprite *sprite)
} }
} }
static void AnimShakeMonOrBattleTerrain_UpdateCoordOffsetEnabled(void) static void AnimShakeMonOrBattleEnvironment_UpdateCoordOffsetEnabled(void)
{ {
gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = FALSE; gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].coordOffsetEnabled = FALSE;
gSprites[gBattlerSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = FALSE; gSprites[gBattlerSpriteIds[gBattleAnimTarget]].coordOffsetEnabled = FALSE;
@@ -882,19 +882,19 @@ static void AnimShakeMonOrBattleTerrain_UpdateCoordOffsetEnabled(void)
} }
} }
// Task data for AnimTask_ShakeBattleTerrain // Task data for AnimTask_ShakeBattleEnvironment
#define tXOffset data[0] #define tXOffset data[0]
#define tYOffset data[1] #define tYOffset data[1]
#define tNumShakes data[2] #define tNumShakes data[2]
#define tTimer data[3] #define tTimer data[3]
#define tShakeDelay data[8] #define tShakeDelay data[8]
// Can shake battle terrain back and forth on the X or down and back to original pos on Y (cant shake up from orig pos) // Can shake battle environment back and forth on the X or down and back to original pos on Y (cant shake up from orig pos)
// arg0: x offset of shake // arg0: x offset of shake
// arg1: y offset of shake // arg1: y offset of shake
// arg2: number of shakes // arg2: number of shakes
// arg3: time between shakes // arg3: time between shakes
void AnimTask_ShakeBattleTerrain(u8 taskId) void AnimTask_ShakeBattleEnvironment(u8 taskId)
{ {
gTasks[taskId].tXOffset = gBattleAnimArgs[0]; gTasks[taskId].tXOffset = gBattleAnimArgs[0];
gTasks[taskId].tYOffset = gBattleAnimArgs[1]; gTasks[taskId].tYOffset = gBattleAnimArgs[1];
@@ -903,11 +903,11 @@ void AnimTask_ShakeBattleTerrain(u8 taskId)
gTasks[taskId].tShakeDelay = gBattleAnimArgs[3]; gTasks[taskId].tShakeDelay = gBattleAnimArgs[3];
gBattle_BG3_X = gBattleAnimArgs[0]; gBattle_BG3_X = gBattleAnimArgs[0];
gBattle_BG3_Y = gBattleAnimArgs[1]; gBattle_BG3_Y = gBattleAnimArgs[1];
gTasks[taskId].func = AnimTask_ShakeBattleTerrain_Step; gTasks[taskId].func = AnimTask_ShakeBattleEnvironment_Step;
gTasks[taskId].func(taskId); gTasks[taskId].func(taskId);
} }
static void AnimTask_ShakeBattleTerrain_Step(u8 taskId) static void AnimTask_ShakeBattleEnvironment_Step(u8 taskId)
{ {
if (gTasks[taskId].tTimer == 0) if (gTasks[taskId].tTimer == 0)
{ {
+3 -3
View File
@@ -109,7 +109,7 @@ void AnimTask_BlendBattleAnimPalExclude(u8 taskId)
void AnimTask_SetCamouflageBlend(u8 taskId) void AnimTask_SetCamouflageBlend(u8 taskId)
{ {
u32 selectedPalettes = UnpackSelectedBattlePalettes(gBattleAnimArgs[0]); u32 selectedPalettes = UnpackSelectedBattlePalettes(gBattleAnimArgs[0]);
switch (gBattleTerrain) switch (gBattleEnvironment)
{ {
case BATTLE_TERRAIN_GRASS: case BATTLE_TERRAIN_GRASS:
gBattleAnimArgs[4] = RGB(12, 24, 2); gBattleAnimArgs[4] = RGB(12, 24, 2);
@@ -937,9 +937,9 @@ static void UpdateMonScrollingBgMask(u8 taskId)
} }
} }
void AnimTask_GetBattleTerrain(u8 taskId) void AnimTask_GetBattleEnvironment(u8 taskId)
{ {
gBattleAnimArgs[0] = gBattleTerrain; gBattleAnimArgs[0] = gBattleEnvironment;
DestroyAnimVisualTask(taskId); DestroyAnimVisualTask(taskId);
} }
+153 -153
View File
@@ -599,96 +599,96 @@ const struct WindowTemplate * const gBattleWindowTemplates[] =
[B_WIN_TYPE_ARENA] = sBattleArenaWindowTemplates, [B_WIN_TYPE_ARENA] = sBattleArenaWindowTemplates,
}; };
static const struct BattleBackground sBattleTerrainTable[] = static const struct BattleBackground sBattleEnvironmentTable[] =
{ {
[BATTLE_TERRAIN_GRASS] = [BATTLE_TERRAIN_GRASS] =
{ {
.tileset = gBattleTerrainTiles_TallGrass, .tileset = gBattleEnvironmentTiles_TallGrass,
.tilemap = gBattleTerrainTilemap_TallGrass, .tilemap = gBattleEnvironmentTilemap_TallGrass,
.entryTileset = gBattleTerrainAnimTiles_TallGrass, .entryTileset = gBattleEnvironmentAnimTiles_TallGrass,
.entryTilemap = gBattleTerrainAnimTilemap_TallGrass, .entryTilemap = gBattleEnvironmentAnimTilemap_TallGrass,
.palette = gBattleTerrainPalette_TallGrass, .palette = gBattleEnvironmentPalette_TallGrass,
}, },
[BATTLE_TERRAIN_LONG_GRASS] = [BATTLE_TERRAIN_LONG_GRASS] =
{ {
.tileset = gBattleTerrainTiles_LongGrass, .tileset = gBattleEnvironmentTiles_LongGrass,
.tilemap = gBattleTerrainTilemap_LongGrass, .tilemap = gBattleEnvironmentTilemap_LongGrass,
.entryTileset = gBattleTerrainAnimTiles_LongGrass, .entryTileset = gBattleEnvironmentAnimTiles_LongGrass,
.entryTilemap = gBattleTerrainAnimTilemap_LongGrass, .entryTilemap = gBattleEnvironmentAnimTilemap_LongGrass,
.palette = gBattleTerrainPalette_LongGrass, .palette = gBattleEnvironmentPalette_LongGrass,
}, },
[BATTLE_TERRAIN_SAND] = [BATTLE_TERRAIN_SAND] =
{ {
.tileset = gBattleTerrainTiles_Sand, .tileset = gBattleEnvironmentTiles_Sand,
.tilemap = gBattleTerrainTilemap_Sand, .tilemap = gBattleEnvironmentTilemap_Sand,
.entryTileset = gBattleTerrainAnimTiles_Sand, .entryTileset = gBattleEnvironmentAnimTiles_Sand,
.entryTilemap = gBattleTerrainAnimTilemap_Sand, .entryTilemap = gBattleEnvironmentAnimTilemap_Sand,
.palette = gBattleTerrainPalette_Sand, .palette = gBattleEnvironmentPalette_Sand,
}, },
[BATTLE_TERRAIN_UNDERWATER] = [BATTLE_TERRAIN_UNDERWATER] =
{ {
.tileset = gBattleTerrainTiles_Underwater, .tileset = gBattleEnvironmentTiles_Underwater,
.tilemap = gBattleTerrainTilemap_Underwater, .tilemap = gBattleEnvironmentTilemap_Underwater,
.entryTileset = gBattleTerrainAnimTiles_Underwater, .entryTileset = gBattleEnvironmentAnimTiles_Underwater,
.entryTilemap = gBattleTerrainAnimTilemap_Underwater, .entryTilemap = gBattleEnvironmentAnimTilemap_Underwater,
.palette = gBattleTerrainPalette_Underwater, .palette = gBattleEnvironmentPalette_Underwater,
}, },
[BATTLE_TERRAIN_WATER] = [BATTLE_TERRAIN_WATER] =
{ {
.tileset = gBattleTerrainTiles_Water, .tileset = gBattleEnvironmentTiles_Water,
.tilemap = gBattleTerrainTilemap_Water, .tilemap = gBattleEnvironmentTilemap_Water,
.entryTileset = gBattleTerrainAnimTiles_Water, .entryTileset = gBattleEnvironmentAnimTiles_Water,
.entryTilemap = gBattleTerrainAnimTilemap_Water, .entryTilemap = gBattleEnvironmentAnimTilemap_Water,
.palette = gBattleTerrainPalette_Water, .palette = gBattleEnvironmentPalette_Water,
}, },
[BATTLE_TERRAIN_POND] = [BATTLE_TERRAIN_POND] =
{ {
.tileset = gBattleTerrainTiles_PondWater, .tileset = gBattleEnvironmentTiles_PondWater,
.tilemap = gBattleTerrainTilemap_PondWater, .tilemap = gBattleEnvironmentTilemap_PondWater,
.entryTileset = gBattleTerrainAnimTiles_PondWater, .entryTileset = gBattleEnvironmentAnimTiles_PondWater,
.entryTilemap = gBattleTerrainAnimTilemap_PondWater, .entryTilemap = gBattleEnvironmentAnimTilemap_PondWater,
.palette = gBattleTerrainPalette_PondWater, .palette = gBattleEnvironmentPalette_PondWater,
}, },
[BATTLE_TERRAIN_MOUNTAIN] = [BATTLE_TERRAIN_MOUNTAIN] =
{ {
.tileset = gBattleTerrainTiles_Rock, .tileset = gBattleEnvironmentTiles_Rock,
.tilemap = gBattleTerrainTilemap_Rock, .tilemap = gBattleEnvironmentTilemap_Rock,
.entryTileset = gBattleTerrainAnimTiles_Rock, .entryTileset = gBattleEnvironmentAnimTiles_Rock,
.entryTilemap = gBattleTerrainAnimTilemap_Rock, .entryTilemap = gBattleEnvironmentAnimTilemap_Rock,
.palette = gBattleTerrainPalette_Rock, .palette = gBattleEnvironmentPalette_Rock,
}, },
[BATTLE_TERRAIN_CAVE] = [BATTLE_TERRAIN_CAVE] =
{ {
.tileset = gBattleTerrainTiles_Cave, .tileset = gBattleEnvironmentTiles_Cave,
.tilemap = gBattleTerrainTilemap_Cave, .tilemap = gBattleEnvironmentTilemap_Cave,
.entryTileset = gBattleTerrainAnimTiles_Cave, .entryTileset = gBattleEnvironmentAnimTiles_Cave,
.entryTilemap = gBattleTerrainAnimTilemap_Cave, .entryTilemap = gBattleEnvironmentAnimTilemap_Cave,
.palette = gBattleTerrainPalette_Cave, .palette = gBattleEnvironmentPalette_Cave,
}, },
[BATTLE_TERRAIN_BUILDING] = [BATTLE_TERRAIN_BUILDING] =
{ {
.tileset = gBattleTerrainTiles_Building, .tileset = gBattleEnvironmentTiles_Building,
.tilemap = gBattleTerrainTilemap_Building, .tilemap = gBattleEnvironmentTilemap_Building,
.entryTileset = gBattleTerrainAnimTiles_Building, .entryTileset = gBattleEnvironmentAnimTiles_Building,
.entryTilemap = gBattleTerrainAnimTilemap_Building, .entryTilemap = gBattleEnvironmentAnimTilemap_Building,
.palette = gBattleTerrainPalette_Building, .palette = gBattleEnvironmentPalette_Building,
}, },
[BATTLE_TERRAIN_PLAIN] = [BATTLE_TERRAIN_PLAIN] =
{ {
.tileset = gBattleTerrainTiles_Building, .tileset = gBattleEnvironmentTiles_Building,
.tilemap = gBattleTerrainTilemap_Building, .tilemap = gBattleEnvironmentTilemap_Building,
.entryTileset = gBattleTerrainAnimTiles_Building, .entryTileset = gBattleEnvironmentAnimTiles_Building,
.entryTilemap = gBattleTerrainAnimTilemap_Building, .entryTilemap = gBattleEnvironmentAnimTilemap_Building,
.palette = gBattleTerrainPalette_Plain, .palette = gBattleEnvironmentPalette_Plain,
}, },
}; };
@@ -761,27 +761,27 @@ void DrawMainBattleBackground(void)
{ {
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_RECORDED_LINK)) if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_RECORDED_LINK))
{ {
LZDecompressVram(gBattleTerrainTiles_Building, (void *)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleEnvironmentTiles_Building, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Building, (void *)(BG_SCREEN_ADDR(26))); LZDecompressVram(gBattleEnvironmentTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_Frontier, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP); LoadCompressedPalette(gBattleEnvironmentPalette_Frontier, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
} }
else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON) else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON)
{ {
LZDecompressVram(gBattleTerrainTiles_Cave, (void *)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleEnvironmentTiles_Cave, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Cave, (void *)(BG_SCREEN_ADDR(26))); LZDecompressVram(gBattleEnvironmentTilemap_Cave, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_Groudon, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP); LoadCompressedPalette(gBattleEnvironmentPalette_Groudon, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
} }
else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE) else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE)
{ {
LZDecompressVram(gBattleTerrainTiles_Water, (void *)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleEnvironmentTiles_Water, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Water, (void *)(BG_SCREEN_ADDR(26))); LZDecompressVram(gBattleEnvironmentTilemap_Water, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_Kyogre, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP); LoadCompressedPalette(gBattleEnvironmentPalette_Kyogre, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
} }
else if (gBattleTypeFlags & BATTLE_TYPE_RAYQUAZA) else if (gBattleTypeFlags & BATTLE_TYPE_RAYQUAZA)
{ {
LZDecompressVram(gBattleTerrainTiles_Rayquaza, (void *)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleEnvironmentTiles_Rayquaza, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Rayquaza, (void *)(BG_SCREEN_ADDR(26))); LZDecompressVram(gBattleEnvironmentTilemap_Rayquaza, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_Rayquaza, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP); LoadCompressedPalette(gBattleEnvironmentPalette_Rayquaza, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
} }
else else
{ {
@@ -790,16 +790,16 @@ void DrawMainBattleBackground(void)
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass; u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
if (trainerClass == TRAINER_CLASS_LEADER) if (trainerClass == TRAINER_CLASS_LEADER)
{ {
LZDecompressVram(gBattleTerrainTiles_Building, (void *)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleEnvironmentTiles_Building, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Building, (void *)(BG_SCREEN_ADDR(26))); LZDecompressVram(gBattleEnvironmentTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_BuildingLeader, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP); LoadCompressedPalette(gBattleEnvironmentPalette_BuildingLeader, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
return; return;
} }
else if (trainerClass == TRAINER_CLASS_CHAMPION) else if (trainerClass == TRAINER_CLASS_CHAMPION)
{ {
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleEnvironmentTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26))); LZDecompressVram(gBattleEnvironmentTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_StadiumWallace, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP); LoadCompressedPalette(gBattleEnvironmentPalette_StadiumWallace, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
return; return;
} }
} }
@@ -808,49 +808,49 @@ void DrawMainBattleBackground(void)
{ {
default: default:
case MAP_BATTLE_SCENE_NORMAL: case MAP_BATTLE_SCENE_NORMAL:
LZDecompressVram(sBattleTerrainTable[gBattleTerrain].tileset, (void *)(BG_CHAR_ADDR(2))); LZDecompressVram(sBattleEnvironmentTable[gBattleEnvironment].tileset, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(sBattleTerrainTable[gBattleTerrain].tilemap, (void *)(BG_SCREEN_ADDR(26))); LZDecompressVram(sBattleEnvironmentTable[gBattleEnvironment].tilemap, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(sBattleTerrainTable[gBattleTerrain].palette, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP); LoadCompressedPalette(sBattleEnvironmentTable[gBattleEnvironment].palette, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break; break;
case MAP_BATTLE_SCENE_GYM: case MAP_BATTLE_SCENE_GYM:
LZDecompressVram(gBattleTerrainTiles_Building, (void *)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleEnvironmentTiles_Building, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Building, (void *)(BG_SCREEN_ADDR(26))); LZDecompressVram(gBattleEnvironmentTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_BuildingGym, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP); LoadCompressedPalette(gBattleEnvironmentPalette_BuildingGym, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break; break;
case MAP_BATTLE_SCENE_MAGMA: case MAP_BATTLE_SCENE_MAGMA:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleEnvironmentTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26))); LZDecompressVram(gBattleEnvironmentTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_StadiumMagma, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP); LoadCompressedPalette(gBattleEnvironmentPalette_StadiumMagma, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break; break;
case MAP_BATTLE_SCENE_AQUA: case MAP_BATTLE_SCENE_AQUA:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleEnvironmentTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26))); LZDecompressVram(gBattleEnvironmentTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_StadiumAqua, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP); LoadCompressedPalette(gBattleEnvironmentPalette_StadiumAqua, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break; break;
case MAP_BATTLE_SCENE_SIDNEY: case MAP_BATTLE_SCENE_SIDNEY:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleEnvironmentTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26))); LZDecompressVram(gBattleEnvironmentTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_StadiumSidney, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP); LoadCompressedPalette(gBattleEnvironmentPalette_StadiumSidney, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break; break;
case MAP_BATTLE_SCENE_PHOEBE: case MAP_BATTLE_SCENE_PHOEBE:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleEnvironmentTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26))); LZDecompressVram(gBattleEnvironmentTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_StadiumPhoebe, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP); LoadCompressedPalette(gBattleEnvironmentPalette_StadiumPhoebe, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break; break;
case MAP_BATTLE_SCENE_GLACIA: case MAP_BATTLE_SCENE_GLACIA:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleEnvironmentTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26))); LZDecompressVram(gBattleEnvironmentTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_StadiumGlacia, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP); LoadCompressedPalette(gBattleEnvironmentPalette_StadiumGlacia, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break; break;
case MAP_BATTLE_SCENE_DRAKE: case MAP_BATTLE_SCENE_DRAKE:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleEnvironmentTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26))); LZDecompressVram(gBattleEnvironmentTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_StadiumDrake, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP); LoadCompressedPalette(gBattleEnvironmentPalette_StadiumDrake, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break; break;
case MAP_BATTLE_SCENE_FRONTIER: case MAP_BATTLE_SCENE_FRONTIER:
LZDecompressVram(gBattleTerrainTiles_Building, (void *)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleEnvironmentTiles_Building, (void *)(BG_CHAR_ADDR(2)));
LZDecompressVram(gBattleTerrainTilemap_Building, (void *)(BG_SCREEN_ADDR(26))); LZDecompressVram(gBattleEnvironmentTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
LoadCompressedPalette(gBattleTerrainPalette_Frontier, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP); LoadCompressedPalette(gBattleEnvironmentPalette_Frontier, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break; break;
} }
} }
@@ -1144,8 +1144,8 @@ void DrawBattleEntryBackground(void)
{ {
if (!(gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) || gPartnerTrainerId == TRAINER_STEVEN_PARTNER) if (!(gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) || gPartnerTrainerId == TRAINER_STEVEN_PARTNER)
{ {
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void *)(BG_CHAR_ADDR(1))); LZDecompressVram(gBattleEnvironmentAnimTiles_Building, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void *)(BG_SCREEN_ADDR(28))); LZDecompressVram(gBattleEnvironmentAnimTilemap_Building, (void *)(BG_SCREEN_ADDR(28)));
} }
else else
{ {
@@ -1161,18 +1161,18 @@ void DrawBattleEntryBackground(void)
} }
else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON) else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON)
{ {
LZDecompressVram(gBattleTerrainAnimTiles_Cave, (void *)(BG_CHAR_ADDR(1))); LZDecompressVram(gBattleEnvironmentAnimTiles_Cave, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleTerrainAnimTilemap_Cave, (void *)(BG_SCREEN_ADDR(28))); LZDecompressVram(gBattleEnvironmentAnimTilemap_Cave, (void *)(BG_SCREEN_ADDR(28)));
} }
else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE) else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE)
{ {
LZDecompressVram(gBattleTerrainAnimTiles_Underwater, (void *)(BG_CHAR_ADDR(1))); LZDecompressVram(gBattleEnvironmentAnimTiles_Underwater, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleTerrainAnimTilemap_Underwater, (void *)(BG_SCREEN_ADDR(28))); LZDecompressVram(gBattleEnvironmentAnimTilemap_Underwater, (void *)(BG_SCREEN_ADDR(28)));
} }
else if (gBattleTypeFlags & BATTLE_TYPE_RAYQUAZA) else if (gBattleTypeFlags & BATTLE_TYPE_RAYQUAZA)
{ {
LZDecompressVram(gBattleTerrainAnimTiles_Rayquaza, (void *)(BG_CHAR_ADDR(1))); LZDecompressVram(gBattleEnvironmentAnimTiles_Rayquaza, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleTerrainAnimTilemap_Rayquaza, (void *)(BG_SCREEN_ADDR(28))); LZDecompressVram(gBattleEnvironmentAnimTilemap_Rayquaza, (void *)(BG_SCREEN_ADDR(28)));
} }
else else
{ {
@@ -1181,27 +1181,27 @@ void DrawBattleEntryBackground(void)
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass; u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
if (trainerClass == TRAINER_CLASS_LEADER) if (trainerClass == TRAINER_CLASS_LEADER)
{ {
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void *)(BG_CHAR_ADDR(1))); LZDecompressVram(gBattleEnvironmentAnimTiles_Building, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void *)(BG_SCREEN_ADDR(28))); LZDecompressVram(gBattleEnvironmentAnimTilemap_Building, (void *)(BG_SCREEN_ADDR(28)));
return; return;
} }
else if (trainerClass == TRAINER_CLASS_CHAMPION) else if (trainerClass == TRAINER_CLASS_CHAMPION)
{ {
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void *)(BG_CHAR_ADDR(1))); LZDecompressVram(gBattleEnvironmentAnimTiles_Building, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void *)(BG_SCREEN_ADDR(28))); LZDecompressVram(gBattleEnvironmentAnimTilemap_Building, (void *)(BG_SCREEN_ADDR(28)));
return; return;
} }
} }
if (GetCurrentMapBattleScene() == MAP_BATTLE_SCENE_NORMAL) if (GetCurrentMapBattleScene() == MAP_BATTLE_SCENE_NORMAL)
{ {
LZDecompressVram(sBattleTerrainTable[gBattleTerrain].entryTileset, (void *)(BG_CHAR_ADDR(1))); LZDecompressVram(sBattleEnvironmentTable[gBattleEnvironment].entryTileset, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(sBattleTerrainTable[gBattleTerrain].entryTilemap, (void *)(BG_SCREEN_ADDR(28))); LZDecompressVram(sBattleEnvironmentTable[gBattleEnvironment].entryTilemap, (void *)(BG_SCREEN_ADDR(28)));
} }
else else
{ {
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void *)(BG_CHAR_ADDR(1))); LZDecompressVram(gBattleEnvironmentAnimTiles_Building, (void *)(BG_CHAR_ADDR(1)));
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void *)(BG_SCREEN_ADDR(28))); LZDecompressVram(gBattleEnvironmentAnimTilemap_Building, (void *)(BG_SCREEN_ADDR(28)));
} }
} }
} }
@@ -1225,11 +1225,11 @@ bool8 LoadChosenBattleElement(u8 caseId)
case 3: case 3:
if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_EREADER_TRAINER)) if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_EREADER_TRAINER))
{ {
LZDecompressVram(gBattleTerrainTiles_Building, (void *)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleEnvironmentTiles_Building, (void *)(BG_CHAR_ADDR(2)));
} }
else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON) else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON)
{ {
LZDecompressVram(gBattleTerrainTiles_Cave, (void *)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleEnvironmentTiles_Cave, (void *)(BG_CHAR_ADDR(2)));
} }
else else
{ {
@@ -1238,12 +1238,12 @@ bool8 LoadChosenBattleElement(u8 caseId)
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass; u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
if (trainerClass == TRAINER_CLASS_LEADER) if (trainerClass == TRAINER_CLASS_LEADER)
{ {
LZDecompressVram(gBattleTerrainTiles_Building, (void *)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleEnvironmentTiles_Building, (void *)(BG_CHAR_ADDR(2)));
break; break;
} }
else if (trainerClass == TRAINER_CLASS_CHAMPION) else if (trainerClass == TRAINER_CLASS_CHAMPION)
{ {
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleEnvironmentTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
break; break;
} }
} }
@@ -1252,31 +1252,31 @@ bool8 LoadChosenBattleElement(u8 caseId)
{ {
default: default:
case MAP_BATTLE_SCENE_NORMAL: case MAP_BATTLE_SCENE_NORMAL:
LZDecompressVram(sBattleTerrainTable[gBattleTerrain].tileset, (void *)(BG_CHAR_ADDR(2))); LZDecompressVram(sBattleEnvironmentTable[gBattleEnvironment].tileset, (void *)(BG_CHAR_ADDR(2)));
break; break;
case MAP_BATTLE_SCENE_GYM: case MAP_BATTLE_SCENE_GYM:
LZDecompressVram(gBattleTerrainTiles_Building, (void *)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleEnvironmentTiles_Building, (void *)(BG_CHAR_ADDR(2)));
break; break;
case MAP_BATTLE_SCENE_MAGMA: case MAP_BATTLE_SCENE_MAGMA:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleEnvironmentTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
break; break;
case MAP_BATTLE_SCENE_AQUA: case MAP_BATTLE_SCENE_AQUA:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleEnvironmentTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
break; break;
case MAP_BATTLE_SCENE_SIDNEY: case MAP_BATTLE_SCENE_SIDNEY:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleEnvironmentTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
break; break;
case MAP_BATTLE_SCENE_PHOEBE: case MAP_BATTLE_SCENE_PHOEBE:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleEnvironmentTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
break; break;
case MAP_BATTLE_SCENE_GLACIA: case MAP_BATTLE_SCENE_GLACIA:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleEnvironmentTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
break; break;
case MAP_BATTLE_SCENE_DRAKE: case MAP_BATTLE_SCENE_DRAKE:
LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleEnvironmentTiles_Stadium, (void *)(BG_CHAR_ADDR(2)));
break; break;
case MAP_BATTLE_SCENE_FRONTIER: case MAP_BATTLE_SCENE_FRONTIER:
LZDecompressVram(gBattleTerrainTiles_Building, (void *)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleEnvironmentTiles_Building, (void *)(BG_CHAR_ADDR(2)));
break; break;
} }
} }
@@ -1284,14 +1284,14 @@ bool8 LoadChosenBattleElement(u8 caseId)
case 4: case 4:
if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_EREADER_TRAINER)) if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_EREADER_TRAINER))
{ {
LZDecompressVram(gBattleTerrainTilemap_Building, (void *)(BG_SCREEN_ADDR(26))); LZDecompressVram(gBattleEnvironmentTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
} }
else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON) else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON)
{ {
if (gGameVersion == VERSION_RUBY) if (gGameVersion == VERSION_RUBY)
LZDecompressVram(gBattleTerrainTilemap_Cave, (void *)(BG_SCREEN_ADDR(26))); LZDecompressVram(gBattleEnvironmentTilemap_Cave, (void *)(BG_SCREEN_ADDR(26)));
else else
LZDecompressVram(gBattleTerrainTilemap_Water, (void *)(BG_SCREEN_ADDR(26))); LZDecompressVram(gBattleEnvironmentTilemap_Water, (void *)(BG_SCREEN_ADDR(26)));
} }
else else
{ {
@@ -1300,12 +1300,12 @@ bool8 LoadChosenBattleElement(u8 caseId)
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass; u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
if (trainerClass == TRAINER_CLASS_LEADER) if (trainerClass == TRAINER_CLASS_LEADER)
{ {
LZDecompressVram(gBattleTerrainTilemap_Building, (void *)(BG_SCREEN_ADDR(26))); LZDecompressVram(gBattleEnvironmentTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
break; break;
} }
else if (trainerClass == TRAINER_CLASS_CHAMPION) else if (trainerClass == TRAINER_CLASS_CHAMPION)
{ {
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26))); LZDecompressVram(gBattleEnvironmentTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
break; break;
} }
} }
@@ -1314,31 +1314,31 @@ bool8 LoadChosenBattleElement(u8 caseId)
{ {
default: default:
case MAP_BATTLE_SCENE_NORMAL: case MAP_BATTLE_SCENE_NORMAL:
LZDecompressVram(sBattleTerrainTable[gBattleTerrain].tilemap, (void *)(BG_SCREEN_ADDR(26))); LZDecompressVram(sBattleEnvironmentTable[gBattleEnvironment].tilemap, (void *)(BG_SCREEN_ADDR(26)));
break; break;
case MAP_BATTLE_SCENE_GYM: case MAP_BATTLE_SCENE_GYM:
LZDecompressVram(gBattleTerrainTilemap_Building, (void *)(BG_SCREEN_ADDR(26))); LZDecompressVram(gBattleEnvironmentTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
break; break;
case MAP_BATTLE_SCENE_MAGMA: case MAP_BATTLE_SCENE_MAGMA:
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26))); LZDecompressVram(gBattleEnvironmentTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
break; break;
case MAP_BATTLE_SCENE_AQUA: case MAP_BATTLE_SCENE_AQUA:
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26))); LZDecompressVram(gBattleEnvironmentTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
break; break;
case MAP_BATTLE_SCENE_SIDNEY: case MAP_BATTLE_SCENE_SIDNEY:
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26))); LZDecompressVram(gBattleEnvironmentTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
break; break;
case MAP_BATTLE_SCENE_PHOEBE: case MAP_BATTLE_SCENE_PHOEBE:
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26))); LZDecompressVram(gBattleEnvironmentTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
break; break;
case MAP_BATTLE_SCENE_GLACIA: case MAP_BATTLE_SCENE_GLACIA:
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26))); LZDecompressVram(gBattleEnvironmentTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
break; break;
case MAP_BATTLE_SCENE_DRAKE: case MAP_BATTLE_SCENE_DRAKE:
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26))); LZDecompressVram(gBattleEnvironmentTilemap_Stadium, (void *)(BG_SCREEN_ADDR(26)));
break; break;
case MAP_BATTLE_SCENE_FRONTIER: case MAP_BATTLE_SCENE_FRONTIER:
LZDecompressVram(gBattleTerrainTilemap_Building, (void *)(BG_SCREEN_ADDR(26))); LZDecompressVram(gBattleEnvironmentTilemap_Building, (void *)(BG_SCREEN_ADDR(26)));
break; break;
} }
} }
@@ -1346,14 +1346,14 @@ bool8 LoadChosenBattleElement(u8 caseId)
case 5: case 5:
if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_EREADER_TRAINER)) if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_EREADER_TRAINER))
{ {
LoadCompressedPalette(gBattleTerrainPalette_Frontier, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP); LoadCompressedPalette(gBattleEnvironmentPalette_Frontier, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
} }
else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON) else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON)
{ {
if (gGameVersion == VERSION_RUBY) if (gGameVersion == VERSION_RUBY)
LoadCompressedPalette(gBattleTerrainPalette_Groudon, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP); LoadCompressedPalette(gBattleEnvironmentPalette_Groudon, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
else else
LoadCompressedPalette(gBattleTerrainPalette_Kyogre, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP); LoadCompressedPalette(gBattleEnvironmentPalette_Kyogre, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
} }
else else
{ {
@@ -1362,12 +1362,12 @@ bool8 LoadChosenBattleElement(u8 caseId)
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass; u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
if (trainerClass == TRAINER_CLASS_LEADER) if (trainerClass == TRAINER_CLASS_LEADER)
{ {
LoadCompressedPalette(gBattleTerrainPalette_BuildingLeader, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP); LoadCompressedPalette(gBattleEnvironmentPalette_BuildingLeader, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break; break;
} }
else if (trainerClass == TRAINER_CLASS_CHAMPION) else if (trainerClass == TRAINER_CLASS_CHAMPION)
{ {
LoadCompressedPalette(gBattleTerrainPalette_StadiumWallace, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP); LoadCompressedPalette(gBattleEnvironmentPalette_StadiumWallace, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break; break;
} }
} }
@@ -1376,31 +1376,31 @@ bool8 LoadChosenBattleElement(u8 caseId)
{ {
default: default:
case MAP_BATTLE_SCENE_NORMAL: case MAP_BATTLE_SCENE_NORMAL:
LoadCompressedPalette(sBattleTerrainTable[gBattleTerrain].palette, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP); LoadCompressedPalette(sBattleEnvironmentTable[gBattleEnvironment].palette, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break; break;
case MAP_BATTLE_SCENE_GYM: case MAP_BATTLE_SCENE_GYM:
LoadCompressedPalette(gBattleTerrainPalette_BuildingGym, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP); LoadCompressedPalette(gBattleEnvironmentPalette_BuildingGym, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break; break;
case MAP_BATTLE_SCENE_MAGMA: case MAP_BATTLE_SCENE_MAGMA:
LoadCompressedPalette(gBattleTerrainPalette_StadiumMagma, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP); LoadCompressedPalette(gBattleEnvironmentPalette_StadiumMagma, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break; break;
case MAP_BATTLE_SCENE_AQUA: case MAP_BATTLE_SCENE_AQUA:
LoadCompressedPalette(gBattleTerrainPalette_StadiumAqua, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP); LoadCompressedPalette(gBattleEnvironmentPalette_StadiumAqua, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break; break;
case MAP_BATTLE_SCENE_SIDNEY: case MAP_BATTLE_SCENE_SIDNEY:
LoadCompressedPalette(gBattleTerrainPalette_StadiumSidney, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP); LoadCompressedPalette(gBattleEnvironmentPalette_StadiumSidney, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break; break;
case MAP_BATTLE_SCENE_PHOEBE: case MAP_BATTLE_SCENE_PHOEBE:
LoadCompressedPalette(gBattleTerrainPalette_StadiumPhoebe, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP); LoadCompressedPalette(gBattleEnvironmentPalette_StadiumPhoebe, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break; break;
case MAP_BATTLE_SCENE_GLACIA: case MAP_BATTLE_SCENE_GLACIA:
LoadCompressedPalette(gBattleTerrainPalette_StadiumGlacia, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP); LoadCompressedPalette(gBattleEnvironmentPalette_StadiumGlacia, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break; break;
case MAP_BATTLE_SCENE_DRAKE: case MAP_BATTLE_SCENE_DRAKE:
LoadCompressedPalette(gBattleTerrainPalette_StadiumDrake, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP); LoadCompressedPalette(gBattleEnvironmentPalette_StadiumDrake, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break; break;
case MAP_BATTLE_SCENE_FRONTIER: case MAP_BATTLE_SCENE_FRONTIER:
LoadCompressedPalette(gBattleTerrainPalette_Frontier, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP); LoadCompressedPalette(gBattleEnvironmentPalette_Frontier, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
break; break;
} }
} }
+2 -2
View File
@@ -1417,10 +1417,10 @@ void BtlController_EmitFaintingCry(u8 bufferId)
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4); PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
} }
void BtlController_EmitIntroSlide(u8 bufferId, u8 terrainId) void BtlController_EmitIntroSlide(u8 bufferId, u8 environmentId)
{ {
sBattleBuffersTransferData[0] = CONTROLLER_INTROSLIDE; sBattleBuffersTransferData[0] = CONTROLLER_INTROSLIDE;
sBattleBuffersTransferData[1] = terrainId; sBattleBuffersTransferData[1] = environmentId;
PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2); PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 2);
} }
+8 -8
View File
@@ -100,9 +100,9 @@ int GetAnimBgAttribute(u8 bgId, u8 attributeId)
} }
#define tState data[0] #define tState data[0]
#define tTerrain data[1] #define tEnvironment data[1]
void HandleIntroSlide(u8 terrain) void HandleIntroSlide(u8 environment)
{ {
u8 taskId; u8 taskId;
@@ -120,16 +120,16 @@ void HandleIntroSlide(u8 terrain)
} }
else if ((gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON) && gGameVersion != VERSION_RUBY) else if ((gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON) && gGameVersion != VERSION_RUBY)
{ {
terrain = BATTLE_TERRAIN_UNDERWATER; environment = BATTLE_TERRAIN_UNDERWATER;
taskId = CreateTask(BattleIntroSlide2, 0); taskId = CreateTask(BattleIntroSlide2, 0);
} }
else else
{ {
taskId = CreateTask(sBattleIntroSlideFuncs[terrain], 0); taskId = CreateTask(sBattleIntroSlideFuncs[environment], 0);
} }
gTasks[taskId].tState = 0; gTasks[taskId].tState = 0;
gTasks[taskId].tTerrain = terrain; gTasks[taskId].tEnvironment = environment;
gTasks[taskId].data[2] = 0; gTasks[taskId].data[2] = 0;
gTasks[taskId].data[3] = 0; gTasks[taskId].data[3] = 0;
gTasks[taskId].data[4] = 0; gTasks[taskId].data[4] = 0;
@@ -194,7 +194,7 @@ static void BattleIntroSlide1(u8 taskId)
} }
else else
{ {
if (gTasks[taskId].tTerrain == BATTLE_TERRAIN_LONG_GRASS) if (gTasks[taskId].tEnvironment == BATTLE_TERRAIN_LONG_GRASS)
{ {
if (gBattle_BG1_Y != (u16)(-80)) if (gBattle_BG1_Y != (u16)(-80))
gBattle_BG1_Y -= 2; gBattle_BG1_Y -= 2;
@@ -240,7 +240,7 @@ static void BattleIntroSlide2(u8 taskId)
{ {
int i; int i;
switch (gTasks[taskId].tTerrain) switch (gTasks[taskId].tEnvironment)
{ {
case BATTLE_TERRAIN_SAND: case BATTLE_TERRAIN_SAND:
case BATTLE_TERRAIN_WATER: case BATTLE_TERRAIN_WATER:
@@ -251,7 +251,7 @@ static void BattleIntroSlide2(u8 taskId)
break; break;
} }
if (gTasks[taskId].tTerrain == BATTLE_TERRAIN_WATER) if (gTasks[taskId].tEnvironment == BATTLE_TERRAIN_WATER)
{ {
gBattle_BG1_Y = Cos2(gTasks[taskId].data[6]) / 512 - 8; gBattle_BG1_Y = Cos2(gTasks[taskId].data[6]) / 512 - 8;
if (gTasks[taskId].data[6] < 180) if (gTasks[taskId].data[6] < 180)
+4 -4
View File
@@ -144,7 +144,7 @@ EWRAM_DATA u8 gBattleTextBuff3[TEXT_BUFF_ARRAY_COUNT] = {0};
// it will instead overflow into useful data. // it will instead overflow into useful data.
EWRAM_DATA static u32 sFlickerArray[25] = {0}; EWRAM_DATA static u32 sFlickerArray[25] = {0};
EWRAM_DATA u32 gBattleTypeFlags = 0; EWRAM_DATA u32 gBattleTypeFlags = 0;
EWRAM_DATA u8 gBattleTerrain = 0; EWRAM_DATA u8 gBattleEnvironment = 0;
EWRAM_DATA u32 gUnusedFirstBattleVar1 = 0; // Never read EWRAM_DATA u32 gUnusedFirstBattleVar1 = 0; // Never read
EWRAM_DATA struct MultiPartnerMenuPokemon gMultiPartnerParty[MULTI_PARTY_SIZE] = {0}; EWRAM_DATA struct MultiPartnerMenuPokemon gMultiPartnerParty[MULTI_PARTY_SIZE] = {0};
EWRAM_DATA static struct MultiPartnerMenuPokemon* sMultiPartnerPartyBuffer = NULL; EWRAM_DATA static struct MultiPartnerMenuPokemon* sMultiPartnerPartyBuffer = NULL;
@@ -669,9 +669,9 @@ static void CB2_InitBattleInternal(void)
gBattle_BG3_X = 0; gBattle_BG3_X = 0;
gBattle_BG3_Y = 0; gBattle_BG3_Y = 0;
gBattleTerrain = BattleSetup_GetTerrainId(); gBattleEnvironment = BattleSetup_GetEnvironmentId();
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED) if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
gBattleTerrain = BATTLE_TERRAIN_BUILDING; gBattleEnvironment = BATTLE_TERRAIN_BUILDING;
InitBattleBgsVideo(); InitBattleBgsVideo();
LoadBattleTextboxAndBackground(); LoadBattleTextboxAndBackground();
@@ -3378,7 +3378,7 @@ static void BattleIntroPrepareBackgroundSlide(void)
if (gBattleControllerExecFlags == 0) if (gBattleControllerExecFlags == 0)
{ {
gActiveBattler = GetBattlerAtPosition(0); gActiveBattler = GetBattlerAtPosition(0);
BtlController_EmitIntroSlide(BUFFER_A, gBattleTerrain); BtlController_EmitIntroSlide(BUFFER_A, gBattleEnvironment);
MarkBattlerForControllerExec(gActiveBattler); MarkBattlerForControllerExec(gActiveBattler);
gBattleMainFunc = BattleIntroDrawTrainersOrMonsSprites; gBattleMainFunc = BattleIntroDrawTrainersOrMonsSprites;
gBattleCommunication[MULTIUSE_STATE] = 0; gBattleCommunication[MULTIUSE_STATE] = 0;
+12 -12
View File
@@ -280,7 +280,7 @@ static void Cmd_sethail(void);
static void Cmd_trymemento(void); static void Cmd_trymemento(void);
static void Cmd_setforcedtarget(void); static void Cmd_setforcedtarget(void);
static void Cmd_setcharge(void); static void Cmd_setcharge(void);
static void Cmd_callterrainattack(void); static void Cmd_callenvironmentattack(void);
static void Cmd_cureifburnedparalysedorpoisoned(void); static void Cmd_cureifburnedparalysedorpoisoned(void);
static void Cmd_settorment(void); static void Cmd_settorment(void);
static void Cmd_jumpifnodamage(void); static void Cmd_jumpifnodamage(void);
@@ -311,7 +311,7 @@ static void Cmd_trycastformdatachange(void);
static void Cmd_settypebasedhalvers(void); static void Cmd_settypebasedhalvers(void);
static void Cmd_setweatherballtype(void); static void Cmd_setweatherballtype(void);
static void Cmd_tryrecycleitem(void); static void Cmd_tryrecycleitem(void);
static void Cmd_settypetoterrain(void); static void Cmd_settypetoenvironment(void);
static void Cmd_pursuitdoubles(void); static void Cmd_pursuitdoubles(void);
static void Cmd_snatchsetbattlers(void); static void Cmd_snatchsetbattlers(void);
static void Cmd_removelightscreenreflect(void); static void Cmd_removelightscreenreflect(void);
@@ -532,7 +532,7 @@ void (* const gBattleScriptingCommandsTable[])(void) =
Cmd_trymemento, //0xC9 Cmd_trymemento, //0xC9
Cmd_setforcedtarget, //0xCA Cmd_setforcedtarget, //0xCA
Cmd_setcharge, //0xCB Cmd_setcharge, //0xCB
Cmd_callterrainattack, //0xCC Cmd_callenvironmentattack, //0xCC
Cmd_cureifburnedparalysedorpoisoned, //0xCD Cmd_cureifburnedparalysedorpoisoned, //0xCD
Cmd_settorment, //0xCE Cmd_settorment, //0xCE
Cmd_jumpifnodamage, //0xCF Cmd_jumpifnodamage, //0xCF
@@ -563,7 +563,7 @@ void (* const gBattleScriptingCommandsTable[])(void) =
Cmd_settypebasedhalvers, //0xE8 Cmd_settypebasedhalvers, //0xE8
Cmd_setweatherballtype, //0xE9 Cmd_setweatherballtype, //0xE9
Cmd_tryrecycleitem, //0xEA Cmd_tryrecycleitem, //0xEA
Cmd_settypetoterrain, //0xEB Cmd_settypetoenvironment, //0xEB
Cmd_pursuitdoubles, //0xEC Cmd_pursuitdoubles, //0xEC
Cmd_snatchsetbattlers, //0xED Cmd_snatchsetbattlers, //0xED
Cmd_removelightscreenreflect, //0xEE Cmd_removelightscreenreflect, //0xEE
@@ -823,7 +823,7 @@ static const u8 sPickupProbabilities[] =
30, 40, 50, 60, 70, 80, 90, 94, 98 30, 40, 50, 60, 70, 80, 90, 94, 98
}; };
static const u8 sTerrainToType[] = static const u8 sEnvironmentToType[] =
{ {
[BATTLE_TERRAIN_GRASS] = TYPE_GRASS, [BATTLE_TERRAIN_GRASS] = TYPE_GRASS,
[BATTLE_TERRAIN_LONG_GRASS] = TYPE_GRASS, [BATTLE_TERRAIN_LONG_GRASS] = TYPE_GRASS,
@@ -9033,10 +9033,10 @@ static void Cmd_setcharge(void)
} }
// Nature Power // Nature Power
static void Cmd_callterrainattack(void) static void Cmd_callenvironmentattack(void)
{ {
gHitMarker &= ~HITMARKER_ATTACKSTRING_PRINTED; gHitMarker &= ~HITMARKER_ATTACKSTRING_PRINTED;
gCurrentMove = sNaturePowerMoves[gBattleTerrain]; gCurrentMove = sNaturePowerMoves[gBattleEnvironment];
gBattlerTarget = GetMoveTarget(gCurrentMove, NO_TARGET_OVERRIDE); gBattlerTarget = GetMoveTarget(gCurrentMove, NO_TARGET_OVERRIDE);
BattleScriptPush(gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]); BattleScriptPush(gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]);
gBattlescriptCurrInstr++; gBattlescriptCurrInstr++;
@@ -9545,7 +9545,7 @@ static void Cmd_jumpifhasnohp(void)
static void Cmd_getsecretpowereffect(void) static void Cmd_getsecretpowereffect(void)
{ {
switch (gBattleTerrain) switch (gBattleEnvironment)
{ {
case BATTLE_TERRAIN_GRASS: case BATTLE_TERRAIN_GRASS:
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_POISON; gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_POISON;
@@ -9755,12 +9755,12 @@ static void Cmd_tryrecycleitem(void)
} }
} }
static void Cmd_settypetoterrain(void) static void Cmd_settypetoenvironment(void)
{ {
if (!IS_BATTLER_OF_TYPE(gBattlerAttacker, sTerrainToType[gBattleTerrain])) if (!IS_BATTLER_OF_TYPE(gBattlerAttacker, sEnvironmentToType[gBattleEnvironment]))
{ {
SET_BATTLER_TYPE(gBattlerAttacker, sTerrainToType[gBattleTerrain]); SET_BATTLER_TYPE(gBattlerAttacker, sEnvironmentToType[gBattleEnvironment]);
PREPARE_TYPE_BUFFER(gBattleTextBuff1, sTerrainToType[gBattleTerrain]); PREPARE_TYPE_BUFFER(gBattleTextBuff1, sEnvironmentToType[gBattleEnvironment]);
gBattlescriptCurrInstr += 5; gBattlescriptCurrInstr += 5;
} }
+1 -1
View File
@@ -632,7 +632,7 @@ static void CB2_EndScriptedWildBattle(void)
} }
} }
u8 BattleSetup_GetTerrainId(void) u8 BattleSetup_GetEnvironmentId(void)
{ {
u16 tileBehavior; u16 tileBehavior;
s16 x, y; s16 x, y;
+88
View File
@@ -0,0 +1,88 @@
const u32 gBattleEnvironmentTiles_TallGrass[] = INCBIN_U32("graphics/battle_environment/tall_grass/tiles.4bpp.lz");
const u32 gBattleEnvironmentPalette_TallGrass[] = INCBIN_U32("graphics/battle_environment/tall_grass/palette.gbapal.lz");
const u32 gBattleEnvironmentTilemap_TallGrass[] = INCBIN_U32("graphics/battle_environment/tall_grass/map.bin.lz");
const u32 gBattleEnvironmentTiles_LongGrass[] = INCBIN_U32("graphics/battle_environment/long_grass/tiles.4bpp.lz");
const u32 gBattleEnvironmentPalette_LongGrass[] = INCBIN_U32("graphics/battle_environment/long_grass/palette.gbapal.lz");
const u32 gBattleEnvironmentTilemap_LongGrass[] = INCBIN_U32("graphics/battle_environment/long_grass/map.bin.lz");
const u32 gBattleEnvironmentTiles_Sand[] = INCBIN_U32("graphics/battle_environment/sand/tiles.4bpp.lz");
const u32 gBattleEnvironmentPalette_Sand[] = INCBIN_U32("graphics/battle_environment/sand/palette.gbapal.lz");
const u32 gBattleEnvironmentTilemap_Sand[] = INCBIN_U32("graphics/battle_environment/sand/map.bin.lz");
const u32 gBattleEnvironmentTiles_Underwater[] = INCBIN_U32("graphics/battle_environment/underwater/tiles.4bpp.lz");
const u32 gBattleEnvironmentPalette_Underwater[] = INCBIN_U32("graphics/battle_environment/underwater/palette.gbapal.lz");
const u32 gBattleEnvironmentTilemap_Underwater[] = INCBIN_U32("graphics/battle_environment/underwater/map.bin.lz");
const u32 gBattleEnvironmentTiles_Water[] = INCBIN_U32("graphics/battle_environment/water/tiles.4bpp.lz");
const u32 gBattleEnvironmentPalette_Water[] = INCBIN_U32("graphics/battle_environment/water/palette.gbapal.lz");
const u32 gBattleEnvironmentTilemap_Water[] = INCBIN_U32("graphics/battle_environment/water/map.bin.lz");
const u32 gBattleEnvironmentTiles_PondWater[] = INCBIN_U32("graphics/battle_environment/pond_water/tiles.4bpp.lz");
const u32 gBattleEnvironmentPalette_PondWater[] = INCBIN_U32("graphics/battle_environment/pond_water/palette.gbapal.lz");
const u32 gBattleEnvironmentTilemap_PondWater[] = INCBIN_U32("graphics/battle_environment/pond_water/map.bin.lz");
const u32 gBattleEnvironmentTiles_Rock[] = INCBIN_U32("graphics/battle_environment/rock/tiles.4bpp.lz");
const u32 gBattleEnvironmentPalette_Rock[] = INCBIN_U32("graphics/battle_environment/rock/palette.gbapal.lz");
const u32 gBattleEnvironmentTilemap_Rock[] = INCBIN_U32("graphics/battle_environment/rock/map.bin.lz");
const u32 gBattleEnvironmentTiles_Cave[] = INCBIN_U32("graphics/battle_environment/cave/tiles.4bpp.lz");
const u32 gBattleEnvironmentPalette_Cave[] = INCBIN_U32("graphics/battle_environment/cave/palette.gbapal.lz");
const u32 gBattleEnvironmentTilemap_Cave[] = INCBIN_U32("graphics/battle_environment/cave/map.bin.lz");
const u32 gBattleEnvironmentPalette_Plain[] = INCBIN_U32("graphics/battle_environment/plain/palette.gbapal.lz");
const u32 gBattleEnvironmentTiles_Building[] = INCBIN_U32("graphics/battle_environment/building/tiles.4bpp.lz");
const u32 gBattleEnvironmentPalette_Frontier[] = INCBIN_U32("graphics/battle_environment/stadium/battle_frontier.gbapal.lz"); // this is also used for link battles
const u32 gBattleEnvironmentTilemap_Building[] = INCBIN_U32("graphics/battle_environment/building/map.bin.lz");
const u32 gBattleEnvironmentTiles_Stadium[] = INCBIN_U32("graphics/battle_environment/stadium/tiles.4bpp.lz");
const u32 gBattleEnvironmentTilemap_Stadium[] = INCBIN_U32("graphics/battle_environment/stadium/map.bin.lz");
const u32 gBattleEnvironmentTiles_Rayquaza[] = INCBIN_U32("graphics/battle_environment/sky/tiles.4bpp.lz");
const u32 gBattleEnvironmentTilemap_Rayquaza[] = INCBIN_U32("graphics/battle_environment/sky/map.bin.lz");
const u32 gBattleEnvironmentPalette_Building[] = INCBIN_U32("graphics/battle_environment/building/palette.gbapal.lz");
const u32 gBattleEnvironmentPalette_Kyogre[] = INCBIN_U32("graphics/battle_environment/water/kyogre.gbapal.lz");
const u32 gBattleEnvironmentPalette_Groudon[] = INCBIN_U32("graphics/battle_environment/cave/groudon.gbapal.lz");
const u32 gBattleEnvironmentPalette_BuildingGym[] = INCBIN_U32("graphics/battle_environment/building/palette2.gbapal.lz");
const u32 gBattleEnvironmentPalette_BuildingLeader[] = INCBIN_U32("graphics/battle_environment/building/palette3.gbapal.lz");
const u32 gBattleEnvironmentPalette_StadiumAqua[] = INCBIN_U32("graphics/battle_environment/stadium/palette1.gbapal.lz");
const u32 gBattleEnvironmentPalette_StadiumMagma[] = INCBIN_U32("graphics/battle_environment/stadium/palette2.gbapal.lz");
const u32 gBattleEnvironmentPalette_StadiumSidney[] = INCBIN_U32("graphics/battle_environment/stadium/palette3.gbapal.lz");
const u32 gBattleEnvironmentPalette_StadiumPhoebe[] = INCBIN_U32("graphics/battle_environment/stadium/palette4.gbapal.lz");
const u32 gBattleEnvironmentPalette_StadiumGlacia[] = INCBIN_U32("graphics/battle_environment/stadium/palette5.gbapal.lz");
const u32 gBattleEnvironmentPalette_StadiumDrake[] = INCBIN_U32("graphics/battle_environment/stadium/palette6.gbapal.lz");
const u32 gBattleEnvironmentPalette_StadiumWallace[] = INCBIN_U32("graphics/battle_environment/stadium/palette7.gbapal.lz");
const u32 gBattleEnvironmentPalette_Rayquaza[] = INCBIN_U32("graphics/battle_environment/sky/palette.gbapal.lz");
const u32 gBattleEnvironmentAnimTiles_TallGrass[] = INCBIN_U32("graphics/battle_environment/tall_grass/anim_tiles.4bpp.lz");
const u32 gBattleEnvironmentAnimTilemap_TallGrass[] = INCBIN_U32("graphics/battle_environment/tall_grass/anim_map.bin.lz");
const u32 gBattleEnvironmentAnimTiles_LongGrass[] = INCBIN_U32("graphics/battle_environment/long_grass/anim_tiles.4bpp.lz");
const u32 gBattleEnvironmentAnimTilemap_LongGrass[] = INCBIN_U32("graphics/battle_environment/long_grass/anim_map.bin.lz");
const u32 gBattleEnvironmentAnimTiles_Sand[] = INCBIN_U32("graphics/battle_environment/sand/anim_tiles.4bpp.lz");
const u32 gBattleEnvironmentAnimTilemap_Sand[] = INCBIN_U32("graphics/battle_environment/sand/anim_map.bin.lz");
const u32 gBattleEnvironmentAnimTiles_Underwater[] = INCBIN_U32("graphics/battle_environment/underwater/anim_tiles.4bpp.lz");
const u32 gBattleEnvironmentAnimTilemap_Underwater[] = INCBIN_U32("graphics/battle_environment/underwater/anim_map.bin.lz");
const u32 gBattleEnvironmentAnimTiles_Water[] = INCBIN_U32("graphics/battle_environment/water/anim_tiles.4bpp.lz");
const u32 gBattleEnvironmentAnimTilemap_Water[] = INCBIN_U32("graphics/battle_environment/water/anim_map.bin.lz");
const u32 gBattleEnvironmentAnimTiles_PondWater[] = INCBIN_U32("graphics/battle_environment/pond_water/anim_tiles.4bpp.lz");
const u32 gBattleEnvironmentAnimTilemap_PondWater[] = INCBIN_U32("graphics/battle_environment/pond_water/anim_map.bin.lz");
const u32 gBattleEnvironmentAnimTiles_Rock[] = INCBIN_U32("graphics/battle_environment/rock/anim_tiles.4bpp.lz");
const u32 gBattleEnvironmentAnimTilemap_Rock[] = INCBIN_U32("graphics/battle_environment/rock/anim_map.bin.lz");
const u32 gBattleEnvironmentAnimTiles_Cave[] = INCBIN_U32("graphics/battle_environment/cave/anim_tiles.4bpp.lz");
const u32 gBattleEnvironmentAnimTilemap_Cave[] = INCBIN_U32("graphics/battle_environment/cave/anim_map.bin.lz");
const u32 gBattleEnvironmentAnimTiles_Building[] = INCBIN_U32("graphics/battle_environment/building/anim_tiles.4bpp.lz");
const u32 gBattleEnvironmentAnimTilemap_Building[] = INCBIN_U32("graphics/battle_environment/building/anim_map.bin.lz");
const u32 gBattleEnvironmentAnimTiles_Rayquaza[] = INCBIN_U32("graphics/battle_environment/sky/anim_tiles.4bpp.lz");
const u32 gBattleEnvironmentAnimTilemap_Rayquaza[] = INCBIN_U32("graphics/battle_environment/sky/anim_map.bin.lz");
-88
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@@ -1,88 +0,0 @@
const u32 gBattleTerrainTiles_TallGrass[] = INCBIN_U32("graphics/battle_terrain/tall_grass/tiles.4bpp.lz");
const u32 gBattleTerrainPalette_TallGrass[] = INCBIN_U32("graphics/battle_terrain/tall_grass/palette.gbapal.lz");
const u32 gBattleTerrainTilemap_TallGrass[] = INCBIN_U32("graphics/battle_terrain/tall_grass/map.bin.lz");
const u32 gBattleTerrainTiles_LongGrass[] = INCBIN_U32("graphics/battle_terrain/long_grass/tiles.4bpp.lz");
const u32 gBattleTerrainPalette_LongGrass[] = INCBIN_U32("graphics/battle_terrain/long_grass/palette.gbapal.lz");
const u32 gBattleTerrainTilemap_LongGrass[] = INCBIN_U32("graphics/battle_terrain/long_grass/map.bin.lz");
const u32 gBattleTerrainTiles_Sand[] = INCBIN_U32("graphics/battle_terrain/sand/tiles.4bpp.lz");
const u32 gBattleTerrainPalette_Sand[] = INCBIN_U32("graphics/battle_terrain/sand/palette.gbapal.lz");
const u32 gBattleTerrainTilemap_Sand[] = INCBIN_U32("graphics/battle_terrain/sand/map.bin.lz");
const u32 gBattleTerrainTiles_Underwater[] = INCBIN_U32("graphics/battle_terrain/underwater/tiles.4bpp.lz");
const u32 gBattleTerrainPalette_Underwater[] = INCBIN_U32("graphics/battle_terrain/underwater/palette.gbapal.lz");
const u32 gBattleTerrainTilemap_Underwater[] = INCBIN_U32("graphics/battle_terrain/underwater/map.bin.lz");
const u32 gBattleTerrainTiles_Water[] = INCBIN_U32("graphics/battle_terrain/water/tiles.4bpp.lz");
const u32 gBattleTerrainPalette_Water[] = INCBIN_U32("graphics/battle_terrain/water/palette.gbapal.lz");
const u32 gBattleTerrainTilemap_Water[] = INCBIN_U32("graphics/battle_terrain/water/map.bin.lz");
const u32 gBattleTerrainTiles_PondWater[] = INCBIN_U32("graphics/battle_terrain/pond_water/tiles.4bpp.lz");
const u32 gBattleTerrainPalette_PondWater[] = INCBIN_U32("graphics/battle_terrain/pond_water/palette.gbapal.lz");
const u32 gBattleTerrainTilemap_PondWater[] = INCBIN_U32("graphics/battle_terrain/pond_water/map.bin.lz");
const u32 gBattleTerrainTiles_Rock[] = INCBIN_U32("graphics/battle_terrain/rock/tiles.4bpp.lz");
const u32 gBattleTerrainPalette_Rock[] = INCBIN_U32("graphics/battle_terrain/rock/palette.gbapal.lz");
const u32 gBattleTerrainTilemap_Rock[] = INCBIN_U32("graphics/battle_terrain/rock/map.bin.lz");
const u32 gBattleTerrainTiles_Cave[] = INCBIN_U32("graphics/battle_terrain/cave/tiles.4bpp.lz");
const u32 gBattleTerrainPalette_Cave[] = INCBIN_U32("graphics/battle_terrain/cave/palette.gbapal.lz");
const u32 gBattleTerrainTilemap_Cave[] = INCBIN_U32("graphics/battle_terrain/cave/map.bin.lz");
const u32 gBattleTerrainPalette_Plain[] = INCBIN_U32("graphics/battle_terrain/plain/palette.gbapal.lz");
const u32 gBattleTerrainTiles_Building[] = INCBIN_U32("graphics/battle_terrain/building/tiles.4bpp.lz");
const u32 gBattleTerrainPalette_Frontier[] = INCBIN_U32("graphics/battle_terrain/stadium/battle_frontier.gbapal.lz"); // this is also used for link battles
const u32 gBattleTerrainTilemap_Building[] = INCBIN_U32("graphics/battle_terrain/building/map.bin.lz");
const u32 gBattleTerrainTiles_Stadium[] = INCBIN_U32("graphics/battle_terrain/stadium/tiles.4bpp.lz");
const u32 gBattleTerrainTilemap_Stadium[] = INCBIN_U32("graphics/battle_terrain/stadium/map.bin.lz");
const u32 gBattleTerrainTiles_Rayquaza[] = INCBIN_U32("graphics/battle_terrain/sky/tiles.4bpp.lz");
const u32 gBattleTerrainTilemap_Rayquaza[] = INCBIN_U32("graphics/battle_terrain/sky/map.bin.lz");
const u32 gBattleTerrainPalette_Building[] = INCBIN_U32("graphics/battle_terrain/building/palette.gbapal.lz");
const u32 gBattleTerrainPalette_Kyogre[] = INCBIN_U32("graphics/battle_terrain/water/kyogre.gbapal.lz");
const u32 gBattleTerrainPalette_Groudon[] = INCBIN_U32("graphics/battle_terrain/cave/groudon.gbapal.lz");
const u32 gBattleTerrainPalette_BuildingGym[] = INCBIN_U32("graphics/battle_terrain/building/palette2.gbapal.lz");
const u32 gBattleTerrainPalette_BuildingLeader[] = INCBIN_U32("graphics/battle_terrain/building/palette3.gbapal.lz");
const u32 gBattleTerrainPalette_StadiumAqua[] = INCBIN_U32("graphics/battle_terrain/stadium/palette1.gbapal.lz");
const u32 gBattleTerrainPalette_StadiumMagma[] = INCBIN_U32("graphics/battle_terrain/stadium/palette2.gbapal.lz");
const u32 gBattleTerrainPalette_StadiumSidney[] = INCBIN_U32("graphics/battle_terrain/stadium/palette3.gbapal.lz");
const u32 gBattleTerrainPalette_StadiumPhoebe[] = INCBIN_U32("graphics/battle_terrain/stadium/palette4.gbapal.lz");
const u32 gBattleTerrainPalette_StadiumGlacia[] = INCBIN_U32("graphics/battle_terrain/stadium/palette5.gbapal.lz");
const u32 gBattleTerrainPalette_StadiumDrake[] = INCBIN_U32("graphics/battle_terrain/stadium/palette6.gbapal.lz");
const u32 gBattleTerrainPalette_StadiumWallace[] = INCBIN_U32("graphics/battle_terrain/stadium/palette7.gbapal.lz");
const u32 gBattleTerrainPalette_Rayquaza[] = INCBIN_U32("graphics/battle_terrain/sky/palette.gbapal.lz");
const u32 gBattleTerrainAnimTiles_TallGrass[] = INCBIN_U32("graphics/battle_terrain/tall_grass/anim_tiles.4bpp.lz");
const u32 gBattleTerrainAnimTilemap_TallGrass[] = INCBIN_U32("graphics/battle_terrain/tall_grass/anim_map.bin.lz");
const u32 gBattleTerrainAnimTiles_LongGrass[] = INCBIN_U32("graphics/battle_terrain/long_grass/anim_tiles.4bpp.lz");
const u32 gBattleTerrainAnimTilemap_LongGrass[] = INCBIN_U32("graphics/battle_terrain/long_grass/anim_map.bin.lz");
const u32 gBattleTerrainAnimTiles_Sand[] = INCBIN_U32("graphics/battle_terrain/sand/anim_tiles.4bpp.lz");
const u32 gBattleTerrainAnimTilemap_Sand[] = INCBIN_U32("graphics/battle_terrain/sand/anim_map.bin.lz");
const u32 gBattleTerrainAnimTiles_Underwater[] = INCBIN_U32("graphics/battle_terrain/underwater/anim_tiles.4bpp.lz");
const u32 gBattleTerrainAnimTilemap_Underwater[] = INCBIN_U32("graphics/battle_terrain/underwater/anim_map.bin.lz");
const u32 gBattleTerrainAnimTiles_Water[] = INCBIN_U32("graphics/battle_terrain/water/anim_tiles.4bpp.lz");
const u32 gBattleTerrainAnimTilemap_Water[] = INCBIN_U32("graphics/battle_terrain/water/anim_map.bin.lz");
const u32 gBattleTerrainAnimTiles_PondWater[] = INCBIN_U32("graphics/battle_terrain/pond_water/anim_tiles.4bpp.lz");
const u32 gBattleTerrainAnimTilemap_PondWater[] = INCBIN_U32("graphics/battle_terrain/pond_water/anim_map.bin.lz");
const u32 gBattleTerrainAnimTiles_Rock[] = INCBIN_U32("graphics/battle_terrain/rock/anim_tiles.4bpp.lz");
const u32 gBattleTerrainAnimTilemap_Rock[] = INCBIN_U32("graphics/battle_terrain/rock/anim_map.bin.lz");
const u32 gBattleTerrainAnimTiles_Cave[] = INCBIN_U32("graphics/battle_terrain/cave/anim_tiles.4bpp.lz");
const u32 gBattleTerrainAnimTilemap_Cave[] = INCBIN_U32("graphics/battle_terrain/cave/anim_map.bin.lz");
const u32 gBattleTerrainAnimTiles_Building[] = INCBIN_U32("graphics/battle_terrain/building/anim_tiles.4bpp.lz");
const u32 gBattleTerrainAnimTilemap_Building[] = INCBIN_U32("graphics/battle_terrain/building/anim_map.bin.lz");
const u32 gBattleTerrainAnimTiles_Rayquaza[] = INCBIN_U32("graphics/battle_terrain/sky/anim_tiles.4bpp.lz");
const u32 gBattleTerrainAnimTilemap_Rayquaza[] = INCBIN_U32("graphics/battle_terrain/sky/anim_map.bin.lz");
+2 -2
View File
@@ -237,7 +237,7 @@ void EvolutionScene(struct Pokemon *mon, u16 postEvoSpecies, bool8 canStopEvo, u
gBattle_BG3_X = 256; gBattle_BG3_X = 256;
gBattle_BG3_Y = 0; gBattle_BG3_Y = 0;
gBattleTerrain = BATTLE_TERRAIN_PLAIN; gBattleEnvironment = BATTLE_TERRAIN_PLAIN;
InitBattleBgsVideo(); InitBattleBgsVideo();
LoadBattleTextboxAndBackground(); LoadBattleTextboxAndBackground();
@@ -343,7 +343,7 @@ static void CB2_EvolutionSceneLoadGraphics(void)
gBattle_BG3_X = 256; gBattle_BG3_X = 256;
gBattle_BG3_Y = 0; gBattle_BG3_Y = 0;
gBattleTerrain = BATTLE_TERRAIN_PLAIN; gBattleEnvironment = BATTLE_TERRAIN_PLAIN;
InitBattleBgsVideo(); InitBattleBgsVideo();
LoadBattleTextboxAndBackground(); LoadBattleTextboxAndBackground();
+1 -1
View File
@@ -942,7 +942,7 @@ const u32 gBattleVSFrame_Pal[] = INCBIN_U32("graphics/battle_transitions/vs_fram
const u32 gVsLettersGfx[] = INCBIN_U32("graphics/battle_transitions/vs.4bpp.lz"); const u32 gVsLettersGfx[] = INCBIN_U32("graphics/battle_transitions/vs.4bpp.lz");
#include "data/graphics/battle_terrain.h" #include "data/graphics/battle_environment.h"
// Battle Dome // Battle Dome
const u32 gDomeTourneyTree_Gfx[] = INCBIN_U32("graphics/battle_frontier/tourney_tree.4bpp.lz"); const u32 gDomeTourneyTree_Gfx[] = INCBIN_U32("graphics/battle_frontier/tourney_tree.4bpp.lz");
+2 -2
View File
@@ -760,7 +760,7 @@ static bool8 LoadMonAndSceneGfx(struct Pokemon *mon)
break; break;
case 6: case 6:
ResetTempTileDataBuffers(); ResetTempTileDataBuffers();
DecompressAndCopyTileDataToVram(1, gBattleTerrainTiles_Building, 0, 0, 0); DecompressAndCopyTileDataToVram(1, gBattleEnvironmentTiles_Building, 0, 0, 0);
sPokeblockFeed->loadGfxState++; sPokeblockFeed->loadGfxState++;
break; break;
case 7: case 7:
@@ -771,7 +771,7 @@ static bool8 LoadMonAndSceneGfx(struct Pokemon *mon)
} }
break; break;
case 8: case 8:
LoadCompressedPalette(gBattleTerrainPalette_Frontier, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP); LoadCompressedPalette(gBattleEnvironmentPalette_Frontier, BG_PLTT_ID(2), 3 * PLTT_SIZE_4BPP);
sPokeblockFeed->loadGfxState = 0; sPokeblockFeed->loadGfxState = 0;
return TRUE; return TRUE;
} }