Clean up scrcmd.c
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@@ -39,8 +39,6 @@
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// These are the "abnormal weather events" that are used
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// to find Kyogre and Groudon.
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#define ABNORMAL_WEATHER_LOCATIONS (MARINE_CAVE_LOCATIONS + TERRA_CAVE_LOCATIONS)
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#define ABNORMAL_WEATHER_NONE 0
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// Groudon/Terra Cave locations
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#define TERRA_CAVE_LOCATIONS_START 1
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@@ -66,4 +64,7 @@
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#define ABNORMAL_WEATHER_ROUTE_129_EAST (MARINE_CAVE_LOCATIONS_START + 7)
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#define MARINE_CAVE_LOCATIONS 8
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#define ABNORMAL_WEATHER_LOCATIONS (MARINE_CAVE_LOCATIONS + TERRA_CAVE_LOCATIONS)
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#define ABNORMAL_WEATHER_NONE 0
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#endif // GUARD_CONSTANTS_WEATHER_H
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@@ -106,11 +106,11 @@ void ObjectEventSetGraphicsId(struct ObjectEvent *, u8 graphicsId);
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void ObjectEventTurn(struct ObjectEvent *, u8);
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void ObjectEventTurnByLocalIdAndMap(u8, u8, u8, u8);
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const struct ObjectEventGraphicsInfo *GetObjectEventGraphicsInfo(u8 graphicsId);
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void npc_by_local_id_and_map_set_field_1_bit_x20(u8, u8, u8, u8);
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void SetObjectInvisibility(u8, u8, u8, bool8);
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void FreeAndReserveObjectSpritePalettes(void);
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void SetObjectEventSpritePosByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y);
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void sub_808E7E4(u8, u8, u8);
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void sub_808E78C(u8, u8, u8, u8);
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void ResetObjectPriority(u8, u8, u8);
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void SetObjectPriority(u8, u8, u8, u8);
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void sub_808E75C(s16, s16);
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void ObjectEventGetLocalIdAndMap(struct ObjectEvent *objectEvent, void *localId, void *mapNum, void *mapGroup);
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void ShiftObjectEventCoords(struct ObjectEvent *, s16, s16);
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