rename rng.c to random.c and rom4.c to overworld.c
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include/random.h
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18
include/random.h
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#ifndef GUARD_RANDOM_H
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#define GUARD_RANDOM_H
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extern u32 gRngValue;
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extern u32 gRng2Value;
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//Returns a 16-bit pseudorandom number
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u16 Random(void);
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u16 Random2(void);
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//Returns a 32-bit pseudorandom number
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#define Random32() (Random() | (Random() << 16))
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//Sets the initial seed value of the pseudorandom number generator
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void SeedRng(u16 seed);
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void SeedRng2(u16 seed);
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#endif // GUARD_RANDOM_H
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