add party menu defines
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@@ -177,7 +177,7 @@ struct ProtectStruct
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/* field_0 */
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u32 protected:1;
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u32 endured:1;
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u32 onlyStruggle:1;
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u32 noValidMoves:1;
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u32 helpingHand:1;
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u32 bounceMove:1;
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u32 stealMove:1;
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@@ -456,7 +456,7 @@ struct BattleStruct
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u8 field_46;
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u8 field_47;
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u8 focusPunchBattlerId;
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u8 field_49;
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u8 battlerPreventingSwitchout;
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u8 moneyMultiplier;
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u8 savedTurnActionNumber;
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u8 switchInAbilitiesCounter;
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@@ -509,7 +509,7 @@ struct BattleStruct
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u8 field_A7;
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u16 hpOnSwitchout[2];
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u32 savedBattleTypeFlags;
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u8 field_B0;
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u8 abilityPreventingSwitchout;
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u8 hpScale;
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u8 synchronizeMoveEffect;
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bool8 anyMonHasTransformed;
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