add party menu defines
This commit is contained in:
@@ -30,6 +30,7 @@
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#include "battle_setup.h"
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#include "item_use.h"
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#include "recorded_battle.h"
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#include "party_menu.h"
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extern u8 gUnknown_0203CEE8;
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extern u8 gUnknown_0203CEE9;
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@@ -45,7 +46,6 @@ extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
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extern const struct CompressedSpritePalette gTrainerBackPicPaletteTable[];
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extern void sub_8172EF0(u8 battlerId, struct Pokemon *mon);
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extern void sub_81B89AC(u8 arg0);
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extern void sub_81AABB0(void);
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extern void sub_81A57E4(u8 battlerId, u16 stringId);
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extern void sub_81851A8(u8 *);
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@@ -120,7 +120,7 @@ static void MoveSelectionDisplayMoveType(void);
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static void MoveSelectionDisplayMoveNames(void);
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static void HandleMoveSwitchting(void);
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static void sub_8058FC0(void);
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static void sub_8059828(void);
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static void WaitForMonSelection(void);
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static void CompleteWhenChoseItem(void);
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static void Task_LaunchLvlUpAnim(u8 taskId);
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static void Task_PrepareToGiveExpWithExpBar(u8 taskId);
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@@ -1337,21 +1337,21 @@ static void CompleteOnInactiveTextPrinter2(void)
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PlayerBufferExecCompleted();
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}
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static void sub_80597CC(void)
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static void OpenPartyMenuToChooseMon(void)
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{
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if (!gPaletteFade.active)
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{
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u8 r4;
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u8 caseId;
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gBattlerControllerFuncs[gActiveBattler] = sub_8059828;
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r4 = gTasks[gUnknown_03005D7C[gActiveBattler]].data[0];
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gBattlerControllerFuncs[gActiveBattler] = WaitForMonSelection;
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caseId = gTasks[gUnknown_03005D7C[gActiveBattler]].data[0];
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DestroyTask(gUnknown_03005D7C[gActiveBattler]);
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FreeAllWindowBuffers();
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sub_81B89AC(r4);
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OpenPartyMenuInBattle(caseId);
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}
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}
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static void sub_8059828(void)
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static void WaitForMonSelection(void)
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{
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if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active)
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{
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@@ -2655,7 +2655,7 @@ static void PlayerHandleChoosePokemon(void)
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for (i = 0; i < 3; i++)
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gUnknown_0203CF00[i] = gBattleBufferA[gActiveBattler][4 + i];
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if (gBattleTypeFlags & BATTLE_TYPE_ARENA && (gBattleBufferA[gActiveBattler][1] & 0xF) != 2)
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if (gBattleTypeFlags & BATTLE_TYPE_ARENA && (gBattleBufferA[gActiveBattler][1] & 0xF) != PARTY_CANT_SWITCH)
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{
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BtlController_EmitChosenMonReturnValue(1, gBattlerPartyIndexes[gActiveBattler] + 1, gUnknown_0203CF00);
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PlayerBufferExecCompleted();
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@@ -2664,11 +2664,11 @@ static void PlayerHandleChoosePokemon(void)
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{
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gUnknown_03005D7C[gActiveBattler] = CreateTask(TaskDummy, 0xFF);
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gTasks[gUnknown_03005D7C[gActiveBattler]].data[0] = gBattleBufferA[gActiveBattler][1] & 0xF;
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*(&gBattleStruct->field_49) = gBattleBufferA[gActiveBattler][1] >> 4;
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*(&gBattleStruct->battlerPreventingSwitchout) = gBattleBufferA[gActiveBattler][1] >> 4;
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*(&gBattleStruct->field_8B) = gBattleBufferA[gActiveBattler][2];
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*(&gBattleStruct->field_B0) = gBattleBufferA[gActiveBattler][3];
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BeginNormalPaletteFade(-1, 0, 0, 16, 0);
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gBattlerControllerFuncs[gActiveBattler] = sub_80597CC;
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*(&gBattleStruct->abilityPreventingSwitchout) = gBattleBufferA[gActiveBattler][3];
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BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
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gBattlerControllerFuncs[gActiveBattler] = OpenPartyMenuToChooseMon;
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gBattlerInMenuId = gActiveBattler;
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}
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}
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@@ -1181,7 +1181,7 @@ void BtlController_EmitChooseItem(u8 bufferId, u8 *arg1)
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PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 4);
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}
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void BtlController_EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8* arg4)
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void BtlController_EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 abilityId, u8 *arg4)
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{
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s32 i;
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@@ -1191,7 +1191,7 @@ void BtlController_EmitChoosePokemon(u8 bufferId, u8 caseId, u8 arg2, u8 ability
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sBattleBuffersTransferData[3] = abilityId;
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for (i = 0; i < 3; i++)
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sBattleBuffersTransferData[4 + i] = arg4[i];
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PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 8); // but only 7 bytes were written
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PrepareBufferDataTransfer(bufferId, sBattleBuffersTransferData, 8); // Only 7 bytes were written.
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}
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void BtlController_EmitCmd23(u8 bufferId)
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@@ -51,6 +51,7 @@
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#include "decompress.h"
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#include "international_string_util.h"
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#include "pokeball.h"
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#include "party_menu.h"
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struct UnknownPokemonStruct4
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{
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@@ -3232,7 +3233,7 @@ void FaintClearSetData(void)
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gProtectStructs[gActiveBattler].protected = 0;
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gProtectStructs[gActiveBattler].endured = 0;
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gProtectStructs[gActiveBattler].onlyStruggle = 0;
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gProtectStructs[gActiveBattler].noValidMoves = 0;
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gProtectStructs[gActiveBattler].helpingHand = 0;
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gProtectStructs[gActiveBattler].bounceMove = 0;
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gProtectStructs[gActiveBattler].stealMove = 0;
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@@ -4141,11 +4142,11 @@ static void HandleTurnActionSelectionState(void)
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u8 position = GetBattlerPosition(gActiveBattler);
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switch (gBattleCommunication[gActiveBattler])
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{
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case STATE_TURN_START_RECORD: // recorded battle related on start of every turn
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case STATE_TURN_START_RECORD: // Recorded battle related action on start of every turn.
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RecordedBattle_CopyBattlerMoves();
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gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
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break;
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case STATE_BEFORE_ACTION_CHOSEN: // choose an action
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case STATE_BEFORE_ACTION_CHOSEN: // Choose an action.
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*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = PARTY_SIZE;
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if (gBattleTypeFlags & BATTLE_TYPE_MULTI
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|| (position & BIT_FLANK) == B_FLANK_LEFT
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@@ -4177,7 +4178,7 @@ static void HandleTurnActionSelectionState(void)
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}
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}
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break;
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case STATE_WAIT_ACTION_CHOSEN: // try to perform an action
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case STATE_WAIT_ACTION_CHOSEN: // Try to perform an action.
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if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler]) | (0xF0000000) | (gBitTable[gActiveBattler] << 4) | (gBitTable[gActiveBattler] << 8) | (gBitTable[gActiveBattler] << 0xC))))
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{
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RecordedBattle_SetBattlerAction(gActiveBattler, gBattleBufferB[gActiveBattler][1]);
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@@ -4248,7 +4249,7 @@ static void HandleTurnActionSelectionState(void)
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|| gBattleTypeFlags & BATTLE_TYPE_ARENA
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|| gStatuses3[gActiveBattler] & STATUS3_ROOTED)
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{
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BtlController_EmitChoosePokemon(0, 2, 6, ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]);
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BtlController_EmitChoosePokemon(0, PARTY_CANT_SWITCH, 6, ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]);
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}
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else if ((i = ABILITY_ON_OPPOSING_FIELD(gActiveBattler, ABILITY_SHADOW_TAG))
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|| ((i = ABILITY_ON_OPPOSING_FIELD(gActiveBattler, ABILITY_ARENA_TRAP))
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@@ -4257,16 +4258,16 @@ static void HandleTurnActionSelectionState(void)
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|| ((i = AbilityBattleEffects(ABILITYEFFECT_CHECK_FIELD_EXCEPT_BATTLER, gActiveBattler, ABILITY_MAGNET_PULL, 0, 0))
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&& IS_BATTLER_OF_TYPE(gActiveBattler, TYPE_STEEL)))
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{
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BtlController_EmitChoosePokemon(0, ((i - 1) << 4) | 4, 6, gLastUsedAbility, gBattleStruct->field_60[gActiveBattler]);
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BtlController_EmitChoosePokemon(0, ((i - 1) << 4) | PARTY_ABILITY_PREVENTS, 6, gLastUsedAbility, gBattleStruct->field_60[gActiveBattler]);
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}
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else
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{
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if (gActiveBattler == 2 && gChosenActionByBattler[0] == B_ACTION_SWITCH)
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BtlController_EmitChoosePokemon(0, 0, *(gBattleStruct->monToSwitchIntoId + 0), ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]);
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BtlController_EmitChoosePokemon(0, PARTY_CHOOSE_MON, *(gBattleStruct->monToSwitchIntoId + 0), ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]);
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else if (gActiveBattler == 3 && gChosenActionByBattler[1] == B_ACTION_SWITCH)
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BtlController_EmitChoosePokemon(0, 0, *(gBattleStruct->monToSwitchIntoId + 1), ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]);
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BtlController_EmitChoosePokemon(0, PARTY_CHOOSE_MON, *(gBattleStruct->monToSwitchIntoId + 1), ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]);
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else
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BtlController_EmitChoosePokemon(0, 0, 6, ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]);
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BtlController_EmitChoosePokemon(0, PARTY_CHOOSE_MON, 6, ABILITY_NONE, gBattleStruct->field_60[gActiveBattler]);
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}
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MarkBattlerForControllerExec(gActiveBattler);
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break;
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@@ -4304,7 +4305,7 @@ static void HandleTurnActionSelectionState(void)
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RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))), 1);
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}
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else if (gChosenActionByBattler[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))] == B_ACTION_USE_MOVE
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&& (gProtectStructs[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))].onlyStruggle
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&& (gProtectStructs[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))].noValidMoves
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|| gDisableStructs[GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler)))].encoredMove))
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{
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RecordedBattle_ClearBattlerAction(GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gActiveBattler))), 1);
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@@ -4705,7 +4706,7 @@ u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves)
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{
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if (gChosenActionByBattler[battler1] == B_ACTION_USE_MOVE)
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{
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if (gProtectStructs[battler1].onlyStruggle)
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if (gProtectStructs[battler1].noValidMoves)
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moveBattler1 = MOVE_STRUGGLE;
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else
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moveBattler1 = gBattleMons[battler1].moves[*(gBattleStruct->chosenMovePositions + battler1)];
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@@ -4715,7 +4716,7 @@ u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves)
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if (gChosenActionByBattler[battler2] == B_ACTION_USE_MOVE)
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{
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if (gProtectStructs[battler2].onlyStruggle)
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if (gProtectStructs[battler2].noValidMoves)
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moveBattler2 = MOVE_STRUGGLE;
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else
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moveBattler2 = gBattleMons[battler2].moves[*(gBattleStruct->chosenMovePositions + battler2)];
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@@ -4917,7 +4918,7 @@ static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void)
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if (gChosenMoveByBattler[gActiveBattler] == MOVE_FOCUS_PUNCH
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&& !(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP)
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&& !(gDisableStructs[gBattlerAttacker].truantCounter)
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&& !(gProtectStructs[gActiveBattler].onlyStruggle))
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&& !(gProtectStructs[gActiveBattler].noValidMoves))
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{
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BattleScriptExecute(BattleScript_FocusPunchSetUp);
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return;
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@@ -5290,9 +5291,9 @@ static void HandleAction_UseMove(void)
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gCurrMovePos = gChosenMovePos = *(gBattleStruct->chosenMovePositions + gBattlerAttacker);
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// choose move
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if (gProtectStructs[gBattlerAttacker].onlyStruggle)
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if (gProtectStructs[gBattlerAttacker].noValidMoves)
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{
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gProtectStructs[gBattlerAttacker].onlyStruggle = 0;
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gProtectStructs[gBattlerAttacker].noValidMoves = 0;
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gCurrentMove = gChosenMove = MOVE_STRUGGLE;
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gHitMarker |= HITMARKER_NO_PPDEDUCT;
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*(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(MOVE_STRUGGLE, 0);
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@@ -40,6 +40,7 @@
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#include "constants/battle_string_ids.h"
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#include "battle_setup.h"
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#include "overworld.h"
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#include "party_menu.h"
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extern u16 gBattle_BG1_X;
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extern u16 gBattle_BG1_Y;
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@@ -5143,7 +5144,7 @@ static void sub_804CF10(u8 arg0)
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*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = 6;
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gBattleStruct->field_93 &= ~(gBitTable[gActiveBattler]);
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BtlController_EmitChoosePokemon(0, 1, arg0, 0, gBattleStruct->field_60[gActiveBattler]);
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BtlController_EmitChoosePokemon(0, PARTY_MUST_CHOOSE_MON, arg0, 0, gBattleStruct->field_60[gActiveBattler]);
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MarkBattlerForControllerExec(gActiveBattler);
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}
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@@ -5382,9 +5383,9 @@ static void atk50_openpartyscreen(void)
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else
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{
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if (gBattlescriptCurrInstr[1] & 0x80)
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hitmarkerFaintBits = 0; // used here as the caseId for the EmitChoose function
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hitmarkerFaintBits = PARTY_CHOOSE_MON; // Used here as the caseId for the EmitChoose function.
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else
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hitmarkerFaintBits = 1;
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hitmarkerFaintBits = PARTY_MUST_CHOOSE_MON;
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battlerId = GetBattlerForBattleScript(gBattlescriptCurrInstr[1] & ~(0x80));
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if (gSpecialStatuses[battlerId].flag40)
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@@ -455,12 +455,12 @@ bool8 AreAllMovesUnusable(void)
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if (unusable == 0xF) // All moves are unusable.
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{
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gProtectStructs[gActiveBattler].onlyStruggle = 1;
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gProtectStructs[gActiveBattler].noValidMoves = 1;
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gSelectionBattleScripts[gActiveBattler] = BattleScript_NoMovesLeft;
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}
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else
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{
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gProtectStructs[gActiveBattler].onlyStruggle = 0;
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gProtectStructs[gActiveBattler].noValidMoves = 0;
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}
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return (unusable == 0xF);
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@@ -5582,19 +5582,19 @@ void BoxMonRestorePP(struct BoxPokemon *boxMon)
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}
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}
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void sub_806E994(void)
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void SetMonPreventsSwitchingString(void)
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{
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gLastUsedAbility = gBattleStruct->field_B0;
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gLastUsedAbility = gBattleStruct->abilityPreventingSwitchout;
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gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN;
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gBattleTextBuff1[1] = B_BUFF_MON_NICK_WITH_PREFIX;
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gBattleTextBuff1[2] = gBattleStruct->field_49;
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gBattleTextBuff1[2] = gBattleStruct->battlerPreventingSwitchout;
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gBattleTextBuff1[4] = B_BUFF_EOS;
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if (!GetBattlerSide(gBattleStruct->field_49))
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gBattleTextBuff1[3] = pokemon_order_func(gBattlerPartyIndexes[gBattleStruct->field_49]);
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if (GetBattlerSide(gBattleStruct->battlerPreventingSwitchout) == B_SIDE_PLAYER)
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gBattleTextBuff1[3] = pokemon_order_func(gBattlerPartyIndexes[gBattleStruct->battlerPreventingSwitchout]);
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else
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gBattleTextBuff1[3] = gBattlerPartyIndexes[gBattleStruct->field_49];
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gBattleTextBuff1[3] = gBattlerPartyIndexes[gBattleStruct->battlerPreventingSwitchout];
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PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff2, gBattlerInMenuId, pokemon_order_func(gBattlerPartyIndexes[gBattlerInMenuId]))
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