Decompile heal location functions
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@@ -15,14 +15,6 @@
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// .rodata
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const struct {
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const union AffineAnimCmd *const *const affineAnims;
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void (* callback)(struct Sprite *sprite);
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} gUnknown_0859F534 = {
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gDummySpriteAffineAnimTable,
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SpriteCallbackDummy
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};
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const struct HealLocation gUnknown_0859F53C[] = {
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HEAL_LOCATION(LITTLEROOT_TOWN_BRENDANS_HOUSE_2F, 4, 2),
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HEAL_LOCATION(LITTLEROOT_TOWN_MAYS_HOUSE_2F, 4, 2),
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@@ -48,6 +40,45 @@ const struct HealLocation gUnknown_0859F53C[] = {
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HEAL_LOCATION(BATTLE_FRONTIER_OUTSIDE_EAST, 3, 52)
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};
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const u16 gUnknown_0859F5EC[] = INCBIN_U16("graphics/unknown/unk_859f5ec.gbapal");
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#define NUM_HEAL_LOCATIONS (ARRAY_COUNT(gUnknown_0859F53C))
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// .text
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u32 sub_8122C5C(u16 mapGroup, u16 mapNum)
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{
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u32 i;
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for (i = 0; i < NUM_HEAL_LOCATIONS; i ++)
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{
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if (gUnknown_0859F53C[i].group == mapGroup && gUnknown_0859F53C[i].map == mapNum)
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{
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return i + 1;
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}
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}
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return 0;
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}
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const struct HealLocation *sub_8122C94(u16 mapGroup, u16 mapNum)
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{
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u32 loc;
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loc = sub_8122C5C(mapGroup, mapNum);
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if (loc == 0)
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{
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return NULL;
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}
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return &gUnknown_0859F53C[loc - 1];
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}
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const struct HealLocation *sub_8122CBC(u32 loc)
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{
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if (loc == 0)
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{
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return NULL;
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}
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if (loc > NUM_HEAL_LOCATIONS)
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{
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return NULL;
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}
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return &gUnknown_0859F53C[loc - 1];
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}
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