Struct pointers star standarizing
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@@ -108,8 +108,8 @@ u8 GetBattlerSpriteBGPriority(u8 battlerId);
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void *LoadPointerFromVars(s16 bottom, s16 top);
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void StorePointerInVars(s16 *bottom, s16 *top, const void *ptr);
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void InitPrioritiesForVisibleBattlers(void);
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void GetBattleAnimBg1Data(struct BattleAnimBgData*);
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void GetBattleAnimBgData(struct BattleAnimBgData*, u32 bgId);
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void GetBattleAnimBg1Data(struct BattleAnimBgData *);
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void GetBattleAnimBgData(struct BattleAnimBgData *, u32 bgId);
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u8 GetBattlerSpriteSubpriority(u8 battlerId);
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bool8 TranslateAnimHorizontalArc(struct Sprite *sprite);
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void TranslateSpriteLinearByIdFixedPoint(struct Sprite *sprite);
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@@ -122,9 +122,9 @@ u32 GetBattlePalettesMask(bool8 battleBackground, bool8 attacker, bool8 target,
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u32 GetBattleMonSpritePalettesMask(u8 playerLeft, u8 playerRight, u8 opponentLeft, u8 opponentRight);
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u8 AnimDummyReturnArg(u8 battler);
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s16 CloneBattlerSpriteWithBlend(u8);
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void DestroySpriteWithActiveSheet(struct Sprite*);
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void DestroySpriteWithActiveSheet(struct Sprite *);
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u8 CreateInvisibleSpriteCopy(int, u8, int);
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void AnimLoadCompressedBgTilemapHandleContest(struct BattleAnimBgData*, const void *, bool32);
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void AnimLoadCompressedBgTilemapHandleContest(struct BattleAnimBgData *, const void *, bool32);
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void AnimLoadCompressedBgGfx(u32, const u32 *, u32);
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void UpdateAnimBg3ScreenSize(bool8);
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void TranslateSpriteInGrowingCircle(struct Sprite *);
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@@ -186,7 +186,7 @@ u8 GetAnimBattlerSpriteId(u8 wantedBattler);
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bool8 IsDoubleBattle(void);
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u8 GetBattleBgPaletteNum(void);
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u8 GetBattlerSpriteBGPriorityRank(u8 battlerId);
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void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*));
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void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite *));
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void SetSpritePrimaryCoordsFromSecondaryCoords(struct Sprite *sprite);
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u8 GetBattlerSpriteDefault_Y(u8 battlerId);
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u8 GetSubstituteSpriteDefault_Y(u8 battlerId);
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@@ -216,8 +216,8 @@ void InitStatsChangeAnimation(u8);
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void StartMonScrollingBgMask(u8 taskId, int unused, u16 scrollSpeed, u8 battler, bool8 includePartner, u8 numFadeSteps, u8 fadeStepDelay, u8 duration, const u32 *gfx, const u32 *tilemap, const u32 *palette);
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// battle_anim_effects_1.c
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void SetSpriteNextToMonHead(u8 battler, struct Sprite* sprite);
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void AnimMoveTwisterParticle(struct Sprite* sprite);
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void SetSpriteNextToMonHead(u8 battler, struct Sprite *sprite);
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void AnimMoveTwisterParticle(struct Sprite *sprite);
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void AnimParticleBurst(struct Sprite *);
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// battle_anim_water.c
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@@ -10,7 +10,7 @@ void LZDecompressVram(const u32 *src, void *dest);
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u16 LoadCompressedSpriteSheet(const struct CompressedSpriteSheet *src);
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void LoadCompressedSpriteSheetOverrideBuffer(const struct CompressedSpriteSheet *src, void *buffer);
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bool8 LoadCompressedSpriteSheetUsingHeap(const struct CompressedSpriteSheet* src);
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bool8 LoadCompressedSpriteSheetUsingHeap(const struct CompressedSpriteSheet *src);
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void LoadCompressedSpritePalette(const struct CompressedSpritePalette *src);
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void LoadCompressedSpritePaletteOverrideBuffer(const struct CompressedSpritePalette *src, void *buffer);
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@@ -1,9 +1,9 @@
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#ifndef GUARD_EVOLUTION_SCENE_H
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#define GUARD_EVOLUTION_SCENE_H
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void BeginEvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, bool8 canStopEvo, u8 partyID);
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void EvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, bool8 canStopEvo, u8 partyID);
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void TradeEvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, u8 preEvoSpriteID, u8 partyID);
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void BeginEvolutionScene(struct Pokemon *mon, u16 speciesToEvolve, bool8 canStopEvo, u8 partyID);
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void EvolutionScene(struct Pokemon *mon, u16 speciesToEvolve, bool8 canStopEvo, u8 partyID);
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void TradeEvolutionScene(struct Pokemon *mon, u16 speciesToEvolve, u8 preEvoSpriteID, u8 partyID);
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extern void (*gCB2_AfterEvolution)(void);
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@@ -2,7 +2,7 @@
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#define GUARD_FARAWAY_ISLAND_H
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u32 GetMewMoveDirection(void);
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bool8 ShouldMewShakeGrass(struct ObjectEvent*);
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bool8 ShouldMewShakeGrass(struct ObjectEvent *);
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void UpdateFarawayIslandStepCounter(void);
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bool8 ObjectEventIsFarawayIslandMew(struct ObjectEvent *);
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bool8 IsMewPlayingHideAndSeek(void);
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@@ -39,8 +39,8 @@ void StartEscalatorWarp(u8 metatileBehavior, u8 priority);
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void StartLavaridgeGymB1FWarp(u8 priority);
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void StartLavaridgeGym1FWarp(u8 priority);
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void SpriteCB_AshPuff(struct Sprite*);
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void SpriteCB_AshLaunch(struct Sprite*);
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void SpriteCB_AshPuff(struct Sprite *);
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void SpriteCB_AshLaunch(struct Sprite *);
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void MultiplyPaletteRGBComponents(u16 i, u8 r, u8 g, u8 b);
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void FreeResourcesAndDestroySprite(struct Sprite *sprite, u8 spriteId);
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@@ -20,25 +20,25 @@ void SetSurfBlob_PlayerOffset(u8 spriteId, bool8 hasOffset, s16 offset);
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bool8 UpdateRevealDisguise(struct ObjectEvent *);
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void StartRevealDisguise(struct ObjectEvent *);
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void StartAshFieldEffect(s16, s16, u16, s16);
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void SetUpReflection(struct ObjectEvent*, struct Sprite*, u8);
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u32 StartFieldEffectForObjectEvent(u8, struct ObjectEvent*);
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void SetUpReflection(struct ObjectEvent *, struct Sprite *, u8);
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u32 StartFieldEffectForObjectEvent(u8, struct ObjectEvent *);
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u8 FindTallGrassFieldEffectSpriteId(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y);
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void UpdateRayquazaSpotlightEffect(struct Sprite*);
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void UpdateShadowFieldEffect(struct Sprite*);
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void UpdateTallGrassFieldEffect(struct Sprite*);
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void WaitFieldEffectSpriteAnim(struct Sprite*);
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void UpdateAshFieldEffect(struct Sprite*);
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void UpdateSurfBlobFieldEffect(struct Sprite*);
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void UpdateJumpImpactEffect(struct Sprite*);
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void UpdateFootprintsTireTracksFieldEffect(struct Sprite*);
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void UpdateSplashFieldEffect(struct Sprite*);
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void UpdateLongGrassFieldEffect(struct Sprite*);
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void UpdateSandPileFieldEffect(struct Sprite*);
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void UpdateDisguiseFieldEffect(struct Sprite*);
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void UpdateShortGrassFieldEffect(struct Sprite*);
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void UpdateHotSpringsWaterFieldEffect(struct Sprite*);
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void UpdateBubblesFieldEffect(struct Sprite*);
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void UpdateSparkleFieldEffect(struct Sprite*);
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void UpdateRayquazaSpotlightEffect(struct Sprite *);
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void UpdateShadowFieldEffect(struct Sprite *);
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void UpdateTallGrassFieldEffect(struct Sprite *);
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void WaitFieldEffectSpriteAnim(struct Sprite *);
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void UpdateAshFieldEffect(struct Sprite *);
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void UpdateSurfBlobFieldEffect(struct Sprite *);
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void UpdateJumpImpactEffect(struct Sprite *);
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void UpdateFootprintsTireTracksFieldEffect(struct Sprite *);
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void UpdateSplashFieldEffect(struct Sprite *);
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void UpdateLongGrassFieldEffect(struct Sprite *);
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void UpdateSandPileFieldEffect(struct Sprite *);
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void UpdateDisguiseFieldEffect(struct Sprite *);
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void UpdateShortGrassFieldEffect(struct Sprite *);
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void UpdateHotSpringsWaterFieldEffect(struct Sprite *);
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void UpdateBubblesFieldEffect(struct Sprite *);
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void UpdateSparkleFieldEffect(struct Sprite *);
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void SetSpriteInvisible(u8 spriteId);
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void ShowWarpArrowSprite(u8 spriteId, u8 direction, s16 x, s16 y);
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@@ -61,7 +61,7 @@ void AddTextPrinterWithCallbackForMessage(bool8 canSpeedUp, void (*callback)(str
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void BgDmaFill(u32 bg, u8 value, int offset, int size);
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void AddTextPrinterParameterized3(u8 windowId, u8 fontId, u8 left, u8 top, const u8 *color, s8 speed, const u8 *str);
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void ClearStdWindowAndFrameToTransparent(u8 windowId, bool8 copyToVram);
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void SetWindowTemplateFields(struct WindowTemplate* template, u8 priority, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 palNum, u16 baseBlock);
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void SetWindowTemplateFields(struct WindowTemplate *template, u8 priority, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 palNum, u16 baseBlock);
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void DrawStdFrameWithCustomTileAndPalette(u8 windowId, bool8 copyToVram, u16 tileStart, u8 palette);
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void ScheduleBgCopyTilemapToVram(u8 bgNum);
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void PrintMenuTable(u8 windowId, u8 itemCount, const struct MenuAction *strs);
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@@ -12,10 +12,10 @@ struct CryScreenWindow
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extern u8 gDexCryScreenState;
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bool8 LoadCryWaveformWindow(struct CryScreenWindow*, u8);
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bool8 LoadCryWaveformWindow(struct CryScreenWindow *, u8);
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void UpdateCryWaveformWindow(u8);
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void CryScreenPlayButton(u16);
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bool8 LoadCryMeter(struct CryScreenWindow*, u8);
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bool8 LoadCryMeter(struct CryScreenWindow *, u8);
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void FreeCryScreen(void);
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#endif
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@@ -426,11 +426,11 @@ void SetWildMonHeldItem(void);
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bool8 IsMonShiny(struct Pokemon *mon);
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bool8 IsShinyOtIdPersonality(u32 otId, u32 personality);
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const u8 *GetTrainerPartnerName(void);
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void BattleAnimateFrontSprite(struct Sprite* sprite, u16 species, bool8 noCry, u8 panMode);
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void DoMonFrontSpriteAnimation(struct Sprite* sprite, u16 species, bool8 noCry, u8 panModeAnimFlag);
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void PokemonSummaryDoMonAnimation(struct Sprite* sprite, u16 species, bool8 oneFrame);
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void BattleAnimateFrontSprite(struct Sprite *sprite, u16 species, bool8 noCry, u8 panMode);
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void DoMonFrontSpriteAnimation(struct Sprite *sprite, u16 species, bool8 noCry, u8 panModeAnimFlag);
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void PokemonSummaryDoMonAnimation(struct Sprite *sprite, u16 species, bool8 oneFrame);
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void StopPokemonAnimationDelayTask(void);
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void BattleAnimateBackSprite(struct Sprite* sprite, u16 species);
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void BattleAnimateBackSprite(struct Sprite *sprite, u16 species);
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u8 GetOpposingLinkMultiBattlerId(bool8 rightSide, u8 multiplayerId);
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u16 FacilityClassToPicIndex(u16 facilityClass);
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u16 PlayerGenderToFrontTrainerPicId(u8 playerGender);
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@@ -14,7 +14,7 @@ void CB2_StartCreateTradeMenu(void);
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void CB2_LinkTrade(void);
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int CanRegisterMonForTradingBoard(struct RfuGameCompatibilityData player, u16 species2, u16 species, bool8 isEventLegal);
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int GetUnionRoomTradeMessageId(struct RfuGameCompatibilityData player, struct RfuGameCompatibilityData partner, u16 playerSpecies2, u16 partnerSpecies, u8 requestedType, u16 playerSpecies, bool8 isEventLegal);
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int CanSpinTradeMon(struct Pokemon*, u16);
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int CanSpinTradeMon(struct Pokemon *, u16);
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void InitTradeSequenceBgGpuRegs(void);
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void LinkTradeDrawWindow(void);
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void InitTradeBg(void);
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