Struct pointers star standarizing

This commit is contained in:
Eduardo Quezada
2022-07-29 11:15:33 -04:00
parent 13672680b0
commit 01558ff8f3
59 changed files with 402 additions and 402 deletions

View File

@@ -20,25 +20,25 @@ void SetSurfBlob_PlayerOffset(u8 spriteId, bool8 hasOffset, s16 offset);
bool8 UpdateRevealDisguise(struct ObjectEvent *);
void StartRevealDisguise(struct ObjectEvent *);
void StartAshFieldEffect(s16, s16, u16, s16);
void SetUpReflection(struct ObjectEvent*, struct Sprite*, u8);
u32 StartFieldEffectForObjectEvent(u8, struct ObjectEvent*);
void SetUpReflection(struct ObjectEvent *, struct Sprite *, u8);
u32 StartFieldEffectForObjectEvent(u8, struct ObjectEvent *);
u8 FindTallGrassFieldEffectSpriteId(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y);
void UpdateRayquazaSpotlightEffect(struct Sprite*);
void UpdateShadowFieldEffect(struct Sprite*);
void UpdateTallGrassFieldEffect(struct Sprite*);
void WaitFieldEffectSpriteAnim(struct Sprite*);
void UpdateAshFieldEffect(struct Sprite*);
void UpdateSurfBlobFieldEffect(struct Sprite*);
void UpdateJumpImpactEffect(struct Sprite*);
void UpdateFootprintsTireTracksFieldEffect(struct Sprite*);
void UpdateSplashFieldEffect(struct Sprite*);
void UpdateLongGrassFieldEffect(struct Sprite*);
void UpdateSandPileFieldEffect(struct Sprite*);
void UpdateDisguiseFieldEffect(struct Sprite*);
void UpdateShortGrassFieldEffect(struct Sprite*);
void UpdateHotSpringsWaterFieldEffect(struct Sprite*);
void UpdateBubblesFieldEffect(struct Sprite*);
void UpdateSparkleFieldEffect(struct Sprite*);
void UpdateRayquazaSpotlightEffect(struct Sprite *);
void UpdateShadowFieldEffect(struct Sprite *);
void UpdateTallGrassFieldEffect(struct Sprite *);
void WaitFieldEffectSpriteAnim(struct Sprite *);
void UpdateAshFieldEffect(struct Sprite *);
void UpdateSurfBlobFieldEffect(struct Sprite *);
void UpdateJumpImpactEffect(struct Sprite *);
void UpdateFootprintsTireTracksFieldEffect(struct Sprite *);
void UpdateSplashFieldEffect(struct Sprite *);
void UpdateLongGrassFieldEffect(struct Sprite *);
void UpdateSandPileFieldEffect(struct Sprite *);
void UpdateDisguiseFieldEffect(struct Sprite *);
void UpdateShortGrassFieldEffect(struct Sprite *);
void UpdateHotSpringsWaterFieldEffect(struct Sprite *);
void UpdateBubblesFieldEffect(struct Sprite *);
void UpdateSparkleFieldEffect(struct Sprite *);
void SetSpriteInvisible(u8 spriteId);
void ShowWarpArrowSprite(u8 spriteId, u8 direction, s16 x, s16 y);