Struct pointers star standarizing
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@@ -20,25 +20,25 @@ void SetSurfBlob_PlayerOffset(u8 spriteId, bool8 hasOffset, s16 offset);
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bool8 UpdateRevealDisguise(struct ObjectEvent *);
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void StartRevealDisguise(struct ObjectEvent *);
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void StartAshFieldEffect(s16, s16, u16, s16);
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void SetUpReflection(struct ObjectEvent*, struct Sprite*, u8);
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u32 StartFieldEffectForObjectEvent(u8, struct ObjectEvent*);
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void SetUpReflection(struct ObjectEvent *, struct Sprite *, u8);
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u32 StartFieldEffectForObjectEvent(u8, struct ObjectEvent *);
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u8 FindTallGrassFieldEffectSpriteId(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y);
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void UpdateRayquazaSpotlightEffect(struct Sprite*);
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void UpdateShadowFieldEffect(struct Sprite*);
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void UpdateTallGrassFieldEffect(struct Sprite*);
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void WaitFieldEffectSpriteAnim(struct Sprite*);
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void UpdateAshFieldEffect(struct Sprite*);
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void UpdateSurfBlobFieldEffect(struct Sprite*);
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void UpdateJumpImpactEffect(struct Sprite*);
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void UpdateFootprintsTireTracksFieldEffect(struct Sprite*);
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void UpdateSplashFieldEffect(struct Sprite*);
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void UpdateLongGrassFieldEffect(struct Sprite*);
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void UpdateSandPileFieldEffect(struct Sprite*);
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void UpdateDisguiseFieldEffect(struct Sprite*);
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void UpdateShortGrassFieldEffect(struct Sprite*);
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void UpdateHotSpringsWaterFieldEffect(struct Sprite*);
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void UpdateBubblesFieldEffect(struct Sprite*);
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void UpdateSparkleFieldEffect(struct Sprite*);
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void UpdateRayquazaSpotlightEffect(struct Sprite *);
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void UpdateShadowFieldEffect(struct Sprite *);
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void UpdateTallGrassFieldEffect(struct Sprite *);
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void WaitFieldEffectSpriteAnim(struct Sprite *);
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void UpdateAshFieldEffect(struct Sprite *);
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void UpdateSurfBlobFieldEffect(struct Sprite *);
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void UpdateJumpImpactEffect(struct Sprite *);
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void UpdateFootprintsTireTracksFieldEffect(struct Sprite *);
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void UpdateSplashFieldEffect(struct Sprite *);
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void UpdateLongGrassFieldEffect(struct Sprite *);
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void UpdateSandPileFieldEffect(struct Sprite *);
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void UpdateDisguiseFieldEffect(struct Sprite *);
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void UpdateShortGrassFieldEffect(struct Sprite *);
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void UpdateHotSpringsWaterFieldEffect(struct Sprite *);
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void UpdateBubblesFieldEffect(struct Sprite *);
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void UpdateSparkleFieldEffect(struct Sprite *);
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void SetSpriteInvisible(u8 spriteId);
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void ShowWarpArrowSprite(u8 spriteId, u8 direction, s16 x, s16 y);
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