Struct pointers star standarizing
This commit is contained in:
@@ -1534,7 +1534,7 @@ static void AnimAirWaveProjectile_Step2(struct Sprite *sprite)
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static void AnimAirWaveProjectile_Step1(struct Sprite *sprite)
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{
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struct Task* task = &gTasks[sprite->data[7]];
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struct Task *task = &gTasks[sprite->data[7]];
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if (sprite->data[0] > task->data[5])
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{
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sprite->data[5] += sprite->data[3];
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@@ -1571,7 +1571,7 @@ static void AnimAirWaveProjectile(struct Sprite *sprite)
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s16 b;
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s16 c;
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struct Task* task = &gTasks[sprite->data[7]];
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struct Task *task = &gTasks[sprite->data[7]];
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sprite->data[1] += (-2 & task->data[7]);
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sprite->data[2] += (-2 & task->data[8]);
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if (1 & task->data[7])
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@@ -2035,7 +2035,7 @@ static void AnimTask_GrowAndGrayscale_Step(u8 taskId)
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// No args.
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void AnimTask_Minimize(u8 taskId)
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{
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struct Task* task = &gTasks[taskId];
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struct Task *task = &gTasks[taskId];
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u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
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task->data[0] = spriteId;
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PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
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@@ -2051,7 +2051,7 @@ void AnimTask_Minimize(u8 taskId)
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static void AnimTask_Minimize_Step(u8 taskId)
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{
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struct Task* task = &gTasks[taskId];
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struct Task *task = &gTasks[taskId];
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switch (task->data[1])
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{
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case 0:
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@@ -2115,7 +2115,7 @@ static void AnimTask_Minimize_Step(u8 taskId)
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}
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}
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static void CreateMinimizeSprite(struct Task* task, u8 taskId)
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static void CreateMinimizeSprite(struct Task *task, u8 taskId)
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{
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u16 matrixNum;
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s16 spriteId = CloneBattlerSpriteWithBlend(ANIM_ATTACKER);
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@@ -2160,7 +2160,7 @@ static void ClonedMinizeSprite_Step(struct Sprite *sprite)
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// arg 1: num hops
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void AnimTask_Splash(u8 taskId)
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{
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struct Task* task = &gTasks[taskId];
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struct Task *task = &gTasks[taskId];
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if (gBattleAnimArgs[1] == 0)
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{
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DestroyAnimVisualTask(taskId);
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@@ -2180,7 +2180,7 @@ void AnimTask_Splash(u8 taskId)
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static void AnimTask_Splash_Step(u8 taskId)
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{
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struct Task* task = &gTasks[taskId];
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struct Task *task = &gTasks[taskId];
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switch (task->data[1])
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{
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case 0:
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@@ -2234,7 +2234,7 @@ static void AnimTask_Splash_Step(u8 taskId)
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// No args.
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void AnimTask_GrowAndShrink(u8 taskId)
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{
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struct Task* task = &gTasks[taskId];
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struct Task *task = &gTasks[taskId];
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u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
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PrepareAffineAnimInTaskData(task, spriteId, gGrowAndShrinkAffineAnimCmds);
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task->func = AnimTask_GrowAndShrink_Step;
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@@ -2242,7 +2242,7 @@ void AnimTask_GrowAndShrink(u8 taskId)
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static void AnimTask_GrowAndShrink_Step(u8 taskId)
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{
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struct Task* task = &gTasks[taskId];
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struct Task *task = &gTasks[taskId];
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if (!RunAffineAnimFromTaskData(task))
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DestroyAnimVisualTask(taskId);
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}
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@@ -2301,7 +2301,7 @@ static void AnimAngerMark(struct Sprite *sprite)
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// left/right movements
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void AnimTask_ThrashMoveMonHorizontal(u8 taskId)
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{
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struct Task* task = &gTasks[taskId];
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struct Task *task = &gTasks[taskId];
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u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
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task->data[0] = spriteId;
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task->data[1] = 0;
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@@ -2311,7 +2311,7 @@ void AnimTask_ThrashMoveMonHorizontal(u8 taskId)
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static void AnimTask_ThrashMoveMonHorizontal_Step(u8 taskId)
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{
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struct Task* task = &gTasks[taskId];
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struct Task *task = &gTasks[taskId];
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if (!RunAffineAnimFromTaskData(task))
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DestroyAnimVisualTask(taskId);
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}
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@@ -2319,7 +2319,7 @@ static void AnimTask_ThrashMoveMonHorizontal_Step(u8 taskId)
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// up/down movements
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void AnimTask_ThrashMoveMonVertical(u8 taskId)
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{
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struct Task* task = &gTasks[taskId];
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struct Task *task = &gTasks[taskId];
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task->data[0] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
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task->data[1] = 0;
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task->data[2] = 4;
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@@ -2338,7 +2338,7 @@ void AnimTask_ThrashMoveMonVertical(u8 taskId)
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static void AnimTask_ThrashMoveMonVertical_Step(u8 taskId)
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{
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struct Task* task = &gTasks[taskId];
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struct Task *task = &gTasks[taskId];
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if (++task->data[7] > 2)
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{
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task->data[7] = 0;
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@@ -2389,7 +2389,7 @@ static void AnimTask_ThrashMoveMonVertical_Step(u8 taskId)
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void AnimTask_SketchDrawMon(u8 taskId)
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{
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struct Task* task = &gTasks[taskId];
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struct Task *task = &gTasks[taskId];
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struct ScanlineEffectParams params;
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s16 i;
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@@ -2430,7 +2430,7 @@ void AnimTask_SketchDrawMon(u8 taskId)
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static void AnimTask_SketchDrawMon_Step(u8 taskId)
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{
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struct Task* task = &gTasks[taskId];
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struct Task *task = &gTasks[taskId];
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switch (task->data[4])
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{
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@@ -2791,7 +2791,7 @@ static void AnimSoftBoiledEgg_Step4_Callback(struct Sprite *sprite)
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// Used by Extremespeed
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void AnimTask_AttackerStretchAndDisappear(u8 taskId)
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{
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struct Task* task = &gTasks[taskId];
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struct Task *task = &gTasks[taskId];
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u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
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task->data[0] = spriteId;
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PrepareAffineAnimInTaskData(task, spriteId, gStretchAttackerAffineAnimCmds);
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@@ -2800,7 +2800,7 @@ void AnimTask_AttackerStretchAndDisappear(u8 taskId)
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static void AnimTask_AttackerStretchAndDisappear_Step(u8 taskId)
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{
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struct Task* task = &gTasks[taskId];
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struct Task *task = &gTasks[taskId];
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if (!RunAffineAnimFromTaskData(task))
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{
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gSprites[task->data[0]].y2 = 0;
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@@ -2811,7 +2811,7 @@ static void AnimTask_AttackerStretchAndDisappear_Step(u8 taskId)
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void AnimTask_ExtremeSpeedImpact(u8 taskId)
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{
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struct Task* task = &gTasks[taskId];
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struct Task *task = &gTasks[taskId];
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task->data[0] = 0;
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task->data[1] = 0;
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task->data[2] = 0;
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@@ -2834,7 +2834,7 @@ void AnimTask_ExtremeSpeedImpact(u8 taskId)
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static void AnimTask_ExtremeSpeedImpact_Step(u8 taskId)
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{
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struct Task* task = &gTasks[taskId];
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struct Task *task = &gTasks[taskId];
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switch (task->data[0])
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{
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@@ -2880,7 +2880,7 @@ static void AnimTask_ExtremeSpeedImpact_Step(u8 taskId)
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void AnimTask_ExtremeSpeedMonReappear(u8 taskId)
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{
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struct Task* task = &gTasks[taskId];
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struct Task *task = &gTasks[taskId];
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task->data[0] = 0;
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task->data[1] = 0;
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task->data[2] = 0;
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@@ -2894,7 +2894,7 @@ void AnimTask_ExtremeSpeedMonReappear(u8 taskId)
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static void AnimTask_ExtremeSpeedMonReappear_Step(u8 taskId)
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{
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struct Task* task = &gTasks[taskId];
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struct Task *task = &gTasks[taskId];
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if (task->data[0] == 0 && ++task->data[1] > task->data[4])
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{
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task->data[1] = 0;
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@@ -2922,7 +2922,7 @@ static void AnimTask_ExtremeSpeedMonReappear_Step(u8 taskId)
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void AnimTask_SpeedDust(u8 taskId)
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{
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struct Task* task = &gTasks[taskId];
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struct Task *task = &gTasks[taskId];
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task->data[0] = 0;
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task->data[1] = 4;
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task->data[2] = 0;
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@@ -2940,7 +2940,7 @@ void AnimTask_SpeedDust(u8 taskId)
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static void AnimTask_SpeedDust_Step(u8 taskId)
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{
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struct Task* task = &gTasks[taskId];
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struct Task *task = &gTasks[taskId];
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switch (task->data[8])
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{
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case 0:
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