Struct pointers star standarizing

This commit is contained in:
Eduardo Quezada
2022-07-29 11:15:33 -04:00
parent 13672680b0
commit 01558ff8f3
59 changed files with 402 additions and 402 deletions

View File

@@ -1534,7 +1534,7 @@ static void AnimAirWaveProjectile_Step2(struct Sprite *sprite)
static void AnimAirWaveProjectile_Step1(struct Sprite *sprite)
{
struct Task* task = &gTasks[sprite->data[7]];
struct Task *task = &gTasks[sprite->data[7]];
if (sprite->data[0] > task->data[5])
{
sprite->data[5] += sprite->data[3];
@@ -1571,7 +1571,7 @@ static void AnimAirWaveProjectile(struct Sprite *sprite)
s16 b;
s16 c;
struct Task* task = &gTasks[sprite->data[7]];
struct Task *task = &gTasks[sprite->data[7]];
sprite->data[1] += (-2 & task->data[7]);
sprite->data[2] += (-2 & task->data[8]);
if (1 & task->data[7])
@@ -2035,7 +2035,7 @@ static void AnimTask_GrowAndGrayscale_Step(u8 taskId)
// No args.
void AnimTask_Minimize(u8 taskId)
{
struct Task* task = &gTasks[taskId];
struct Task *task = &gTasks[taskId];
u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
task->data[0] = spriteId;
PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
@@ -2051,7 +2051,7 @@ void AnimTask_Minimize(u8 taskId)
static void AnimTask_Minimize_Step(u8 taskId)
{
struct Task* task = &gTasks[taskId];
struct Task *task = &gTasks[taskId];
switch (task->data[1])
{
case 0:
@@ -2115,7 +2115,7 @@ static void AnimTask_Minimize_Step(u8 taskId)
}
}
static void CreateMinimizeSprite(struct Task* task, u8 taskId)
static void CreateMinimizeSprite(struct Task *task, u8 taskId)
{
u16 matrixNum;
s16 spriteId = CloneBattlerSpriteWithBlend(ANIM_ATTACKER);
@@ -2160,7 +2160,7 @@ static void ClonedMinizeSprite_Step(struct Sprite *sprite)
// arg 1: num hops
void AnimTask_Splash(u8 taskId)
{
struct Task* task = &gTasks[taskId];
struct Task *task = &gTasks[taskId];
if (gBattleAnimArgs[1] == 0)
{
DestroyAnimVisualTask(taskId);
@@ -2180,7 +2180,7 @@ void AnimTask_Splash(u8 taskId)
static void AnimTask_Splash_Step(u8 taskId)
{
struct Task* task = &gTasks[taskId];
struct Task *task = &gTasks[taskId];
switch (task->data[1])
{
case 0:
@@ -2234,7 +2234,7 @@ static void AnimTask_Splash_Step(u8 taskId)
// No args.
void AnimTask_GrowAndShrink(u8 taskId)
{
struct Task* task = &gTasks[taskId];
struct Task *task = &gTasks[taskId];
u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
PrepareAffineAnimInTaskData(task, spriteId, gGrowAndShrinkAffineAnimCmds);
task->func = AnimTask_GrowAndShrink_Step;
@@ -2242,7 +2242,7 @@ void AnimTask_GrowAndShrink(u8 taskId)
static void AnimTask_GrowAndShrink_Step(u8 taskId)
{
struct Task* task = &gTasks[taskId];
struct Task *task = &gTasks[taskId];
if (!RunAffineAnimFromTaskData(task))
DestroyAnimVisualTask(taskId);
}
@@ -2301,7 +2301,7 @@ static void AnimAngerMark(struct Sprite *sprite)
// left/right movements
void AnimTask_ThrashMoveMonHorizontal(u8 taskId)
{
struct Task* task = &gTasks[taskId];
struct Task *task = &gTasks[taskId];
u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
task->data[0] = spriteId;
task->data[1] = 0;
@@ -2311,7 +2311,7 @@ void AnimTask_ThrashMoveMonHorizontal(u8 taskId)
static void AnimTask_ThrashMoveMonHorizontal_Step(u8 taskId)
{
struct Task* task = &gTasks[taskId];
struct Task *task = &gTasks[taskId];
if (!RunAffineAnimFromTaskData(task))
DestroyAnimVisualTask(taskId);
}
@@ -2319,7 +2319,7 @@ static void AnimTask_ThrashMoveMonHorizontal_Step(u8 taskId)
// up/down movements
void AnimTask_ThrashMoveMonVertical(u8 taskId)
{
struct Task* task = &gTasks[taskId];
struct Task *task = &gTasks[taskId];
task->data[0] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
task->data[1] = 0;
task->data[2] = 4;
@@ -2338,7 +2338,7 @@ void AnimTask_ThrashMoveMonVertical(u8 taskId)
static void AnimTask_ThrashMoveMonVertical_Step(u8 taskId)
{
struct Task* task = &gTasks[taskId];
struct Task *task = &gTasks[taskId];
if (++task->data[7] > 2)
{
task->data[7] = 0;
@@ -2389,7 +2389,7 @@ static void AnimTask_ThrashMoveMonVertical_Step(u8 taskId)
void AnimTask_SketchDrawMon(u8 taskId)
{
struct Task* task = &gTasks[taskId];
struct Task *task = &gTasks[taskId];
struct ScanlineEffectParams params;
s16 i;
@@ -2430,7 +2430,7 @@ void AnimTask_SketchDrawMon(u8 taskId)
static void AnimTask_SketchDrawMon_Step(u8 taskId)
{
struct Task* task = &gTasks[taskId];
struct Task *task = &gTasks[taskId];
switch (task->data[4])
{
@@ -2791,7 +2791,7 @@ static void AnimSoftBoiledEgg_Step4_Callback(struct Sprite *sprite)
// Used by Extremespeed
void AnimTask_AttackerStretchAndDisappear(u8 taskId)
{
struct Task* task = &gTasks[taskId];
struct Task *task = &gTasks[taskId];
u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
task->data[0] = spriteId;
PrepareAffineAnimInTaskData(task, spriteId, gStretchAttackerAffineAnimCmds);
@@ -2800,7 +2800,7 @@ void AnimTask_AttackerStretchAndDisappear(u8 taskId)
static void AnimTask_AttackerStretchAndDisappear_Step(u8 taskId)
{
struct Task* task = &gTasks[taskId];
struct Task *task = &gTasks[taskId];
if (!RunAffineAnimFromTaskData(task))
{
gSprites[task->data[0]].y2 = 0;
@@ -2811,7 +2811,7 @@ static void AnimTask_AttackerStretchAndDisappear_Step(u8 taskId)
void AnimTask_ExtremeSpeedImpact(u8 taskId)
{
struct Task* task = &gTasks[taskId];
struct Task *task = &gTasks[taskId];
task->data[0] = 0;
task->data[1] = 0;
task->data[2] = 0;
@@ -2834,7 +2834,7 @@ void AnimTask_ExtremeSpeedImpact(u8 taskId)
static void AnimTask_ExtremeSpeedImpact_Step(u8 taskId)
{
struct Task* task = &gTasks[taskId];
struct Task *task = &gTasks[taskId];
switch (task->data[0])
{
@@ -2880,7 +2880,7 @@ static void AnimTask_ExtremeSpeedImpact_Step(u8 taskId)
void AnimTask_ExtremeSpeedMonReappear(u8 taskId)
{
struct Task* task = &gTasks[taskId];
struct Task *task = &gTasks[taskId];
task->data[0] = 0;
task->data[1] = 0;
task->data[2] = 0;
@@ -2894,7 +2894,7 @@ void AnimTask_ExtremeSpeedMonReappear(u8 taskId)
static void AnimTask_ExtremeSpeedMonReappear_Step(u8 taskId)
{
struct Task* task = &gTasks[taskId];
struct Task *task = &gTasks[taskId];
if (task->data[0] == 0 && ++task->data[1] > task->data[4])
{
task->data[1] = 0;
@@ -2922,7 +2922,7 @@ static void AnimTask_ExtremeSpeedMonReappear_Step(u8 taskId)
void AnimTask_SpeedDust(u8 taskId)
{
struct Task* task = &gTasks[taskId];
struct Task *task = &gTasks[taskId];
task->data[0] = 0;
task->data[1] = 4;
task->data[2] = 0;
@@ -2940,7 +2940,7 @@ void AnimTask_SpeedDust(u8 taskId)
static void AnimTask_SpeedDust_Step(u8 taskId)
{
struct Task* task = &gTasks[taskId];
struct Task *task = &gTasks[taskId];
switch (task->data[8])
{
case 0: