Struct pointers star standarizing
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@@ -471,7 +471,7 @@ static void HandleInputChooseTarget(void)
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static void HandleInputChooseMove(void)
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{
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bool32 canSelectTarget = FALSE;
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struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
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struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[gActiveBattler][4]);
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if (JOY_HELD(DPAD_ANY) && gSaveBlock2Ptr->optionsButtonMode == OPTIONS_BUTTON_MODE_L_EQUALS_A)
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gPlayerDpadHoldFrames++;
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@@ -676,7 +676,7 @@ static void HandleMoveSwitching(void)
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if (gMoveSelectionCursor[gActiveBattler] != gMultiUsePlayerCursor)
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{
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struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
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struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[gActiveBattler][4]);
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s32 i;
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// swap moves and pp
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@@ -1456,7 +1456,7 @@ static void PlayerHandleYesNoInput(void)
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static void MoveSelectionDisplayMoveNames(void)
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{
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s32 i;
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struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
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struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[gActiveBattler][4]);
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gNumberOfMovesToChoose = 0;
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for (i = 0; i < MAX_MON_MOVES; i++)
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@@ -1485,7 +1485,7 @@ static void MoveSelectionDisplayPpNumber(void)
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return;
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SetPpNumbersPaletteInMoveSelection();
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moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
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moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[gActiveBattler][4]);
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txtPtr = ConvertIntToDecimalStringN(gDisplayedStringBattle, moveInfo->currentPp[gMoveSelectionCursor[gActiveBattler]], STR_CONV_MODE_RIGHT_ALIGN, 2);
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*(txtPtr)++ = CHAR_SLASH;
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ConvertIntToDecimalStringN(txtPtr, moveInfo->maxPp[gMoveSelectionCursor[gActiveBattler]], STR_CONV_MODE_RIGHT_ALIGN, 2);
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@@ -1496,7 +1496,7 @@ static void MoveSelectionDisplayPpNumber(void)
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static void MoveSelectionDisplayMoveType(void)
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{
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u8 *txtPtr;
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struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
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struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[gActiveBattler][4]);
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txtPtr = StringCopy(gDisplayedStringBattle, gText_MoveInterfaceType);
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*(txtPtr)++ = EXT_CTRL_CODE_BEGIN;
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