Struct pointers star standarizing
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@@ -1513,7 +1513,7 @@ static void PlayerPartnerHandleYesNoBox(void)
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static void PlayerPartnerHandleChooseMove(void)
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{
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u8 chosenMoveId;
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struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
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struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[gActiveBattler][4]);
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BattleAI_SetupAIData(0xF);
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chosenMoveId = BattleAI_ChooseMoveOrAction();
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