Struct pointers star standarizing
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@@ -110,7 +110,7 @@ u16 ChooseMoveAndTargetInBattlePalace(void)
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{
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s32 i, var1, var2;
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s32 chosenMoveId = -1;
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struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBattler][4]);
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struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[gActiveBattler][4]);
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u8 unusableMovesBits = CheckMoveLimitations(gActiveBattler, 0, MOVE_LIMITATIONS_ALL);
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s32 percent = Random() % 100;
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