Struct pointers star standarizing
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@@ -1145,7 +1145,7 @@ static void CB2_LoadBerryBlender(void)
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#define sYDownSpeed data[7]
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// For throwing berries into the machine
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static void SpriteCB_Berry(struct Sprite* sprite)
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static void SpriteCB_Berry(struct Sprite *sprite)
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{
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sprite->sX += sprite->sXSpeed;
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sprite->sY -= sprite->sYUpSpeed;
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@@ -1166,7 +1166,7 @@ static void SpriteCB_Berry(struct Sprite* sprite)
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sprite->y = sprite->sY;
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}
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static void SetBerrySpriteData(struct Sprite* sprite, s16 x, s16 y, s16 bounceSpeed, s16 xSpeed, s16 ySpeed)
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static void SetBerrySpriteData(struct Sprite *sprite, s16 x, s16 y, s16 bounceSpeed, s16 xSpeed, s16 ySpeed)
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{
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sprite->sTargetY = y;
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sprite->sX = x;
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@@ -2628,7 +2628,7 @@ static void CB2_EndBlenderGame(void)
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if (gReceivedRemoteLinkPlayers && gWirelessCommType)
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{
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struct BlenderGameBlock *receivedBlock = (struct BlenderGameBlock*)(&gBlockRecvBuffer);
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struct BlenderGameBlock *receivedBlock = (struct BlenderGameBlock *)(&gBlockRecvBuffer);
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sBerryBlender->maxRPM = receivedBlock->timeRPM.maxRPM;
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sBerryBlender->gameFrameTime = receivedBlock->timeRPM.time;
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@@ -2641,7 +2641,7 @@ static void CB2_EndBlenderGame(void)
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}
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else
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{
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struct TimeAndRPM *receivedBlock = (struct TimeAndRPM*)(&gBlockRecvBuffer);
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struct TimeAndRPM *receivedBlock = (struct TimeAndRPM *)(&gBlockRecvBuffer);
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sBerryBlender->maxRPM = receivedBlock->maxRPM;
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sBerryBlender->gameFrameTime = receivedBlock->time;
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@@ -3159,7 +3159,7 @@ static void SetBgPos(void)
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SetGpuReg(REG_OFFSET_BG0VOFS, sBerryBlender->bg_Y);
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}
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static void SpriteCB_Particle(struct Sprite* sprite)
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static void SpriteCB_Particle(struct Sprite *sprite)
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{
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sprite->data[2] += sprite->data[0];
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sprite->data[3] += sprite->data[1];
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@@ -3194,7 +3194,7 @@ static void CreateParticleSprites(void)
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}
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}
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static void SpriteCB_ScoreSymbol(struct Sprite* sprite)
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static void SpriteCB_ScoreSymbol(struct Sprite *sprite)
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{
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sprite->data[0]++;
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sprite->y2 = -(sprite->data[0] / 3);
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@@ -3203,7 +3203,7 @@ static void SpriteCB_ScoreSymbol(struct Sprite* sprite)
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DestroySprite(sprite);
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}
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static void SpriteCB_ScoreSymbolBest(struct Sprite* sprite)
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static void SpriteCB_ScoreSymbolBest(struct Sprite *sprite)
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{
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sprite->data[0]++;
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sprite->y2 = -(sprite->data[0] * 2);
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@@ -3225,7 +3225,7 @@ static void SetPlayerBerryData(u8 playerId, u16 itemId)
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#define sDelay data[2]
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#define sAnimId data[3]
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static void SpriteCB_CountdownNumber(struct Sprite* sprite)
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static void SpriteCB_CountdownNumber(struct Sprite *sprite)
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{
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switch (sprite->sState)
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{
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@@ -3272,7 +3272,7 @@ static void SpriteCB_CountdownNumber(struct Sprite* sprite)
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#undef sDelay
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#undef sAnimId
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static void SpriteCB_Start(struct Sprite* sprite)
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static void SpriteCB_Start(struct Sprite *sprite)
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{
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switch (sprite->data[0])
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{
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@@ -3443,7 +3443,7 @@ static bool8 UpdateBlenderLandScreenShake(void)
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return FALSE;
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}
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static void SpriteCB_PlayerArrow(struct Sprite* sprite)
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static void SpriteCB_PlayerArrow(struct Sprite *sprite)
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{
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sprite->x2 = -(sBerryBlender->bg_X);
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sprite->y2 = -(sBerryBlender->bg_Y);
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