Struct pointers star standarizing

This commit is contained in:
Eduardo Quezada
2022-07-29 11:15:33 -04:00
parent 13672680b0
commit 01558ff8f3
59 changed files with 402 additions and 402 deletions

View File

@@ -1145,7 +1145,7 @@ static void CB2_LoadBerryBlender(void)
#define sYDownSpeed data[7]
// For throwing berries into the machine
static void SpriteCB_Berry(struct Sprite* sprite)
static void SpriteCB_Berry(struct Sprite *sprite)
{
sprite->sX += sprite->sXSpeed;
sprite->sY -= sprite->sYUpSpeed;
@@ -1166,7 +1166,7 @@ static void SpriteCB_Berry(struct Sprite* sprite)
sprite->y = sprite->sY;
}
static void SetBerrySpriteData(struct Sprite* sprite, s16 x, s16 y, s16 bounceSpeed, s16 xSpeed, s16 ySpeed)
static void SetBerrySpriteData(struct Sprite *sprite, s16 x, s16 y, s16 bounceSpeed, s16 xSpeed, s16 ySpeed)
{
sprite->sTargetY = y;
sprite->sX = x;
@@ -2628,7 +2628,7 @@ static void CB2_EndBlenderGame(void)
if (gReceivedRemoteLinkPlayers && gWirelessCommType)
{
struct BlenderGameBlock *receivedBlock = (struct BlenderGameBlock*)(&gBlockRecvBuffer);
struct BlenderGameBlock *receivedBlock = (struct BlenderGameBlock *)(&gBlockRecvBuffer);
sBerryBlender->maxRPM = receivedBlock->timeRPM.maxRPM;
sBerryBlender->gameFrameTime = receivedBlock->timeRPM.time;
@@ -2641,7 +2641,7 @@ static void CB2_EndBlenderGame(void)
}
else
{
struct TimeAndRPM *receivedBlock = (struct TimeAndRPM*)(&gBlockRecvBuffer);
struct TimeAndRPM *receivedBlock = (struct TimeAndRPM *)(&gBlockRecvBuffer);
sBerryBlender->maxRPM = receivedBlock->maxRPM;
sBerryBlender->gameFrameTime = receivedBlock->time;
@@ -3159,7 +3159,7 @@ static void SetBgPos(void)
SetGpuReg(REG_OFFSET_BG0VOFS, sBerryBlender->bg_Y);
}
static void SpriteCB_Particle(struct Sprite* sprite)
static void SpriteCB_Particle(struct Sprite *sprite)
{
sprite->data[2] += sprite->data[0];
sprite->data[3] += sprite->data[1];
@@ -3194,7 +3194,7 @@ static void CreateParticleSprites(void)
}
}
static void SpriteCB_ScoreSymbol(struct Sprite* sprite)
static void SpriteCB_ScoreSymbol(struct Sprite *sprite)
{
sprite->data[0]++;
sprite->y2 = -(sprite->data[0] / 3);
@@ -3203,7 +3203,7 @@ static void SpriteCB_ScoreSymbol(struct Sprite* sprite)
DestroySprite(sprite);
}
static void SpriteCB_ScoreSymbolBest(struct Sprite* sprite)
static void SpriteCB_ScoreSymbolBest(struct Sprite *sprite)
{
sprite->data[0]++;
sprite->y2 = -(sprite->data[0] * 2);
@@ -3225,7 +3225,7 @@ static void SetPlayerBerryData(u8 playerId, u16 itemId)
#define sDelay data[2]
#define sAnimId data[3]
static void SpriteCB_CountdownNumber(struct Sprite* sprite)
static void SpriteCB_CountdownNumber(struct Sprite *sprite)
{
switch (sprite->sState)
{
@@ -3272,7 +3272,7 @@ static void SpriteCB_CountdownNumber(struct Sprite* sprite)
#undef sDelay
#undef sAnimId
static void SpriteCB_Start(struct Sprite* sprite)
static void SpriteCB_Start(struct Sprite *sprite)
{
switch (sprite->data[0])
{
@@ -3443,7 +3443,7 @@ static bool8 UpdateBlenderLandScreenShake(void)
return FALSE;
}
static void SpriteCB_PlayerArrow(struct Sprite* sprite)
static void SpriteCB_PlayerArrow(struct Sprite *sprite)
{
sprite->x2 = -(sBerryBlender->bg_X);
sprite->y2 = -(sBerryBlender->bg_Y);