Struct pointers star standarizing

This commit is contained in:
Eduardo Quezada
2022-07-29 11:15:33 -04:00
parent 13672680b0
commit 01558ff8f3
59 changed files with 402 additions and 402 deletions

View File

@@ -69,13 +69,13 @@ extern const u8 gText_NicknameHatchPrompt[];
static void Task_EggHatch(u8);
static void CB2_LoadEggHatch(void);
static void CB2_EggHatch(void);
static void SpriteCB_Egg_Shake1(struct Sprite*);
static void SpriteCB_Egg_Shake2(struct Sprite*);
static void SpriteCB_Egg_Shake3(struct Sprite*);
static void SpriteCB_Egg_WaitHatch(struct Sprite*);
static void SpriteCB_Egg_Hatch(struct Sprite*);
static void SpriteCB_Egg_Reveal(struct Sprite*);
static void SpriteCB_EggShard(struct Sprite*);
static void SpriteCB_Egg_Shake1(struct Sprite *);
static void SpriteCB_Egg_Shake2(struct Sprite *);
static void SpriteCB_Egg_Shake3(struct Sprite *);
static void SpriteCB_Egg_WaitHatch(struct Sprite *);
static void SpriteCB_Egg_Hatch(struct Sprite *);
static void SpriteCB_Egg_Reveal(struct Sprite *);
static void SpriteCB_EggShard(struct Sprite *);
static void EggHatchPrintMessage(u8, u8 *, u8, u8, u8);
static void CreateRandomEggShardSprite(void);
static void CreateEggShardSprite(u8, u8, s16, s16, s16, u8);
@@ -363,7 +363,7 @@ static void AddHatchedMonToParty(u8 id)
u16 ball;
u16 metLevel;
u8 metLocation;
struct Pokemon* mon = &gPlayerParty[id];
struct Pokemon *mon = &gPlayerParty[id];
CreateHatchedMon(mon, &gEnemyParty[0]);
SetMonData(mon, MON_DATA_IS_EGG, &isEgg);
@@ -424,7 +424,7 @@ static u8 EggHatchCreateMonSprite(u8 useAlt, u8 state, u8 partyId, u16 *speciesL
{
u8 position = 0;
u8 spriteId = 0;
struct Pokemon* mon = NULL;
struct Pokemon *mon = NULL;
if (useAlt == FALSE)
{
@@ -728,7 +728,7 @@ static void CB2_EggHatch(void)
#define sSinIdx data[1]
#define sDelayTimer data[2]
static void SpriteCB_Egg_Shake1(struct Sprite* sprite)
static void SpriteCB_Egg_Shake1(struct Sprite *sprite)
{
if (++sprite->sTimer > 20)
{
@@ -750,7 +750,7 @@ static void SpriteCB_Egg_Shake1(struct Sprite* sprite)
}
}
static void SpriteCB_Egg_Shake2(struct Sprite* sprite)
static void SpriteCB_Egg_Shake2(struct Sprite *sprite)
{
if (++sprite->sDelayTimer > 30)
{
@@ -775,7 +775,7 @@ static void SpriteCB_Egg_Shake2(struct Sprite* sprite)
}
}
static void SpriteCB_Egg_Shake3(struct Sprite* sprite)
static void SpriteCB_Egg_Shake3(struct Sprite *sprite)
{
if (++sprite->sDelayTimer > 30)
{
@@ -813,7 +813,7 @@ static void SpriteCB_Egg_Shake3(struct Sprite* sprite)
}
}
static void SpriteCB_Egg_WaitHatch(struct Sprite* sprite)
static void SpriteCB_Egg_WaitHatch(struct Sprite *sprite)
{
if (++sprite->sTimer > 50)
{
@@ -822,7 +822,7 @@ static void SpriteCB_Egg_WaitHatch(struct Sprite* sprite)
}
}
static void SpriteCB_Egg_Hatch(struct Sprite* sprite)
static void SpriteCB_Egg_Hatch(struct Sprite *sprite)
{
s16 i;
@@ -849,7 +849,7 @@ static void SpriteCB_Egg_Hatch(struct Sprite* sprite)
}
}
static void SpriteCB_Egg_Reveal(struct Sprite* sprite)
static void SpriteCB_Egg_Reveal(struct Sprite *sprite)
{
if (sprite->sTimer == 0)
{
@@ -877,7 +877,7 @@ static void SpriteCB_Egg_Reveal(struct Sprite* sprite)
#define sDeltaX data[4]
#define sDeltaY data[5]
static void SpriteCB_EggShard(struct Sprite* sprite)
static void SpriteCB_EggShard(struct Sprite *sprite)
{
sprite->sDeltaX += sprite->sVelocX;
sprite->sDeltaY += sprite->sVelocY;