Struct pointers star standarizing

This commit is contained in:
Eduardo Quezada
2022-07-29 11:15:33 -04:00
parent 13672680b0
commit 01558ff8f3
59 changed files with 402 additions and 402 deletions

View File

@@ -93,33 +93,33 @@ static bool8 IsMetatileDirectionallyImpassable(struct ObjectEvent *, s16, s16, u
static bool8 DoesObjectCollideWithObjectAt(struct ObjectEvent *, s16, s16);
static void UpdateObjectEventOffscreen(struct ObjectEvent *, struct Sprite *);
static void UpdateObjectEventSpriteVisibility(struct ObjectEvent *, struct Sprite *);
static void ObjectEventUpdateMetatileBehaviors(struct ObjectEvent*);
static void GetGroundEffectFlags_Reflection(struct ObjectEvent*, u32 *);
static void GetGroundEffectFlags_TallGrassOnSpawn(struct ObjectEvent*, u32 *);
static void GetGroundEffectFlags_LongGrassOnSpawn(struct ObjectEvent*, u32 *);
static void GetGroundEffectFlags_SandHeap(struct ObjectEvent*, u32 *);
static void GetGroundEffectFlags_ShallowFlowingWater(struct ObjectEvent*, u32 *);
static void GetGroundEffectFlags_ShortGrass(struct ObjectEvent*, u32 *);
static void GetGroundEffectFlags_HotSprings(struct ObjectEvent*, u32 *);
static void GetGroundEffectFlags_TallGrassOnBeginStep(struct ObjectEvent*, u32 *);
static void GetGroundEffectFlags_LongGrassOnBeginStep(struct ObjectEvent*, u32 *);
static void GetGroundEffectFlags_Tracks(struct ObjectEvent*, u32 *);
static void GetGroundEffectFlags_Puddle(struct ObjectEvent*, u32 *);
static void GetGroundEffectFlags_Ripple(struct ObjectEvent*, u32 *);
static void GetGroundEffectFlags_Seaweed(struct ObjectEvent*, u32 *);
static void GetGroundEffectFlags_JumpLanding(struct ObjectEvent*, u32 *);
static u8 ObjectEventGetNearbyReflectionType(struct ObjectEvent*);
static void ObjectEventUpdateMetatileBehaviors(struct ObjectEvent *);
static void GetGroundEffectFlags_Reflection(struct ObjectEvent *, u32 *);
static void GetGroundEffectFlags_TallGrassOnSpawn(struct ObjectEvent *, u32 *);
static void GetGroundEffectFlags_LongGrassOnSpawn(struct ObjectEvent *, u32 *);
static void GetGroundEffectFlags_SandHeap(struct ObjectEvent *, u32 *);
static void GetGroundEffectFlags_ShallowFlowingWater(struct ObjectEvent *, u32 *);
static void GetGroundEffectFlags_ShortGrass(struct ObjectEvent *, u32 *);
static void GetGroundEffectFlags_HotSprings(struct ObjectEvent *, u32 *);
static void GetGroundEffectFlags_TallGrassOnBeginStep(struct ObjectEvent *, u32 *);
static void GetGroundEffectFlags_LongGrassOnBeginStep(struct ObjectEvent *, u32 *);
static void GetGroundEffectFlags_Tracks(struct ObjectEvent *, u32 *);
static void GetGroundEffectFlags_Puddle(struct ObjectEvent *, u32 *);
static void GetGroundEffectFlags_Ripple(struct ObjectEvent *, u32 *);
static void GetGroundEffectFlags_Seaweed(struct ObjectEvent *, u32 *);
static void GetGroundEffectFlags_JumpLanding(struct ObjectEvent *, u32 *);
static u8 ObjectEventGetNearbyReflectionType(struct ObjectEvent *);
static u8 GetReflectionTypeByMetatileBehavior(u32);
static void InitObjectPriorityByElevation(struct Sprite *, u8);
static void ObjectEventUpdateSubpriority(struct ObjectEvent*, struct Sprite*);
static void DoTracksGroundEffect_None(struct ObjectEvent*, struct Sprite*, u8);
static void DoTracksGroundEffect_Footprints(struct ObjectEvent*, struct Sprite*, u8);
static void DoTracksGroundEffect_BikeTireTracks(struct ObjectEvent*, struct Sprite*, u8);
static void DoRippleFieldEffect(struct ObjectEvent*, struct Sprite*);
static void DoGroundEffects_OnSpawn(struct ObjectEvent*, struct Sprite*);
static void DoGroundEffects_OnBeginStep(struct ObjectEvent*, struct Sprite*);
static void DoGroundEffects_OnFinishStep(struct ObjectEvent*, struct Sprite*);
static void VirtualObject_UpdateAnim(struct Sprite*);
static void ObjectEventUpdateSubpriority(struct ObjectEvent *, struct Sprite *);
static void DoTracksGroundEffect_None(struct ObjectEvent *, struct Sprite *, u8);
static void DoTracksGroundEffect_Footprints(struct ObjectEvent *, struct Sprite *, u8);
static void DoTracksGroundEffect_BikeTireTracks(struct ObjectEvent *, struct Sprite *, u8);
static void DoRippleFieldEffect(struct ObjectEvent *, struct Sprite *);
static void DoGroundEffects_OnSpawn(struct ObjectEvent *, struct Sprite *);
static void DoGroundEffects_OnBeginStep(struct ObjectEvent *, struct Sprite *);
static void DoGroundEffects_OnFinishStep(struct ObjectEvent *, struct Sprite *);
static void VirtualObject_UpdateAnim(struct Sprite *);
static void ApplyLevitateMovement(u8);
static bool8 MovementType_Disguise_Callback(struct ObjectEvent *, struct Sprite *);
static bool8 MovementType_Buried_Callback(struct ObjectEvent *, struct Sprite *);