Struct pointers star standarizing

This commit is contained in:
Eduardo Quezada
2022-07-29 11:15:33 -04:00
parent 13672680b0
commit 01558ff8f3
59 changed files with 402 additions and 402 deletions

View File

@@ -170,7 +170,7 @@ static void CB2_BeginEvolutionScene(void)
static void Task_BeginEvolutionScene(u8 taskId)
{
struct Pokemon* mon = NULL;
struct Pokemon *mon = NULL;
switch (gTasks[taskId].tState)
{
case 0:
@@ -196,7 +196,7 @@ static void Task_BeginEvolutionScene(u8 taskId)
}
}
void BeginEvolutionScene(struct Pokemon* mon, u16 postEvoSpecies, bool8 canStopEvo, u8 partyId)
void BeginEvolutionScene(struct Pokemon *mon, u16 postEvoSpecies, bool8 canStopEvo, u8 partyId)
{
u8 taskId = CreateTask(Task_BeginEvolutionScene, 0);
gTasks[taskId].tState = 0;
@@ -206,7 +206,7 @@ void BeginEvolutionScene(struct Pokemon* mon, u16 postEvoSpecies, bool8 canStopE
SetMainCallback2(CB2_BeginEvolutionScene);
}
void EvolutionScene(struct Pokemon* mon, u16 postEvoSpecies, bool8 canStopEvo, u8 partyId)
void EvolutionScene(struct Pokemon *mon, u16 postEvoSpecies, bool8 canStopEvo, u8 partyId)
{
u8 name[20];
u16 currSpecies;
@@ -314,7 +314,7 @@ static void CB2_EvolutionSceneLoadGraphics(void)
const struct CompressedSpritePalette* pokePal;
u16 postEvoSpecies;
u32 trainerId, personality;
struct Pokemon* mon = &gPlayerParty[gTasks[sEvoStructPtr->evoTaskId].tPartyId];
struct Pokemon *mon = &gPlayerParty[gTasks[sEvoStructPtr->evoTaskId].tPartyId];
postEvoSpecies = gTasks[sEvoStructPtr->evoTaskId].tPostEvoSpecies;
trainerId = GetMonData(mon, MON_DATA_OT_ID);
@@ -381,7 +381,7 @@ static void CB2_EvolutionSceneLoadGraphics(void)
static void CB2_TradeEvolutionSceneLoadGraphics(void)
{
struct Pokemon* mon = &gPlayerParty[gTasks[sEvoStructPtr->evoTaskId].tPartyId];
struct Pokemon *mon = &gPlayerParty[gTasks[sEvoStructPtr->evoTaskId].tPartyId];
u16 postEvoSpecies = gTasks[sEvoStructPtr->evoTaskId].tPostEvoSpecies;
switch (gMain.state)
@@ -465,7 +465,7 @@ static void CB2_TradeEvolutionSceneLoadGraphics(void)
}
}
void TradeEvolutionScene(struct Pokemon* mon, u16 postEvoSpecies, u8 preEvoSpriteId, u8 partyId)
void TradeEvolutionScene(struct Pokemon *mon, u16 postEvoSpecies, u8 preEvoSpriteId, u8 partyId)
{
u8 name[20];
u16 currSpecies;
@@ -545,13 +545,13 @@ static void CB2_TradeEvolutionSceneUpdate(void)
RunTasks();
}
static void CreateShedinja(u16 preEvoSpecies, struct Pokemon* mon)
static void CreateShedinja(u16 preEvoSpecies, struct Pokemon *mon)
{
u32 data = 0;
if (gEvolutionTable[preEvoSpecies][0].method == EVO_LEVEL_NINJASK && gPlayerPartyCount < PARTY_SIZE)
{
s32 i;
struct Pokemon* shedinja = &gPlayerParty[gPlayerPartyCount];
struct Pokemon *shedinja = &gPlayerParty[gPlayerPartyCount];
CopyMon(&gPlayerParty[gPlayerPartyCount], mon, sizeof(struct Pokemon));
SetMonData(&gPlayerParty[gPlayerPartyCount], MON_DATA_SPECIES, &gEvolutionTable[preEvoSpecies][1].targetSpecies);
@@ -632,7 +632,7 @@ enum {
static void Task_EvolutionScene(u8 taskId)
{
u32 var;
struct Pokemon* mon = &gPlayerParty[gTasks[taskId].tPartyId];
struct Pokemon *mon = &gPlayerParty[gTasks[taskId].tPartyId];
// check if B Button was held, so the evolution gets stopped
if (gMain.heldKeys == B_BUTTON
@@ -1081,7 +1081,7 @@ enum {
static void Task_TradeEvolutionScene(u8 taskId)
{
u32 var = 0;
struct Pokemon* mon = &gPlayerParty[gTasks[taskId].tPartyId];
struct Pokemon *mon = &gPlayerParty[gTasks[taskId].tPartyId];
switch (gTasks[taskId].tState)
{