Struct pointers star standarizing

This commit is contained in:
Eduardo Quezada
2022-07-29 11:15:33 -04:00
parent 13672680b0
commit 01558ff8f3
59 changed files with 402 additions and 402 deletions

View File

@@ -146,10 +146,10 @@ static void EscapeRopeWarpInEffect_Init(struct Task *);
static void EscapeRopeWarpInEffect_Spin(struct Task *);
static void Task_TeleportWarpOut(u8);
static void TeleportWarpOutFieldEffect_Init(struct Task*);
static void TeleportWarpOutFieldEffect_SpinGround(struct Task*);
static void TeleportWarpOutFieldEffect_SpinExit(struct Task*);
static void TeleportWarpOutFieldEffect_End(struct Task*);
static void TeleportWarpOutFieldEffect_Init(struct Task *);
static void TeleportWarpOutFieldEffect_SpinGround(struct Task *);
static void TeleportWarpOutFieldEffect_SpinExit(struct Task *);
static void TeleportWarpOutFieldEffect_End(struct Task *);
static void FieldCallback_TeleportWarpIn(void);
static void Task_TeleportWarpIn(u8);
@@ -226,8 +226,8 @@ static void Task_DestroyDeoxysRock(u8 taskId);
static void DestroyDeoxysRockEffect_CameraShake(s16 *, u8);
static void DestroyDeoxysRockEffect_RockFragments(s16 *, u8);
static void DestroyDeoxysRockEffect_WaitAndEnd(s16 *, u8);
static void CreateDeoxysRockFragments(struct Sprite*);
static void SpriteCB_DeoxysRockFragment(struct Sprite* sprite);
static void CreateDeoxysRockFragments(struct Sprite *);
static void SpriteCB_DeoxysRockFragment(struct Sprite *sprite);
static void Task_MoveDeoxysRock(u8 taskId);
@@ -3776,7 +3776,7 @@ static const struct SpriteTemplate sSpriteTemplate_DeoxysRockFragment = {
.callback = SpriteCB_DeoxysRockFragment
};
static void CreateDeoxysRockFragments(struct Sprite* sprite)
static void CreateDeoxysRockFragments(struct Sprite *sprite)
{
int i;
int xPos = (s16)gTotalCameraPixelOffsetX + sprite->x + sprite->x2;
@@ -3794,7 +3794,7 @@ static void CreateDeoxysRockFragments(struct Sprite* sprite)
}
}
static void SpriteCB_DeoxysRockFragment(struct Sprite* sprite)
static void SpriteCB_DeoxysRockFragment(struct Sprite *sprite)
{
// 1 case for each fragment, fly off in 4 different directions
switch (sprite->data[0])
@@ -3820,7 +3820,7 @@ static void SpriteCB_DeoxysRockFragment(struct Sprite* sprite)
DestroySprite(sprite);
}
bool8 FldEff_MoveDeoxysRock(struct Sprite* sprite)
bool8 FldEff_MoveDeoxysRock(struct Sprite *sprite)
{
u8 objectEventIdBuffer;
if (!TryGetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2], &objectEventIdBuffer))