Struct pointers star standarizing

This commit is contained in:
Eduardo Quezada
2022-07-29 11:15:33 -04:00
parent 13672680b0
commit 01558ff8f3
59 changed files with 402 additions and 402 deletions

View File

@@ -905,7 +905,7 @@ static void Task_FadeOutPokeblockFeed(u8 taskId)
#define sAccel data[1]
#define sSpecies data[2]
static u8 CreateMonSprite(struct Pokemon* mon)
static u8 CreateMonSprite(struct Pokemon *mon)
{
u16 species = GetMonData(mon, MON_DATA_SPECIES2);
u8 spriteId = CreateSprite(&gMultiuseSpriteTemplate, MON_X, MON_Y, 2);
@@ -937,7 +937,7 @@ static void StartMonJumpForPokeblock(u8 spriteId)
gSprites[spriteId].callback = SpriteCB_MonJumpForPokeblock;
}
static void SpriteCB_MonJumpForPokeblock(struct Sprite* sprite)
static void SpriteCB_MonJumpForPokeblock(struct Sprite *sprite)
{
sprite->x += 4;
sprite->y += sprite->sSpeed;
@@ -982,7 +982,7 @@ static u8 CreatePokeblockSprite(void)
return spriteId;
}
static void SpriteCB_ThrownPokeblock(struct Sprite* sprite)
static void SpriteCB_ThrownPokeblock(struct Sprite *sprite)
{
sprite->x -= 4;
sprite->y += sprite->sSpeed;