Struct pointers star standarizing

This commit is contained in:
Eduardo Quezada
2022-07-29 11:15:33 -04:00
parent 13672680b0
commit 01558ff8f3
59 changed files with 402 additions and 402 deletions

View File

@@ -61,7 +61,7 @@ static void Task_PlayMapChosenOrBattleBGM(u8 taskId);
static bool8 ShouldGetStatBadgeBoost(u16 flagId, u8 battlerId);
static u16 GiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move);
static bool8 ShouldSkipFriendshipChange(void);
static u8 SendMonToPC(struct Pokemon* mon);
static u8 SendMonToPC(struct Pokemon *mon);
EWRAM_DATA static u8 sLearningMoveTableID = 0;
EWRAM_DATA u8 gPlayerPartyCount = 0;
@@ -4390,7 +4390,7 @@ u8 GiveMonToPlayer(struct Pokemon *mon)
return MON_GIVEN_TO_PARTY;
}
static u8 SendMonToPC(struct Pokemon* mon)
static u8 SendMonToPC(struct Pokemon *mon)
{
s32 boxNo, boxPos;
@@ -6707,7 +6707,7 @@ static void Task_PokemonSummaryAnimateAfterDelay(u8 taskId)
}
}
void BattleAnimateFrontSprite(struct Sprite* sprite, u16 species, bool8 noCry, u8 panMode)
void BattleAnimateFrontSprite(struct Sprite *sprite, u16 species, bool8 noCry, u8 panMode)
{
if (gHitMarker & HITMARKER_NO_ANIMATIONS && !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK)))
DoMonFrontSpriteAnimation(sprite, species, noCry, panMode | SKIP_FRONT_ANIM);
@@ -6715,7 +6715,7 @@ void BattleAnimateFrontSprite(struct Sprite* sprite, u16 species, bool8 noCry, u
DoMonFrontSpriteAnimation(sprite, species, noCry, panMode);
}
void DoMonFrontSpriteAnimation(struct Sprite* sprite, u16 species, bool8 noCry, u8 panModeAnimFlag)
void DoMonFrontSpriteAnimation(struct Sprite *sprite, u16 species, bool8 noCry, u8 panModeAnimFlag)
{
s8 pan;
switch (panModeAnimFlag & (u8)~SKIP_FRONT_ANIM) // Exclude anim flag to get pan mode
@@ -6762,7 +6762,7 @@ void DoMonFrontSpriteAnimation(struct Sprite* sprite, u16 species, bool8 noCry,
}
}
void PokemonSummaryDoMonAnimation(struct Sprite* sprite, u16 species, bool8 oneFrame)
void PokemonSummaryDoMonAnimation(struct Sprite *sprite, u16 species, bool8 oneFrame)
{
if (!oneFrame && HasTwoFramesAnimation(species))
StartSpriteAnim(sprite, 1);
@@ -6790,7 +6790,7 @@ void StopPokemonAnimationDelayTask(void)
DestroyTask(delayTaskId);
}
void BattleAnimateBackSprite(struct Sprite* sprite, u16 species)
void BattleAnimateBackSprite(struct Sprite *sprite, u16 species)
{
if (gHitMarker & HITMARKER_NO_ANIMATIONS && !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK)))
{