Struct pointers star standarizing
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@@ -267,7 +267,7 @@ static u32 BuildPartyMonSearchResults(s32 state)
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item.boxId = TOTAL_BOXES_COUNT;
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for (i = 0; i < PARTY_SIZE; i++)
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{
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struct Pokemon * pokemon = &gPlayerParty[i];
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struct Pokemon *pokemon = &gPlayerParty[i];
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if (!GetMonData(pokemon, MON_DATA_SANITY_HAS_SPECIES))
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return LT_INC_AND_CONTINUE;
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if (!GetMonData(pokemon, MON_DATA_SANITY_IS_EGG))
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@@ -697,7 +697,7 @@ static void BufferSearchMonListItem(struct PokenavMonListItem * item, u8 * dest)
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// Mon is in party
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if (item->boxId == TOTAL_BOXES_COUNT)
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{
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struct Pokemon * mon = &gPlayerParty[item->monId];
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struct Pokemon *mon = &gPlayerParty[item->monId];
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gender = GetMonGender(mon);
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level = GetLevelFromMonExp(mon);
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GetMonData(mon, MON_DATA_NICKNAME, gStringVar3);
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