Struct pointers star standarizing

This commit is contained in:
Eduardo Quezada
2022-07-29 11:15:33 -04:00
parent 13672680b0
commit 01558ff8f3
59 changed files with 402 additions and 402 deletions
+2 -2
View File
@@ -267,7 +267,7 @@ static u32 BuildPartyMonSearchResults(s32 state)
item.boxId = TOTAL_BOXES_COUNT;
for (i = 0; i < PARTY_SIZE; i++)
{
struct Pokemon * pokemon = &gPlayerParty[i];
struct Pokemon *pokemon = &gPlayerParty[i];
if (!GetMonData(pokemon, MON_DATA_SANITY_HAS_SPECIES))
return LT_INC_AND_CONTINUE;
if (!GetMonData(pokemon, MON_DATA_SANITY_IS_EGG))
@@ -697,7 +697,7 @@ static void BufferSearchMonListItem(struct PokenavMonListItem * item, u8 * dest)
// Mon is in party
if (item->boxId == TOTAL_BOXES_COUNT)
{
struct Pokemon * mon = &gPlayerParty[item->monId];
struct Pokemon *mon = &gPlayerParty[item->monId];
gender = GetMonGender(mon);
level = GetLevelFromMonExp(mon);
GetMonData(mon, MON_DATA_NICKNAME, gStringVar3);