Fix more text and movements labeled as scripts

This commit is contained in:
GriffinR
2022-10-30 03:24:48 -04:00
parent f439a2dee7
commit 01c71b4ce1
5 changed files with 9 additions and 9 deletions
@@ -911,7 +911,7 @@ BattleFrontier_BattleTowerLobby_EventScript_ExitRules::
end end
@ Unused @ Unused
BattleFrontier_BattleTowerLobby_EventScript_DirectYouToBattleRoom: BattleFrontier_BattleTowerLobby_Text_DirectYouToBattleRoom:
.string "I'll direct you to your BATTLE ROOM now.$" .string "I'll direct you to your BATTLE ROOM now.$"
BattleFrontier_BattleTowerLobby_Text_DidntSaveBeforeQuitting: BattleFrontier_BattleTowerLobby_Text_DidntSaveBeforeQuitting:
+2 -2
View File
@@ -114,7 +114,7 @@ Route103_EventScript_RivalExitFacingNorth::
applymovement LOCALID_RIVAL, Route103_Movement_RivalExitFacingNorth1 applymovement LOCALID_RIVAL, Route103_Movement_RivalExitFacingNorth1
waitmovement 0 waitmovement 0
playse SE_LEDGE playse SE_LEDGE
applymovement LOCALID_RIVAL, Route103_EventScript_RivalExitFacingNorth2 applymovement LOCALID_RIVAL, Route103_Movement_RivalExitFacingNorth2
waitmovement 0 waitmovement 0
goto Route103_EventScript_RivalEnd goto Route103_EventScript_RivalEnd
end end
@@ -155,7 +155,7 @@ Route103_Movement_RivalExitFacingNorth1:
walk_down walk_down
step_end step_end
Route103_EventScript_RivalExitFacingNorth2: Route103_Movement_RivalExitFacingNorth2:
jump_2_down jump_2_down
delay_16 delay_16
walk_down walk_down
@@ -635,7 +635,7 @@ Route110_TrickHousePuzzle7_EventScript_Door::
Route110_TrickHousePuzzle8_EventScript_Door:: Route110_TrickHousePuzzle8_EventScript_Door::
goto_if_eq VAR_TRICK_HOUSE_PUZZLE_8_STATE, 0, Route110_TrickHousePuzzle_EventScript_DoorLocked goto_if_eq VAR_TRICK_HOUSE_PUZZLE_8_STATE, 0, Route110_TrickHousePuzzle_EventScript_DoorLocked
msgbox Route110_TrickHousePuzzle8_EventScript_WroteSecretCodeLockOpened, MSGBOX_DEFAULT msgbox Route110_TrickHousePuzzle8_Text_WroteSecretCodeLockOpened, MSGBOX_DEFAULT
playse SE_PIN playse SE_PIN
setvar VAR_TRICK_HOUSE_PUZZLE_8_STATE, 2 setvar VAR_TRICK_HOUSE_PUZZLE_8_STATE, 2
setmetatile 13, 1, METATILE_TrickHousePuzzle_Stairs_Down, FALSE setmetatile 13, 1, METATILE_TrickHousePuzzle_Stairs_Down, FALSE
@@ -27,7 +27,7 @@ Route110_TrickHousePuzzle8_EventScript_Leroy::
msgbox Route110_TrickHousePuzzle8_Text_LeroyPostBattle, MSGBOX_AUTOCLOSE msgbox Route110_TrickHousePuzzle8_Text_LeroyPostBattle, MSGBOX_AUTOCLOSE
end end
Route110_TrickHousePuzzle8_EventScript_WroteSecretCodeLockOpened:: Route110_TrickHousePuzzle8_Text_WroteSecretCodeLockOpened::
.string "{PLAYER} wrote down the secret code\n" .string "{PLAYER} wrote down the secret code\n"
.string "on the door.\p" .string "on the door.\p"
.string "“TRICK MASTER I love.”\n" .string "“TRICK MASTER I love.”\n"
@@ -33,20 +33,20 @@ SouthernIsland_Exterior_EventScript_AsYouLike::
end end
Ferry_EventScript_DepartIslandSouth:: Ferry_EventScript_DepartIslandSouth::
applymovement OBJ_EVENT_ID_PLAYER, Ferry_EventScript_DepartIslandBoardSouth applymovement OBJ_EVENT_ID_PLAYER, Ferry_Movement_DepartIslandBoardSouth
waitmovement 0 waitmovement 0
return return
Ferry_EventScript_DepartIslandWest:: Ferry_EventScript_DepartIslandWest::
applymovement OBJ_EVENT_ID_PLAYER, Ferry_EventScript_DepartIslandBoardWest applymovement OBJ_EVENT_ID_PLAYER, Ferry_Movement_DepartIslandBoardWest
waitmovement 0 waitmovement 0
return return
Ferry_EventScript_DepartIslandBoardSouth: Ferry_Movement_DepartIslandBoardSouth:
walk_down walk_down
step_end step_end
Ferry_EventScript_DepartIslandBoardWest: Ferry_Movement_DepartIslandBoardWest:
walk_left walk_left
walk_in_place_faster_down walk_in_place_faster_down
step_end step_end