Document some battle_bg-related things
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@@ -3414,7 +3414,7 @@ static void Task_ShowOpponentInfo(u8 taskId)
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LoadCompressedSpriteSheet(sDomeOptionsSpriteSheet);
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LoadCompressedPalette(gUnknown_08D85358, 0, 0x200);
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LoadCompressedPalette(gUnknown_08D85444, 0x100, 0x200);
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LoadCompressedPalette(gUnknown_08D85600, 0xF0, 0x20);
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LoadCompressedPalette(gBattleWindowTextPalette, 0xF0, 0x20);
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if (r9 == 2)
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LoadCompressedPalette(gUnknown_08D854C8, 0x50, 0x20);
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CpuFill32(0, gPlttBufferFaded, 0x400);
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@@ -5574,7 +5574,7 @@ static void Task_ShowTourneyTree(u8 taskId)
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DecompressAndLoadBgGfxUsingHeap(3, gUnknown_08D83C3C, 0x2000, 0, 1);
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LoadCompressedPalette(gUnknown_08D85358, 0, 0x200);
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LoadCompressedPalette(gUnknown_08D85444, 0x100, 0x200);
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LoadCompressedPalette(gUnknown_08D85600, 0xF0, 0x20);
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LoadCompressedPalette(gBattleWindowTextPalette, 0xF0, 0x20);
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CpuFill32(0, gPlttBufferFaded, 0x400);
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ShowBg(0);
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ShowBg(1);
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