Document some battle_bg-related things
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@@ -235,7 +235,7 @@ void EvolutionScene(struct Pokemon* mon, u16 speciesToEvolve, bool8 canStopEvo,
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gBattleTerrain = BATTLE_TERRAIN_PLAIN;
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sub_80356D0();
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InitBattleBgsVideo();
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LoadBattleTextboxAndBackground();
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ResetSpriteData();
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ScanlineEffect_Stop();
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@@ -341,7 +341,7 @@ static void CB2_EvolutionSceneLoadGraphics(void)
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gBattleTerrain = BATTLE_TERRAIN_PLAIN;
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sub_80356D0();
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InitBattleBgsVideo();
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LoadBattleTextboxAndBackground();
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ResetSpriteData();
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FreeAllSpritePalettes();
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