Remaining functions in mauville_old_man
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@@ -20,6 +20,7 @@
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#include "strings.h"
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#include "overworld.h"
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#include "field_message_box.h"
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#include "script_menu.h"
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#define CHAR_SONG_WORD_SEPARATOR 0x37
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@@ -1140,3 +1141,114 @@ void sub_8121178(u32 player) // StorytellerDisplayStory
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ConvertInternationalString(gStringVar3, gUnknown_0203A12C->unk34[player]);
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ShowFieldMessage(sub_8120EC0(stat));
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}
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void sub_81211EC(void) // PrintStoryList
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{
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s32 i;
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s32 width = GetStringWidth(1, gText_Exit, 0);
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u8 tileWidth;
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for (i = 0; i < 4; i++)
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{
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s32 curWidth;
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u16 gameStatID = gUnknown_0203A12C->gameStatIDs[i];
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if (gameStatID == 0)
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break;
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curWidth = GetStringWidth(1, sub_8120EB4(gameStatID), 0);
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if (curWidth > width)
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width = curWidth;
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}
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gUnknown_0203A130 = CreateWindowFromRect(0, 0, convert_pixel_width_to_tile_width(width), sub_8120ED8() * 2 + 2);
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SetStandardWindowBorderStyle(gUnknown_0203A130, 0);
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for (i = 0; i < 4; i++)
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{
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u16 gameStatID = gUnknown_0203A12C->gameStatIDs[i];
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if (gameStatID == 0)
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break;
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PrintTextOnWindow(gUnknown_0203A130, 1, sub_8120EB4(gameStatID), 8, 16 * i + 1, 0xFF, NULL);
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}
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PrintTextOnWindow(gUnknown_0203A130, 1, gText_Exit, 8, 16 * i + 1, 0xFF, NULL);
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InitMenuInUpperLeftCornerPlaySoundWhenAPressed(gUnknown_0203A130, sub_8120ED8() + 1, 0);
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CopyWindowToVram(gUnknown_0203A130, 3);
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}
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void sub_81212FC(u8 taskId) // Task_StoryListMenu
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{
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struct Task *task = &gTasks[taskId];
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s32 selection;
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switch (task->data[0])
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{
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case 0:
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sub_81211EC();
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task->data[0]++;
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break;
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case 1:
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selection = ProcessMenuInput();
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if (selection == -2)
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break;
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if (selection == -1 || selection == sub_8120ED8())
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{
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gSpecialVar_Result = 0;
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}
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else
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{
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gSpecialVar_Result = 1;
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gUnknown_03001178 = selection;
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}
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sub_80E2A78(gUnknown_0203A130);
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DestroyTask(taskId);
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EnableBothScriptContexts();
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break;
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}
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}
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// Sets gSpecialVar_Result to TRUE if player selected a story
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void sub_8121388(void) // ScrSpecial_StorytellerStoryListMenu
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{
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CreateTask(sub_81212FC, 80);
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}
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void sub_812139C(void) // ScrSpecial_StorytellerDisplayStory
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{
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sub_8121178(gUnknown_03001178);
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}
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u8 sub_81213B0(void) // ScrSpecial_StorytellerDisplayStory
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{
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gUnknown_0203A12C = &gSaveBlock1Ptr->oldMan.storyteller;
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return sub_8120ED8();
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}
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// Returns TRUE if stat has increased
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bool8 sub_81213D8(void) // ScrSpecial_StorytellerUpdateStat
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{
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u8 r4;
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gUnknown_0203A12C = &gSaveBlock1Ptr->oldMan.storyteller;
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r4 = gUnknown_0203A12C->gameStatIDs[gUnknown_03001178];
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if (sub_8120F4C(gUnknown_03001178) == TRUE)
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{
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sub_8120FDC(gUnknown_03001178, r4);
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return TRUE;
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}
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return FALSE;
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}
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bool8 sub_8121424(void) // ScrSpecial_HasStorytellerAlreadyRecorded
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{
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gUnknown_0203A12C = &gSaveBlock1Ptr->oldMan.storyteller;
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if (gUnknown_0203A12C->alreadyRecorded == FALSE)
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return FALSE;
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else
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return TRUE;
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}
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bool8 sub_8121450(void) // ScrSpecial_StorytellerInitializeRandomStat
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{
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gUnknown_0203A12C = &gSaveBlock1Ptr->oldMan.storyteller;
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return sub_81210B8();
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}
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