Merge pull request #935 from GriffinRichards/doc-warp
Document some warp/field screen effect
This commit is contained in:
@@ -7,7 +7,7 @@
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#define PC_LOCATION_MAYS_HOUSE 2
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// SS Tidal Locations
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#define SS_TIDAL_LOCATION_OTHER 0
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#define SS_TIDAL_LOCATION_CURRENTS 0
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#define SS_TIDAL_LOCATION_SLATEPORT 1
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#define SS_TIDAL_LOCATION_LILYCOVE 2
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#define SS_TIDAL_LOCATION_ROUTE124 3
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@@ -34,17 +34,17 @@ bool8 FieldEffectCmd_end(u8 **script, u32 *val);
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bool8 FieldEffectCmd_loadgfx_callnative(u8 **script, u32 *val);
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bool8 FieldEffectCmd_loadtiles_callnative(u8 **script, u32 *val);
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bool8 FieldEffectCmd_loadfadedpal_callnative(u8 **script, u32 *val);
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void sub_80B6B68(void);
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void sub_80B6E4C(u8 a0, u8 priority);
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void sub_80B75D8(u8 priority);
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void sub_80B7A74(u8 priority);
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void FieldCB_FallWarpExit(void);
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void StartEscalatorWarp(u8 metatileBehavior, u8 priority);
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void StartLavaridgeGymB1FWarp(u8 priority);
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void StartLavaridgeGym1FWarp(u8 priority);
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void sub_80B9C28(s16*, u8);
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void sub_80B9C54(s16*, u8);
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void sub_80B9CDC(s16*, u8);
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void sub_80B7CAC(struct Sprite*);
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void sub_80B7A58(struct Sprite*);
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void SpriteCB_PopOutOfAsh(struct Sprite*);
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void SpriteCB_LavaridgeGymWarp(struct Sprite*);
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void MultiplyPaletteRGBComponents(u16 i, u8 r, u8 g, u8 b);
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void FreeResourcesAndDestroySprite(struct Sprite *sprite, u8 spriteId);
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@@ -61,7 +61,7 @@ void sub_808D194(void);
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void sub_808D1C8(void);
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bool32 sub_808D1B4(void);
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bool32 sub_808D1E8(void);
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void sub_808C0A8(u8 a);
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void SetPlayerInvisibility(bool8 invisible);
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u8 player_get_pos_including_state_based_drift(s16 *x, s16 *y);
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#endif // GUARD_FIELD_PLAYER_AVATAR_H
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@@ -1,37 +1,35 @@
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#ifndef GUARD_FIELD_SCREEN_EFFECT_H
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#define GUARD_FIELD_SCREEN_EFFECT_H
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void pal_fill_for_maplights(void);
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void pal_fill_black(void);
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void WarpFadeScreen(void);
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void sub_80AF128(void);
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void FieldCallback_ReturnToEventScript2(void);
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void sub_80AF188(void);
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void sub_80AF214(void);
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void sub_80AF2B4(u8 taskId);
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void sub_80AF314(void);
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void mapldr_default(void);
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void sub_80AF3B0(void);
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void sub_80AF3C8(void);
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void sub_80AF3E8(void);
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void sub_80AF40C(void);
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void sub_80AF688(void);
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bool8 sub_80AF6A4(void);
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void WarpFadeInScreen(void);
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void WarpFadeOutScreen(void);
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void FadeInFromBlack(void);
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void FadeInFromWhite(void);
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void FieldCB_ContinueScriptUnionRoom(void);
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void FieldCB_ContinueScriptHandleMusic(void);
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void FieldCB_ContinueScript(void);
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void Task_ReturnToFieldRecordMixing(u8 taskId);
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void FieldCB_ReturnToFieldCableLink(void);
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void FieldCB_ReturnToFieldWirelessLink(void);
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void FieldCB_DefaultWarpExit(void);
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void FieldCB_WarpExitFadeFromBlack(void);
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void FieldCB_WarpExitFadeFromWhite(void);
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bool8 FieldCB_ReturnToFieldOpenStartMenu(void);
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void ReturnToFieldOpenStartMenu(void);
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void sub_80AF6D4(void);
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void sub_80AF6F0(void);
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void DoWarp(void);
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void DoDiveWarp(void);
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void sub_80AF79C(void);
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void DoSootopolisLegendWarp(void);
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void DoDoorWarp(void);
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void DoFallWarp(void);
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void sub_80AF80C(u8 metatileBehavior);
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void sub_80AF828(void);
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void sub_80AF838(void);
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void sub_80AF848(void);
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void DoEscalatorWarp(u8 metatileBehavior);
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void DoLavaridgeGymB1FWarp(void);
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void DoLavaridgeGym1FWarp(void);
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void DoTeleportWarp(void);
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void DoMossdeepGymWarp(void);
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void sub_80AF8B8(void);
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void sub_80AF948(void);
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void sub_80AF9F8(void);
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void DoPortholeWarp(void);
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void DoCableClubWarp(void);
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void DoContestHallWarp(void);
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void AnimateFlash(u8 flashLevel);
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void WriteBattlePyramidViewScanlineEffectBuffer(void);
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@@ -41,6 +39,6 @@ void DoOrbEffect(void);
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void FadeOutOrbEffect(void);
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void sub_80B05B4(void);
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void WriteFlashScanlineEffectBuffer(u8 flashLevel);
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bool8 walkrun_is_standing_still(void);
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bool8 IsPlayerStandingStill(void);
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#endif // GUARD_FIELD_SCREEN_EFFECT_H
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@@ -10,6 +10,6 @@ void Task_HandleTruckSequence(u8 taskId);
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void ExecuteTruckSequence(void);
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void EndTruckSequence(u8);
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void sub_80C791C(void);
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void sub_80FB768(void);
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void FieldCB_ShowPortholeView(void);
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#endif // GUARD_FIELD_SPECIAL_SCENE_H
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@@ -136,7 +136,7 @@ void CB2_NewGame(void);
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void CB2_WhiteOut(void);
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void CB2_LoadMap(void);
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void sub_8086024(void);
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void sub_8086074(void);
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void CB2_ReturnToFieldCableClub(void);
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void CB2_ReturnToField(void);
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void CB2_ReturnToFieldLocal(void);
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void CB2_ReturnToFieldLink(void);
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@@ -3,7 +3,7 @@
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extern bool8 (*gMenuCallback)(void);
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void sub_809FA18(void);
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void ShowReturnToFieldStartMenu(void);
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void Task_ShowStartMenu(u8 taskId);
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void ShowStartMenu(void);
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void ShowBattlePyramidStartMenu(void);
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