Document secret base
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@@ -74,10 +74,10 @@ u8 GetFirstInactiveEventObjectId(void);
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void RemoveEventObjectByLocalIdAndMap(u8, u8, u8);
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void LoadPlayerObjectReflectionPalette(u16, u8);
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void LoadSpecialObjectReflectionPalette(u16, u8);
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void sub_808EBA8(u8, u8, u8, s16, s16);
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void TryMoveEventObjectToMapCoords(u8, u8, u8, s16, s16);
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void PatchObjectPalette(u16, u8);
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void sub_808E16C(s16, s16);
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void sub_808F28C(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat);
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void OverrideSecretBaseDecorationSpriteScript(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat);
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void sub_8092FF0(s16, s16, s16 *, s16 *);
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u8 GetFaceDirectionAnimNum(u8);
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void sub_80930E0(s16 *, s16 *, s16, s16);
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@@ -86,7 +86,7 @@ void EventObjectClearHeldMovementIfActive(struct EventObject *);
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void TrySpawnEventObjects(s16, s16);
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u8 sprite_new(u8 graphicsId, u8 a1, s16 x, s16 y, u8 z, u8 direction);
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u8 AddPseudoEventObject(u16, void (*)(struct Sprite *), s16 x, s16 y, u8 subpriority);
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u8 show_sprite(u8, u8, u8);
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u8 TrySpawnEventObject(u8, u8, u8);
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u8 SpawnSpecialEventObjectParameterized(u8 graphicsId, u8 movementBehavior, u8 localId, s16 x, s16 y, u8 z);
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u8 SpawnSpecialEventObject(struct EventObjectTemplate *);
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void SetSpritePosToMapCoords(s16, s16, s16 *, s16 *);
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@@ -103,8 +103,8 @@ void sub_808E78C(u8, u8, u8, u8);
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void sub_808E75C(s16, s16);
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void EventObjectGetLocalIdAndMap(struct EventObject *eventObject, void *localId, void *mapNum, void *mapGroup);
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void ShiftEventObjectCoords(struct EventObject *, s16, s16);
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void sub_808EB08(struct EventObject *, s16, s16);
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void sub_808F254(u8, u8, u8);
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void MoveEventObjectToMapCoords(struct EventObject *, s16, s16);
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void TryOverrideEventObjectTemplateCoords(u8, u8, u8);
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void InitEventObjectPalettes(u8 palSlot);
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void UpdateEventObjectCurrentMovement(struct EventObject *, struct Sprite *, bool8(struct EventObject *, struct Sprite *));
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u8 EventObjectFaceOppositeDirection(struct EventObject *, u8);
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