Document secret base
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@@ -471,21 +471,21 @@ struct SecretBaseParty
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u8 EVs[PARTY_SIZE];
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};
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struct SecretBaseRecord
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struct SecretBase
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{
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/*0x1A9C*/ u8 secretBaseId;
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/*0x1A9D*/ u8 sbr_field_1_0:4;
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/*0x1A9D*/ u8 gender:1;
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/*0x1A9D*/ u8 sbr_field_1_5:1;
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/*0x1A9D*/ u8 sbr_field_1_6:2;
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/*0x1A9D*/ u8 battledOwnerToday:1;
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/*0x1A9D*/ u8 registryStatus:2;
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/*0x1A9E*/ u8 trainerName[PLAYER_NAME_LENGTH];
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/*0x1AA5*/ u8 trainerId[4]; // byte 0 is used for determining trainer class
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/*0x1AA9*/ u8 language;
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/*0x1AAA*/ u16 sbr_field_e;
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/*0x1AAC*/ u8 sbr_field_10;
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/*0x1AAA*/ u16 numSecretBasesReceived;
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/*0x1AAC*/ u8 numTimesEntered;
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/*0x1AAD*/ u8 sbr_field_11;
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/*0x1AAE*/ u8 decorations[16];
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/*0x1ABE*/ u8 decorationPos[16];
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/*0x1ABE*/ u8 decorationPositions[16];
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/*0x1AD0*/ struct SecretBaseParty party;
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};
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@@ -915,7 +915,7 @@ struct SaveBlock1
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/*0x139C*/ u16 vars[VARS_COUNT];
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/*0x159C*/ u32 gameStats[NUM_GAME_STATS];
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/*0x169C*/ struct BerryTree berryTrees[BERRY_TREES_COUNT];
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/*0x1A9C*/ struct SecretBaseRecord secretBases[SECRET_BASES_COUNT];
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/*0x1A9C*/ struct SecretBase secretBases[SECRET_BASES_COUNT];
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/*0x271C*/ u8 playerRoomDecor[12];
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/*0x2728*/ u8 playerRoomDecorPos[12];
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/*0x2734*/ u8 decorDesk[10];
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