Document secret base
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#ifndef GUARD_SECRET_BASE_H
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#define GUARD_SECRET_BASE_H
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// Exported type declarations
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// Exported RAM declarations
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// Exported ROM declarations
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void sub_80E9578(void);
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void sub_80E980C(void);
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void sub_80EB18C(struct SecretBaseRecord *dest);
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void sub_80E9914(void);
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void HideSecretBaseDecorationSprites(void);
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void CopyCurSecretBaseOwnerName_StrVar1(void);
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void ClearJapaneseSecretBases(struct SecretBase *dest);
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void SetPlayerSecretBaseParty(void);
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u8 *GetSecretBaseMapName(u8 *dest);
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const u8 *GetSecretBaseTrainerLoseText(void);
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void sub_80E8EE0(struct MapEvents const *events);
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void sub_80E9238(u8 flagIn);
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bool8 CurrentMapIsSecretBase(void);
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void SetOccupiedSecretBaseEntranceMetatiles(struct MapEvents const *events);
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void InitSecretBaseAppearance(bool8 hidePC);
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bool8 CurMapIsSecretBase(void);
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void SecretBasePerStepCallback(u8 taskId);
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bool8 sub_80E9680(void);
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void sub_80EB498(void);
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void sub_80EB56C(void);
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void sub_80EB9E0(void);
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void sub_80EBB28(void);
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bool8 TrySetCurSecretBase(void);
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void SetSecretBaseSecretsTvFlags_Poster(void);
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void SetSecretBaseSecretsTvFlags_MiscFurnature(void);
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void SetSecretBaseSecretsTvFlags_LargeDecorationSpot(void);
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void SetSecretBaseSecretsTvFlags_SmallDecorationSpot(void);
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void WarpIntoSecretBase(const struct MapPosition *position, const struct MapEvents *events);
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bool8 sub_80E909C(void);
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bool8 SecretBaseMapPopupEnabled(void);
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void sub_80EB218(void);
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void ResetSecretBases(void);
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// SetCurrentSecretBaseFromPosition
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void sub_80E9608(const struct MapPosition *position, const struct MapEvents *events);
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// SetCurrentSecretBaseVar
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void sub_80E8B6C(void);
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void sub_80E8BC8(void);
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void sub_80E8D4C(void);
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void ClearSecretBases(void);
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void SetCurSecretBaseIdFromPosition(const struct MapPosition *position, const struct MapEvents *events);
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void TrySetCurSecretBaseIndex(void);
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void CheckPlayerHasSecretBase(void);
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void ToggleSecretBaseEntranceMetatile(void);
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void EnableBothScriptContexts(void);
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void ReceiveSecretBasesData(void *records, size_t recordSize, u8 linkIdx);
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#endif //GUARD_SECRET_BASE_H
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