Use YES/NO constants for MSGBOX_YESNO
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@@ -150,9 +150,9 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D2E:: @ 8259D2E
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D38:: @ 8259D38
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A350, MSGBOX_YESNO
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switch VAR_RESULT
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case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
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case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E47
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case 127, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
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case NO, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
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case YES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E47
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case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D66:: @ 8259D66
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message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A37A
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@@ -176,9 +176,9 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D98:: @ 8259D98
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call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A004
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB2E, MSGBOX_YESNO
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switch VAR_RESULT
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case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
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case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259DF2
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case 127, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
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case NO, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
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case YES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259DF2
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case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259DF2:: @ 8259DF2
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fadescreen 1
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@@ -442,9 +442,9 @@ BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A146:: @ 825A146
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AD61, MSGBOX_DEFAULT
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB2E, MSGBOX_YESNO
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switch VAR_RESULT
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case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
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case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259DF2
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case 127, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
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case NO, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
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case YES, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259DF2
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case MULTI_B_PRESSED, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A17C:: @ 825A17C
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applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1B3
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