Decompile all frontier pass

This commit is contained in:
DizzyEggg
2019-01-26 19:20:14 +01:00
parent 0688725afb
commit 03549349f8
3 changed files with 607 additions and 17 deletions
+445 -14
View File
@@ -25,6 +25,7 @@
#include "overworld.h"
#include "math_util.h"
#include "constants/battle_frontier.h"
#include "constants/maps.h"
#include "constants/rgb.h"
#include "constants/region_map_sections.h"
#include "constants/songs.h"
@@ -117,12 +118,11 @@ extern const struct WindowTemplate gUnknown_08571400[];
extern const u32 gUnknown_085712F8[];
extern const u32 gUnknown_085712C0[];
extern const u32 gUnknown_08571060[];
extern const u8 gUnknown_08571448[];
extern const u8 gUnknown_0857144B[];
extern const u8 gUnknown_08571448[][3];
extern const u8 *const gUnknown_08571614[];
extern const struct SpritePalette gUnknown_085714E4[];
extern const struct CompressedSpriteSheet gUnknown_085714BC[];
extern const struct SpriteTemplate gUnknown_085715B4;
extern const struct SpriteTemplate gUnknown_085715B4[2];
extern const struct SpriteTemplate gUnknown_085715E4;
// code
@@ -712,15 +712,15 @@ void ShowAndPrintWindows(void)
}
x = GetStringCenterAlignXOffset(1, gText_SymbolsEarned, 0x60);
AddTextPrinterParameterized3(WINDOW_EARNED_SYMBOLS, 1, x, 5, gUnknown_08571448, 0, gText_SymbolsEarned);
AddTextPrinterParameterized3(WINDOW_EARNED_SYMBOLS, 1, x, 5, gUnknown_08571448[0], 0, gText_SymbolsEarned);
x = GetStringCenterAlignXOffset(1, gText_BattleRecord, 0x60);
AddTextPrinterParameterized3(WINDOW_BATTLE_RECORD, 1, x, 5, gUnknown_08571448, 0, gText_BattleRecord);
AddTextPrinterParameterized3(WINDOW_BATTLE_RECORD, 1, x, 5, gUnknown_08571448[0], 0, gText_BattleRecord);
AddTextPrinterParameterized3(WINDOW_BATTLE_POINTS, 8, 5, 4, gUnknown_08571448, 0, gText_BattlePoints);
AddTextPrinterParameterized3(WINDOW_BATTLE_POINTS, 8, 5, 4, gUnknown_08571448[0], 0, gText_BattlePoints);
ConvertIntToDecimalStringN(gStringVar4, gUnknown_02039CEC->battlePoints, STR_CONV_MODE_LEFT_ALIGN, 5);
x = GetStringRightAlignXOffset(8, gStringVar4, 0x5B);
AddTextPrinterParameterized3(WINDOW_BATTLE_POINTS, 8, x, 16, gUnknown_08571448, 0, gStringVar4);
AddTextPrinterParameterized3(WINDOW_BATTLE_POINTS, 8, x, 16, gUnknown_08571448[0], 0, gStringVar4);
gUnknown_02039CEC->cursorArea = GetCursorAreaFromCoords(gUnknown_02039CEC->cursorX - 5, gUnknown_02039CEC->cursorY + 5);
gUnknown_02039CEC->previousCursorArea = CURSOR_AREA_NOTHING;
@@ -736,9 +736,9 @@ void PrintAreaDescription(u8 cursorArea)
{
FillWindowPixelBuffer(WINDOW_DESCRIPTION, 0);
if (cursorArea == CURSOR_AREA_RECORD && !gUnknown_02039CEC->hasBattleRecord)
AddTextPrinterParameterized3(WINDOW_DESCRIPTION, 1, 2, 0, gUnknown_0857144B, 0, gUnknown_08571614[0]);
AddTextPrinterParameterized3(WINDOW_DESCRIPTION, 1, 2, 0, gUnknown_08571448[1], 0, gUnknown_08571614[0]);
else if (cursorArea != CURSOR_AREA_NOTHING)
AddTextPrinterParameterized3(WINDOW_DESCRIPTION, 1, 2, 0, gUnknown_0857144B, 0, gUnknown_08571614[cursorArea]);
AddTextPrinterParameterized3(WINDOW_DESCRIPTION, 1, 2, 0, gUnknown_08571448[1], 0, gUnknown_08571614[cursorArea]);
CopyWindowToVram(WINDOW_DESCRIPTION, 3);
CopyBgTilemapBufferToVram(0);
@@ -884,7 +884,7 @@ void LoadCursorAndSymbolSprites(void)
LoadSpritePalettes(gUnknown_085714E4);
LoadCompressedSpriteSheet(&gUnknown_085714BC[0]);
LoadCompressedSpriteSheet(&gUnknown_085714BC[2]);
spriteId = CreateSprite(&gUnknown_085715B4, gUnknown_02039CEC->cursorX, gUnknown_02039CEC->cursorY, 0);
spriteId = CreateSprite(&gUnknown_085715B4[0], gUnknown_02039CEC->cursorX, gUnknown_02039CEC->cursorY, 0);
gUnknown_02039CF0->cursorSprite = &gSprites[spriteId];
gUnknown_02039CF0->cursorSprite->oam.priority = 0;
@@ -928,9 +928,440 @@ void nullsub_39(void)
}
// Frontier Map code.
/*
void ShowFrontierMap(void (*callback)(void));
{
struct FrontierMapData
{
void (*callback)(void);
struct Sprite *cursorSprite;
struct Sprite *playerHeadSprite;
struct Sprite *mapIndicatorSprite;
u8 cursorPos;
u8 unk11;
u8 tilemapBuff0[0x1000];
u8 tilemapBuff1[0x1000];
u8 tilemapBuff2[0x1000];
};
extern struct FrontierMapData *gUnknown_02039CF4;
// Forward declarations.
void sub_80C67BC(u8 taskId);
void sub_80C6B94(void);
void sub_80C6974(void);
void sub_80C6C70(u8 direction);
extern const struct BgTemplate gUnknown_085713F4[3];
extern const struct WindowTemplate gUnknown_08571428[];
extern const u32 gUnknown_0856FBBC[];
extern const u32 gUnknown_08570E00[];
void ShowFrontierMap(void (*callback)(void))
{
if (gUnknown_02039CF4 != NULL)
SetMainCallback2(callback); // This line doesn't make sense at all, since it gets overwritten later anyway.
gUnknown_02039CF4 = AllocZeroed(sizeof(*gUnknown_02039CF4));
gUnknown_02039CF4->callback = callback;
ResetTasks();
CreateTask(sub_80C67BC, 0);
SetMainCallback2(CB2_FrontierPass);
}
void sub_80C6498(void)
{
ResetTasks();
SetMainCallback2(gUnknown_02039CF4->callback);
memset(gUnknown_02039CF4, 0, sizeof(*gUnknown_02039CF4)); // Pointless memory clear.
FREE_AND_SET_NULL(gUnknown_02039CF4);
}
bool32 sub_80C64CC(void)
{
switch (gUnknown_02039CEC->state)
{
case 0:
SetVBlankCallback(NULL);
ScanlineEffect_Stop();
SetVBlankHBlankCallbacksToNull();
break;
case 1:
sub_80C50D0();
break;
case 2:
ResetSpriteData();
FreeAllSpritePalettes();
ResetPaletteFade();
reset_temp_tile_data_buffers();
break;
case 3:
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, gUnknown_085713F4, ARRAY_COUNT(gUnknown_085713F4));
SetBgTilemapBuffer(0, gUnknown_02039CF4->tilemapBuff0);
SetBgTilemapBuffer(1, gUnknown_02039CF4->tilemapBuff1);
SetBgTilemapBuffer(2, gUnknown_02039CF4->tilemapBuff2);
FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 30, 20);
FillBgTilemapBufferRect_Palette0(1, 0, 0, 0, 30, 20);
FillBgTilemapBufferRect_Palette0(2, 0, 0, 0, 30, 20);
CopyBgTilemapBufferToVram(0);
CopyBgTilemapBufferToVram(1);
CopyBgTilemapBufferToVram(2);
break;
case 4:
InitWindows(gUnknown_08571428);
DeactivateAllTextPrinters();
sub_80C6B94();
decompress_and_copy_tile_data_to_vram(1, gUnknown_0856FBBC, 0, 0, 0);
break;
case 5:
if (free_temp_tile_data_buffers_if_possible())
return FALSE;
LoadPalette(gUnknown_08DE07C8[0], 0, 0x1A0);
LoadPalette(stdpal_get(0), 0xF0, 0x20);
CopyToBgTilemapBuffer(2, gUnknown_08570E00, 0, 0);
CopyBgTilemapBufferToVram(2);
break;
case 6:
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
ShowBg(0);
ShowBg(1);
ShowBg(2);
sub_80C6974();
SetVBlankCallback(VblankCb_FrontierPass);
BlendPalettes(0xFFFFFFFF, 0x10, RGB_WHITE);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_WHITE);
break;
case 7:
if (UpdatePaletteFade())
return FALSE;
gUnknown_02039CEC->state = 0;
return TRUE;
}
gUnknown_02039CEC->state++;
return FALSE;
}
bool32 sub_80C66AC(void)
{
switch (gUnknown_02039CEC->state)
{
case 0:
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_WHITE);
break;
case 1:
if (UpdatePaletteFade())
return FALSE;
SetGpuReg(REG_OFFSET_DISPCNT, 0);
HideBg(0);
HideBg(1);
HideBg(2);
break;
case 2:
SetVBlankCallback(NULL);
ScanlineEffect_Stop();
SetVBlankHBlankCallbacksToNull();
break;
case 3:
if (gUnknown_02039CF4->cursorSprite != NULL)
{
DestroySprite(gUnknown_02039CF4->cursorSprite);
FreeSpriteTilesByTag(0);
}
if (gUnknown_02039CF4->mapIndicatorSprite != NULL)
{
DestroySprite(gUnknown_02039CF4->mapIndicatorSprite);
FreeSpriteTilesByTag(1);
}
if (gUnknown_02039CF4->playerHeadSprite != NULL)
{
DestroySprite(gUnknown_02039CF4->playerHeadSprite);
FreeSpriteTilesByTag(4);
}
FreeAllWindowBuffers();
break;
case 4:
sub_80C50D0();
ResetSpriteData();
FreeAllSpritePalettes();
break;
case 5:
UnsetBgTilemapBuffer(0);
UnsetBgTilemapBuffer(1);
UnsetBgTilemapBuffer(2);
gUnknown_02039CEC->state = 0;
return TRUE;
}
gUnknown_02039CEC->state++;
return FALSE;
}
void sub_80C67BC(u8 taskId)
{
s16 *data = gTasks[taskId].data;
switch (data[0])
{
case 0:
if (sub_80C64CC())
break;
return;
case 1:
if (gMain.newKeys & B_BUTTON)
{
PlaySE(SE_PC_OFF);
data[0] = 4;
}
else if (gMain.newKeys & DPAD_DOWN)
{
if (gUnknown_02039CF4->cursorPos >= NUM_FRONTIER_FACILITIES - 1)
sub_80C6C70(0);
else
data[0] = 2;
}
else if (gMain.newKeys & DPAD_UP)
{
if (gUnknown_02039CF4->cursorPos == 0)
sub_80C6C70(1);
else
data[0] = 3;
}
return;
case 2:
if (data[1] > 3)
{
sub_80C6C70(0);
data[1] = 0;
data[0] = 1;
}
else
{
gUnknown_02039CF4->cursorSprite->pos1.y += 4;
data[1]++;
}
return;
case 3:
if (data[1] > 3)
{
sub_80C6C70(1);
data[1] = 0;
data[0] = 1;
}
else
{
gUnknown_02039CF4->cursorSprite->pos1.y -= 4;
data[1]++;
}
return;
case 4:
if (sub_80C66AC())
break;
return;
case 5:
DestroyTask(taskId);
sub_80C6498();
return;
}
data[0]++;
}
u8 sub_80C68E8(u16 mapNum) // id + 1, zero means not a frontier map number
{
if ((mapNum >= MAP_NUM(BATTLE_FRONTIER_BATTLE_TOWER_LOBBY) && mapNum <= MAP_NUM(BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM))
|| (mapNum >= MAP_NUM(BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM) && mapNum <= MAP_NUM(BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM2)))
return FRONTIER_FACILITY_TOWER + 1;
else if (mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_DOME_LOBBY)
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_DOME_CORRIDOR)
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM)
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM))
return FRONTIER_FACILITY_DOME + 1;
else if (mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PALACE_LOBBY)
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR)
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM))
return FRONTIER_FACILITY_PALACE + 1;
else if (mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_ARENA_LOBBY)
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_ARENA_CORRIDOR)
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM))
return FRONTIER_FACILITY_ARENA + 1;
else if (mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY)
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM)
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM))
return FRONTIER_FACILITY_FACTORY + 1;
else if (mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PIKE_LOBBY)
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PIKE_CORRIDOR)
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PIKE_THREE_PATH_ROOM)
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PIKE_RANDOM_ROOM1)
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PIKE_RANDOM_ROOM2)
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PIKE_RANDOM_ROOM3))
return FRONTIER_FACILITY_PIKE + 1;
else if (mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY)
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE)
|| mapNum == MAP_NUM(BATTLE_FRONTIER_BATTLE_PYRAMID_TOP))
return FRONTIER_FACILITY_PYRAMID + 1;
else
return 0;
}
struct
{
const u8 *name;
const u8 *description;
s16 x;
s16 y;
u8 animNum;
} extern const gUnknown_08571650[];
extern const struct CompressedSpriteSheet gUnknown_085714D4[];
extern const struct SpriteTemplate gUnknown_085715FC;
void sub_80C6974(void)
{
struct SpriteTemplate sprite;
u8 spriteId;
u8 id;
s16 x = 0, y;
FreeAllSpritePalettes();
LoadSpritePalettes(gUnknown_085714E4);
LoadCompressedSpriteSheet(&gUnknown_085714BC[0]);
spriteId = CreateSprite(&gUnknown_085715B4[0], 155, (gUnknown_02039CF4->cursorPos * 16) + 8, 2);
gUnknown_02039CF4->cursorSprite = &gSprites[spriteId];
gUnknown_02039CF4->cursorSprite->oam.priority = 0;
gUnknown_02039CF4->cursorSprite->hFlip = TRUE;
StartSpriteAnim(gUnknown_02039CF4->cursorSprite, 1);
LoadCompressedSpriteSheet(&gUnknown_085714BC[1]);
spriteId = CreateSprite(&gUnknown_085715B4[1], gUnknown_08571650[gUnknown_02039CF4->cursorPos].x, gUnknown_08571650[gUnknown_02039CF4->cursorPos].y, 1);
gUnknown_02039CF4->mapIndicatorSprite = &gSprites[spriteId];
gUnknown_02039CF4->mapIndicatorSprite->oam.priority = 0;
StartSpriteAnim(gUnknown_02039CF4->mapIndicatorSprite, gUnknown_08571650[gUnknown_02039CF4->cursorPos].animNum);
// Create player indicator head sprite only if it's in vicinity of battle frontier.
id = GetCurrentRegionMapSectionId();
if (id == MAPSEC_BATTLE_FRONTIER || id == MAPSEC_ARTISAN_CAVE)
{
s8 mapNum = gSaveBlock1Ptr->location.mapNum;
if (mapNum == MAP_NUM(BATTLE_FRONTIER_OUTSIDE_WEST)
|| (mapNum == MAP_NUM(BATTLE_FRONTIER_OUTSIDE_EAST) && (x = 55)))
{
x += gSaveBlock1Ptr->pos.x;
y = gSaveBlock1Ptr->pos.y;
x /= 8;
y /= 8;
id = 0;
}
else
{
id = sub_80C68E8(mapNum);
if (id != 0)
{
x = gUnknown_08571650[id - 1].x;
y = gUnknown_08571650[id - 1].y;
}
else
{
// Handle Artisan Cave.
if (gSaveBlock1Ptr->escapeWarp.mapNum == MAP_NUM(BATTLE_FRONTIER_OUTSIDE_EAST))
x = gSaveBlock1Ptr->escapeWarp.x + 55;
else
x = gSaveBlock1Ptr->escapeWarp.x;
y = gSaveBlock1Ptr->escapeWarp.y;
x /= 8;
y /= 8;
}
}
LoadCompressedSpriteSheet(gUnknown_085714D4);
sprite = gUnknown_085715FC;
sprite.paletteTag = gSaveBlock2Ptr->playerGender + 4;
if (id != 0)
{
spriteId = CreateSprite(&sprite, x, y, 0);
}
else
{
x *= 8;
y *= 8;
spriteId = CreateSprite(&sprite, x + 20, y + 36, 0);
}
gUnknown_02039CF4->playerHeadSprite = &gSprites[spriteId];
gUnknown_02039CF4->playerHeadSprite->oam.priority = 0;
if (gSaveBlock2Ptr->playerGender != MALE)
StartSpriteAnim(gUnknown_02039CF4->playerHeadSprite, 1);
}
}
enum
{
MAP_WINDOW_0,
MAP_WINDOW_NAME,
MAP_WINDOW_DESCRIPTION,
MAP_WINDOW_COUNT
};
void sub_80C6B94(void)
{
u8 i;
for (i = 0; i < MAP_WINDOW_COUNT; i++)
{
PutWindowTilemap(i);
FillWindowPixelBuffer(i, 0);
}
for (i = 0; i < NUM_FRONTIER_FACILITIES; i++)
{
if (i == gUnknown_02039CF4->cursorPos)
AddTextPrinterParameterized3(MAP_WINDOW_NAME, 7, 4, (i * 16) + 1, gUnknown_08571448[2], 0, gUnknown_08571650[i].name);
else
AddTextPrinterParameterized3(MAP_WINDOW_NAME, 7, 4, (i * 16) + 1, gUnknown_08571448[1], 0, gUnknown_08571650[i].name);
}
AddTextPrinterParameterized3(MAP_WINDOW_DESCRIPTION, 1, 4, 0, gUnknown_08571448[0], 0, gUnknown_08571650[gUnknown_02039CF4->cursorPos].description);
for (i = 0; i < MAP_WINDOW_COUNT; i++)
CopyWindowToVram(i, 3);
CopyBgTilemapBufferToVram(0);
}
void sub_80C6C70(u8 direction)
{
u8 oldCursorPos, i;
if (direction)
{
oldCursorPos = gUnknown_02039CF4->cursorPos;
gUnknown_02039CF4->cursorPos = (oldCursorPos + 6) % NUM_FRONTIER_FACILITIES;
}
else
{
oldCursorPos = gUnknown_02039CF4->cursorPos;
gUnknown_02039CF4->cursorPos = (oldCursorPos + 1) % NUM_FRONTIER_FACILITIES;
}
AddTextPrinterParameterized3(MAP_WINDOW_NAME, 7, 4, (oldCursorPos * 16) + 1, gUnknown_08571448[1], 0, gUnknown_08571650[oldCursorPos].name);
AddTextPrinterParameterized3(MAP_WINDOW_NAME, 7, 4, (gUnknown_02039CF4->cursorPos * 16) + 1, gUnknown_08571448[2], 0, gUnknown_08571650[gUnknown_02039CF4->cursorPos].name);
gUnknown_02039CF4->cursorSprite->pos1.y = (gUnknown_02039CF4->cursorPos * 16) + 8;
StartSpriteAnim(gUnknown_02039CF4->mapIndicatorSprite, gUnknown_08571650[gUnknown_02039CF4->cursorPos].animNum);
gUnknown_02039CF4->mapIndicatorSprite->pos1.x = gUnknown_08571650[gUnknown_02039CF4->cursorPos].x;
gUnknown_02039CF4->mapIndicatorSprite->pos1.y = gUnknown_08571650[gUnknown_02039CF4->cursorPos].y;
FillWindowPixelBuffer(MAP_WINDOW_DESCRIPTION, 0);
AddTextPrinterParameterized3(MAP_WINDOW_DESCRIPTION, 1, 4, 0, gUnknown_08571448[0], 0, gUnknown_08571650[gUnknown_02039CF4->cursorPos].description);
for (i = 0; i < 3; i++)
CopyWindowToVram(i, 3);
CopyBgTilemapBufferToVram(0);
PlaySE(SE_Z_SCROLL);
}
*/