Give proper names to some functions
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+9
-9
@@ -96,7 +96,7 @@ static void SpriteCb_WildMonShowHealthbox(struct Sprite *sprite);
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static void SpriteCb_WildMonAnimate(struct Sprite *sprite);
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static void sub_80398D0(struct Sprite *sprite);
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static void SpriteCB_AnimFaintOpponent(struct Sprite *sprite);
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static void sub_8039AF4(struct Sprite *sprite);
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static void SpriteCb_BlinkVisible(struct Sprite *sprite);
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static void SpriteCallbackDummy_3(struct Sprite *sprite);
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static void oac_poke_ally_(struct Sprite *sprite);
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static void SpecialStatusesClear(void);
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@@ -2798,31 +2798,31 @@ static void SpriteCB_AnimFaintOpponent(struct Sprite *sprite)
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}
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}
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void sub_8039AD8(struct Sprite *sprite)
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// Used when selecting a move, which can hit multiple targets, in double battles.
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void SpriteCb_ShowAsMoveTarget(struct Sprite *sprite)
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{
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sprite->data[3] = 8;
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sprite->data[4] = sprite->invisible;
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sprite->callback = sub_8039AF4;
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sprite->callback = SpriteCb_BlinkVisible;
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}
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static void sub_8039AF4(struct Sprite *sprite)
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static void SpriteCb_BlinkVisible(struct Sprite *sprite)
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{
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sprite->data[3]--;
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if (sprite->data[3] == 0)
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if (--sprite->data[3] == 0)
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{
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sprite->invisible ^= 1;
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sprite->data[3] = 8;
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}
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}
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void sub_8039B2C(struct Sprite *sprite)
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void SpriteCb_HideAsMoveTarget(struct Sprite *sprite)
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{
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sprite->invisible = sprite->data[4];
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sprite->data[4] = FALSE;
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sprite->callback = SpriteCallbackDummy_2;
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}
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void sub_8039B58(struct Sprite *sprite)
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void SpriteCb_OpponentMonFromBall(struct Sprite *sprite)
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{
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if (sprite->affineAnimEnded)
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{
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@@ -2965,7 +2965,7 @@ static void SpriteCB_BounceEffect(struct Sprite *sprite)
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#undef sBouncerSpriteId
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#undef sWhich
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void sub_8039E44(struct Sprite *sprite)
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void SpriteCb_PlayerMonFromBall(struct Sprite *sprite)
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{
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if (sprite->affineAnimEnded)
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BattleAnimateBackSprite(sprite, sprite->sSpeciesId);
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