Give proper names to some functions

This commit is contained in:
DizzyEggg
2020-07-14 11:13:03 +02:00
parent 038d247e14
commit 0425cb66ef
5 changed files with 24 additions and 24 deletions
+9 -9
View File
@@ -96,7 +96,7 @@ static void SpriteCb_WildMonShowHealthbox(struct Sprite *sprite);
static void SpriteCb_WildMonAnimate(struct Sprite *sprite);
static void sub_80398D0(struct Sprite *sprite);
static void SpriteCB_AnimFaintOpponent(struct Sprite *sprite);
static void sub_8039AF4(struct Sprite *sprite);
static void SpriteCb_BlinkVisible(struct Sprite *sprite);
static void SpriteCallbackDummy_3(struct Sprite *sprite);
static void oac_poke_ally_(struct Sprite *sprite);
static void SpecialStatusesClear(void);
@@ -2798,31 +2798,31 @@ static void SpriteCB_AnimFaintOpponent(struct Sprite *sprite)
}
}
void sub_8039AD8(struct Sprite *sprite)
// Used when selecting a move, which can hit multiple targets, in double battles.
void SpriteCb_ShowAsMoveTarget(struct Sprite *sprite)
{
sprite->data[3] = 8;
sprite->data[4] = sprite->invisible;
sprite->callback = sub_8039AF4;
sprite->callback = SpriteCb_BlinkVisible;
}
static void sub_8039AF4(struct Sprite *sprite)
static void SpriteCb_BlinkVisible(struct Sprite *sprite)
{
sprite->data[3]--;
if (sprite->data[3] == 0)
if (--sprite->data[3] == 0)
{
sprite->invisible ^= 1;
sprite->data[3] = 8;
}
}
void sub_8039B2C(struct Sprite *sprite)
void SpriteCb_HideAsMoveTarget(struct Sprite *sprite)
{
sprite->invisible = sprite->data[4];
sprite->data[4] = FALSE;
sprite->callback = SpriteCallbackDummy_2;
}
void sub_8039B58(struct Sprite *sprite)
void SpriteCb_OpponentMonFromBall(struct Sprite *sprite)
{
if (sprite->affineAnimEnded)
{
@@ -2965,7 +2965,7 @@ static void SpriteCB_BounceEffect(struct Sprite *sprite)
#undef sBouncerSpriteId
#undef sWhich
void sub_8039E44(struct Sprite *sprite)
void SpriteCb_PlayerMonFromBall(struct Sprite *sprite)
{
if (sprite->affineAnimEnded)
BattleAnimateBackSprite(sprite, sprite->sSpeciesId);