Give proper names to some functions

This commit is contained in:
DizzyEggg
2020-07-14 11:13:03 +02:00
parent 038d247e14
commit 0425cb66ef
5 changed files with 24 additions and 24 deletions
+2 -2
View File
@@ -798,9 +798,9 @@ static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite)
StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[sprite->sBattler]], 1);
if (GetBattlerSide(sprite->sBattler) == B_SIDE_OPPONENT)
gSprites[gBattlerSpriteIds[sprite->sBattler]].callback = sub_8039B58;
gSprites[gBattlerSpriteIds[sprite->sBattler]].callback = SpriteCb_OpponentMonFromBall;
else
gSprites[gBattlerSpriteIds[sprite->sBattler]].callback = sub_8039E44;
gSprites[gBattlerSpriteIds[sprite->sBattler]].callback = SpriteCb_PlayerMonFromBall;
AnimateSprite(&gSprites[gBattlerSpriteIds[sprite->sBattler]]);
gSprites[gBattlerSpriteIds[sprite->sBattler]].data[1] = 0x1000;