Document trade sequence animation, some trade cleanup
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@@ -54,7 +54,7 @@ struct EggHatchData
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u8 textColor[3];
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};
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extern const u32 gUnknown_08331F60[]; // tilemap gameboy circle
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extern const u32 gTradePlatform_Tilemap[];
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extern const u8 gText_HatchedFromEgg[];
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extern const u8 gText_NicknameHatchPrompt[];
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@@ -546,7 +546,7 @@ static void CB2_EggHatch_0(void)
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SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
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LoadPalette(gTradeGba2_Pal, 0x10, 0xA0);
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LoadBgTiles(1, gTradeGba_Gfx, 0x1420, 0);
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CopyToBgTilemapBuffer(1, gUnknown_08331F60, 0x1000, 0);
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CopyToBgTilemapBuffer(1, gTradePlatform_Tilemap, 0x1000, 0);
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CopyBgTilemapBufferToVram(1);
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gMain.state++;
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break;
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