Document trade sequence animation, some trade cleanup

This commit is contained in:
GriffinR
2021-04-18 20:12:12 -04:00
parent c1da6b29bc
commit 04af378904
17 changed files with 930 additions and 832 deletions

View File

@@ -54,7 +54,7 @@ struct EggHatchData
u8 textColor[3];
};
extern const u32 gUnknown_08331F60[]; // tilemap gameboy circle
extern const u32 gTradePlatform_Tilemap[];
extern const u8 gText_HatchedFromEgg[];
extern const u8 gText_NicknameHatchPrompt[];
@@ -546,7 +546,7 @@ static void CB2_EggHatch_0(void)
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
LoadPalette(gTradeGba2_Pal, 0x10, 0xA0);
LoadBgTiles(1, gTradeGba_Gfx, 0x1420, 0);
CopyToBgTilemapBuffer(1, gUnknown_08331F60, 0x1000, 0);
CopyToBgTilemapBuffer(1, gTradePlatform_Tilemap, 0x1000, 0);
CopyBgTilemapBufferToVram(1);
gMain.state++;
break;