fix battle transition conflicts
This commit is contained in:
@@ -1,6 +1,23 @@
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#ifndef GUARD_CONFIG_H
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#define GUARD_CONFIG_H
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// In the Generation 3 games, Asserts were used in various debug builds.
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// Ruby/Sapphire and Emerald do not have these asserts while Fire Red
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// still has them in the ROM. This is because the developers forgot
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// to define NDEBUG before release, however this has been changed as
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// Ruby's actual debug build does not use the AGBPrint features.
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#define NDEBUG
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// To enable print debugging, comment out "#define NDEBUG". This allows
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// the various AGBPrint functions to be used. (See include/gba/isagbprint.h).
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// Some emulators support a debug console window: uncomment NoCashGBAPrint()
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// and NoCashGBAPrintf() in libisagbprn.c to use no$gba's own proprietary
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// printing system. Use NoCashGBAPrint() and NoCashGBAPrintf() like you
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// would normally use AGBPrint() and AGBPrintf().
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// NOTE: Don't try to enable assert right now as many pointers
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// still exist in defines and WILL likely result in a broken ROM.
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#define ENGLISH
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#ifdef ENGLISH
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@@ -3,8 +3,8 @@
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void ClearDma3Requests(void);
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void ProcessDma3Requests(void);
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int RequestDma3Copy(const void *src, void *dest, u16 size, u8 mode);
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int RequestDma3Fill(s32 value, void *dest, u16 size, u8 mode);
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s16 RequestDma3Copy(const void *src, void *dest, u16 size, u8 mode);
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s16 RequestDma3Fill(s32 value, void *dest, u16 size, u8 mode);
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int CheckForSpaceForDma3Request(s16 index);
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#endif // GUARD_DMA3_H
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@@ -25,5 +25,6 @@ extern u16 gUnknown_03005DE8;
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void DrawWholeMapView(void);
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void CurrentMapDrawMetatileAt(int x, int y);
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void sub_8089C08(s16 *a0, s16 *a1);
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void DrawDoorMetatileAt(int x, int y, u16 *arr);
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#endif //GUARD_FIELD_CAMERA_H
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@@ -1,6 +1,21 @@
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#ifndef GUARD_FIELDDOOR_H
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#define GUARD_FIELDDOOR_H
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struct DoorGraphics
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{
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u16 metatileNum;
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u8 sound;
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u8 size;
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const void *tiles;
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const void *palette;
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};
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struct DoorAnimFrame
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{
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u8 time;
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u16 offset;
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};
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void FieldSetDoorOpened(u32, u32);
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void FieldSetDoorClosed(u32, u32);
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s8 FieldAnimateDoorClose(u32, u32);
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@@ -76,5 +76,7 @@ bool8 FieldEffectActiveListContains(u8 id);
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void sub_80B69DC(void);
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void FieldEffectStop(struct Sprite *sprite, u8 id);
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u8 CreateTrainerSprite(u8 trainerSpriteID, s16 x, s16 y, u8 subpriority, u8 *buffer);
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void sub_80B7FC8(void);
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void FieldEffectActiveListRemove(u8 id);
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#endif //GUARD_FIELD_EFFECTS_H
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7
include/fldeff_teleport.h
Normal file
7
include/fldeff_teleport.h
Normal file
@@ -0,0 +1,7 @@
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#ifndef GUARD_FLDEFF_TELEPORT_H
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#define GUARD_FLDEFF_TELEPORT_H
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void hm_teleport_run_dp02scr(void);
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void sub_817C94C(void);
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#endif // GUARD_FLDEFF_TELEPORT_H
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@@ -7,5 +7,6 @@
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#include "gba/multiboot.h"
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#include "gba/syscall.h"
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#include "gba/macro.h"
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#include "gba/isagbprint.h"
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#endif // GUARD_GBA_GBA_H
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50
include/gba/isagbprint.h
Executable file
50
include/gba/isagbprint.h
Executable file
@@ -0,0 +1,50 @@
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#ifndef GUARD_GBA_ISAGBPRINT_H
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#define GUARD_GBA_ISAGBPRINT_H
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#ifdef NDEBUG
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#define AGBPrintInit()
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#define AGBPutc(cChr)
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#define AGBPrint(pBuf)
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#define AGBPrintf(pBuf, ...)
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#define AGBPrintFlush1Block()
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#define AGBPrintFlush()
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#define AGBAssert(pFile, nLine, pExpression, nStopProgram)
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#else
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void AGBPrintInit(void);
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void AGBPutc(const char cChr);
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void AGBPrint(const char *pBuf);
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void AGBPrintf(const char *pBuf, ...);
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void AGBPrintFlush1Block(void);
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void AGBPrintFlush(void);
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void AGBAssert(const char *pFile, int nLine, const char *pExpression, int nStopProgram);
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#endif
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#undef AGB_ASSERT
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#ifdef NDEBUG
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#define AGB_ASSERT(exp)
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#else
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#define AGB_ASSERT(exp) (exp) ? ((void*)0) : AGBAssert(__FILE__, __LINE__, #exp, 1);
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#endif
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#undef AGB_WARNING
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#ifdef NDEBUG
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#define AGB_WARNING(exp)
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#else
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#define AGB_WARNING(exp) (exp) ? ((void*)0) : AGBAssert(__FILE__, __LINE__, #exp, 0);
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#endif
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// for matching purposes
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#ifdef NDEBUG
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#define AGB_ASSERT_EX(exp, file, line)
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#else
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#define AGB_ASSERT_EX(exp, file, line) (exp) ? ((void*)0) : AGBAssert(file, line, #exp, 1);
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#endif
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#ifdef NDEBUG
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#define AGB_WARNING_EX(exp, file, line)
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#else
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#define AGB_WARNING_EX(exp, file, line) (exp) ? ((void*)0) : AGBAssert(file, line, #exp, 0);
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#endif
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#endif // GUARD_GBA_ISAGBPRINT_H
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@@ -1,8 +1,8 @@
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#ifndef GUARD_GLOBAL_H
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#define GUARD_GLOBAL_H
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#include "config.h" // we need to define config before gba headers as print stuff needs the functions nulled before defines.
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#include "gba/gba.h"
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#include "config.h"
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// Prevent cross-jump optimization.
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#define BLOCK_CROSS_JUMP asm("");
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@@ -31,6 +31,8 @@ char* strcpy(char *dst0, const char *src0);
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#define POKEMON_NAME_LENGTH 10
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#define OT_NAME_LENGTH 7
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#define HEAP_SIZE 0x1C000
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extern u8 gStringVar1[];
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extern u8 gStringVar2[];
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extern u8 gStringVar3[];
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@@ -42,6 +42,9 @@ void sub_8084EBC(s16, s16);
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void player_avatar_init_params_reset(void);
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bool8 Overworld_MapTypeAllowsTeleportAndFly(u8 mapType);
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void Overworld_ResetStateAfterTeleport(void);
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void Overworld_SetFlashLevel(s32 a1);
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//u8 Overworld_GetFlashLevel(void);
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void sub_8085524(u16);
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@@ -16,5 +16,7 @@ void sub_81B58A8(void);
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void DoWallyTutorialBagMenu(void);
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u8 pokemon_ailments_get_primary(u32 status);
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u8 *GetMonNickname(struct Pokemon *mon, u8 *dst);
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u8 GetCursorSelectionMonId(void);
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bool8 FieldCallback_Teleport(void);
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#endif // GUARD_PARTY_MENU_H
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@@ -11,5 +11,6 @@ void UpdateBirchState(u16 days);
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void UpdateFrontierManiac(u16 days);
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void UpdateFrontierGambler(u16 days);
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void SetShoalItemFlag(u16 days);
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u8 oei_task_add(void);
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#endif //GUARD_ROM6_H
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