fix battle transition conflicts
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@@ -76,5 +76,7 @@ bool8 FieldEffectActiveListContains(u8 id);
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void sub_80B69DC(void);
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void FieldEffectStop(struct Sprite *sprite, u8 id);
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u8 CreateTrainerSprite(u8 trainerSpriteID, s16 x, s16 y, u8 subpriority, u8 *buffer);
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void sub_80B7FC8(void);
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void FieldEffectActiveListRemove(u8 id);
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#endif //GUARD_FIELD_EFFECTS_H
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