Decompile start of flying.c
This commit is contained in:
+306
-6
@@ -1,13 +1,16 @@
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#include "global.h"
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#include "battle_anim.h"
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#include "palette.h"
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#include "trig.h"
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#include "constants/battle_anim.h"
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#include "constants/rgb.h"
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extern void sub_810DE70(struct Sprite *);
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extern void sub_810DFA8(struct Sprite *);
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extern void sub_810E044(struct Sprite *);
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extern void sub_810E13C(struct Sprite *);
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extern void sub_810E1C8(struct Sprite *);
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extern void sub_810E314(struct Sprite *);
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void sub_810DE70(struct Sprite *);
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void sub_810DFA8(struct Sprite *);
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void sub_810E044(struct Sprite *);
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void sub_810E13C(struct Sprite *);
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void sub_810E1C8(struct Sprite *);
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void sub_810E314(struct Sprite *);
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extern void sub_810EA4C(struct Sprite *);
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extern void sub_810EAA0(struct Sprite *);
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extern void sub_810EC34(struct Sprite *);
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@@ -18,6 +21,13 @@ extern void sub_810EEF8(struct Sprite *);
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extern void sub_810F004(struct Sprite *);
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extern void sub_810F084(struct Sprite *);
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static void sub_810DE98(struct Sprite *);
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static void sub_810DF18(u8);
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static void sub_810E028(struct Sprite *);
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static void sub_810E184(struct Sprite *);
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static void sub_810E24C(struct Sprite *);
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void sub_810E520(struct Sprite *);
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const struct SpriteTemplate gUnknown_08596270 =
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{
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.tileTag = ANIM_TAG_GUST,
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@@ -326,3 +336,293 @@ const struct SpriteTemplate gUnknown_08596514 =
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_810F084,
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};
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void sub_810DE70(struct Sprite *sprite)
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{
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InitSpritePosToAnimTarget(sprite, FALSE);
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sprite->pos1.y += 20;
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sprite->data[1] = 191;
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sprite->callback = sub_810DE98;
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sprite->callback(sprite);
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}
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static void sub_810DE98(struct Sprite *sprite) {
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sprite->pos2.x = Sin(sprite->data[1], 32);
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sprite->pos2.y = Cos(sprite->data[1], 8);
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sprite->data[1] += 5;
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sprite->data[1] &= 0xFF;
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if (++sprite->data[0] == 71)
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DestroyAnimSprite(sprite);
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}
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void sub_810DED8(u8 taskId)
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{
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gTasks[taskId].data[0] = gBattleAnimArgs[1];
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gTasks[taskId].data[1] = gBattleAnimArgs[0];
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gTasks[taskId].data[2] = IndexOfSpritePaletteTag(ANIM_TAG_GUST);
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gTasks[taskId].func = sub_810DF18;
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}
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static void sub_810DF18(u8 taskId)
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{
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u8 data2;
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u16 temp;
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int i, base;
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if (gTasks[taskId].data[10]++ == gTasks[taskId].data[1])
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{
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gTasks[taskId].data[10] = 0;
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data2 = gTasks[taskId].data[2];
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temp = gPlttBufferFaded[16 * data2 + 0x108];
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i = 7;
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base = data2 * 16;
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do
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{
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gPlttBufferFaded[base + 0x101 + i] = gPlttBufferFaded[base + 0x100 + i];
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i--;
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}
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while (i > 0);
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gPlttBufferFaded[base + 0x101] = temp;
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}
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if (--gTasks[taskId].data[0] == 0)
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DestroyAnimVisualTask(taskId);
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}
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void sub_810DFA8(struct Sprite *sprite)
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{
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InitSpritePosToAnimAttacker(sprite, TRUE);
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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gBattleAnimArgs[2] = -gBattleAnimArgs[2];
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sprite->data[0] = gBattleAnimArgs[4];
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sprite->data[1] = sprite->pos1.x;
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sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
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sprite->data[3] = sprite->pos1.y;
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sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3];
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InitAnimLinearTranslation(sprite);
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sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
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StoreSpriteCallbackInData6(sprite, sub_810E028);
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}
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static void sub_810E028(struct Sprite *sprite)
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{
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if (AnimTranslateLinear(sprite))
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DestroyAnimSprite(sprite);
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}
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void sub_810E044(struct Sprite *sprite)
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{
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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{
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gBattleAnimArgs[0] = -gBattleAnimArgs[0];
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gBattleAnimArgs[1] = -gBattleAnimArgs[1];
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gBattleAnimArgs[2] = -gBattleAnimArgs[2];
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gBattleAnimArgs[3] = -gBattleAnimArgs[3];
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}
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if (IsContest())
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{
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gBattleAnimArgs[1] = -gBattleAnimArgs[1];
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gBattleAnimArgs[3] = -gBattleAnimArgs[3];
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}
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sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
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sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
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sprite->pos1.x += gBattleAnimArgs[0];
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sprite->pos1.y += gBattleAnimArgs[1];
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sprite->data[0] = gBattleAnimArgs[4];
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if (gBattleAnimArgs[6] == 0)
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{
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sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
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sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
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}
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else
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{
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SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]);
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}
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sprite->data[2] = sprite->data[2] + gBattleAnimArgs[2];
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sprite->data[4] = sprite->data[4] + gBattleAnimArgs[3];
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sprite->callback = StartAnimLinearTranslation;
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StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
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SeekSpriteAnim(sprite, gBattleAnimArgs[5]);
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}
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void sub_810E13C(struct Sprite *sprite)
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{
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InitSpritePosToAnimAttacker(sprite, TRUE);
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sprite->data[0] = gBattleAnimArgs[2];
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sprite->data[1] = gBattleAnimArgs[3];
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sprite->callback = sub_810E184;
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gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = 1;
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}
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static void sub_810E184(struct Sprite *sprite)
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{
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if (sprite->data[0] > 0)
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{
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sprite->data[0]--;
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}
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else
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{
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sprite->data[2] += sprite->data[1];
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sprite->pos2.y -= (sprite->data[2] >> 8);
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}
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if (sprite->pos1.y + sprite->pos2.y < -32)
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DestroyAnimSprite(sprite);
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}
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void sub_810E1C8(struct Sprite *sprite)
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{
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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{
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sprite->pos1.x = 272;
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sprite->pos1.y = -32;
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StartSpriteAffineAnim(sprite, 1);
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}
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else
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{
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sprite->pos1.x = -32;
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sprite->pos1.y = -32;
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}
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sprite->data[0] = gBattleAnimArgs[0];
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sprite->data[1] = sprite->pos1.x;
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sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
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sprite->data[3] = sprite->pos1.y;
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sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
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InitAnimLinearTranslation(sprite);
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sprite->callback = sub_810E24C;
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}
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static void sub_810E24C(struct Sprite *sprite)
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{
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sprite->data[0] = 1;
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AnimTranslateLinear(sprite);
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if (((u16)sprite->data[3] >> 8) > 200)
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{
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sprite->pos1.x += sprite->pos2.x;
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sprite->pos2.x = 0;
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sprite->data[3] &= 0xFF;
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}
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if ((u32)(sprite->pos1.x + sprite->pos2.x + 32) > 304 || sprite->pos1.y + sprite->pos2.y > 160)
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{
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gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = 0;
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DestroyAnimSprite(sprite);
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}
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}
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void sub_810E2C8(struct Sprite *sprite)
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{
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if (sprite->data[0]-- <= 0)
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{
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if (sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK)
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{
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FreeOamMatrix(sprite->oam.matrixNum);
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sprite->oam.affineMode = 0;
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}
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DestroySprite(sprite);
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gAnimVisualTaskCount--;
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}
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}
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// FAKEMATCHING
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void sub_810E314(struct Sprite *sprite)
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{
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s16 *data;
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u8 slot;
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s16 spriteCoord;
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int t1, t2;
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u32 arg2;
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u32 matrixNum;
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u8 sinIndex;
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register s16 sinVal asm ("r4");
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register int sinVal2 asm ("r0");
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data = sprite->data;
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if (gBattleAnimArgs[7] & 0x100)
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slot = gBattleAnimAttacker;
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else
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slot = gBattleAnimTarget;
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if (GetBattlerSide(slot) == B_SIDE_PLAYER)
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gBattleAnimArgs[0] = -gBattleAnimArgs[0];
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sprite->pos1.x = GetBattlerSpriteCoord(slot, 0) + gBattleAnimArgs[0];
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spriteCoord = GetBattlerSpriteCoord(slot, 1);
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sprite->pos1.y = spriteCoord + gBattleAnimArgs[1];
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data[4] = sprite->pos1.y << 8;
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t1 = (spriteCoord + (u16) gBattleAnimArgs[6]) << 1;
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data[7] = (data[7] & 1) | t1;
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((u8 *) data)[0] |= 4;
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arg2 = (u16) gBattleAnimArgs[2];
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data[1] = (u8) gBattleAnimArgs[2];
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arg2 <<= 16;
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data[5] = arg2 >> 24;
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data[2] = gBattleAnimArgs[3];
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data[3] = gBattleAnimArgs[4];
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data[6] = gBattleAnimArgs[5];
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if ((u16) (data[1] - 64) <= 0x7f)
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{
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if (!IsContest())
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sprite->oam.priority = GetBattlerSpriteBGPriority(slot) + 1;
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else
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sprite->oam.priority = GetBattlerSpriteBGPriority(slot);
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((u8 *) data)[14] = data[7] & -2;
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if (!(data[2] & 0x8000))
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{
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sprite->hFlip ^= 1;
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sprite->animNum = sprite->hFlip;
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sprite->animBeginning = 1;
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sprite->animEnded = 0;
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}
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}
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else
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{
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sprite->oam.priority = GetBattlerSpriteBGPriority(slot);
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((u8 *) data)[14] |= 1;
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if (data[2] & 0x8000)
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{
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sprite->hFlip ^= 1;
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sprite->animNum = sprite->hFlip;
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sprite->animBeginning = 1;
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sprite->animEnded = 0;
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}
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}
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t2 = (u16) data[1] >> 6 << 4;
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((u8 *) data)[0] = (15 & data[0]) | t2;
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sprite->pos2.x = (gSineTable[(u16) data[1]] * (u8) data[6]) >> 8;
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matrixNum = sprite->oam.matrixNum;
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sinIndex = (-sprite->pos2.x >> 1) + data[5];
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sinVal = gSineTable[sinIndex];
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gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[sinIndex + 64];
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gOamMatrices[matrixNum].b = sinVal;
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sinVal2 = -sinVal;
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gOamMatrices[matrixNum].c = sinVal2;
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sprite->callback = sub_810E520;
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}
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