Decompile start of flying.c

This commit is contained in:
Marcus Huderle
2019-02-19 15:08:40 -06:00
committed by huderlem
parent 1b0079445d
commit 05f9368154
3 changed files with 307 additions and 823 deletions
+306 -6
View File
@@ -1,13 +1,16 @@
#include "global.h"
#include "battle_anim.h"
#include "palette.h"
#include "trig.h"
#include "constants/battle_anim.h"
#include "constants/rgb.h"
extern void sub_810DE70(struct Sprite *);
extern void sub_810DFA8(struct Sprite *);
extern void sub_810E044(struct Sprite *);
extern void sub_810E13C(struct Sprite *);
extern void sub_810E1C8(struct Sprite *);
extern void sub_810E314(struct Sprite *);
void sub_810DE70(struct Sprite *);
void sub_810DFA8(struct Sprite *);
void sub_810E044(struct Sprite *);
void sub_810E13C(struct Sprite *);
void sub_810E1C8(struct Sprite *);
void sub_810E314(struct Sprite *);
extern void sub_810EA4C(struct Sprite *);
extern void sub_810EAA0(struct Sprite *);
extern void sub_810EC34(struct Sprite *);
@@ -18,6 +21,13 @@ extern void sub_810EEF8(struct Sprite *);
extern void sub_810F004(struct Sprite *);
extern void sub_810F084(struct Sprite *);
static void sub_810DE98(struct Sprite *);
static void sub_810DF18(u8);
static void sub_810E028(struct Sprite *);
static void sub_810E184(struct Sprite *);
static void sub_810E24C(struct Sprite *);
void sub_810E520(struct Sprite *);
const struct SpriteTemplate gUnknown_08596270 =
{
.tileTag = ANIM_TAG_GUST,
@@ -326,3 +336,293 @@ const struct SpriteTemplate gUnknown_08596514 =
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_810F084,
};
void sub_810DE70(struct Sprite *sprite)
{
InitSpritePosToAnimTarget(sprite, FALSE);
sprite->pos1.y += 20;
sprite->data[1] = 191;
sprite->callback = sub_810DE98;
sprite->callback(sprite);
}
static void sub_810DE98(struct Sprite *sprite) {
sprite->pos2.x = Sin(sprite->data[1], 32);
sprite->pos2.y = Cos(sprite->data[1], 8);
sprite->data[1] += 5;
sprite->data[1] &= 0xFF;
if (++sprite->data[0] == 71)
DestroyAnimSprite(sprite);
}
void sub_810DED8(u8 taskId)
{
gTasks[taskId].data[0] = gBattleAnimArgs[1];
gTasks[taskId].data[1] = gBattleAnimArgs[0];
gTasks[taskId].data[2] = IndexOfSpritePaletteTag(ANIM_TAG_GUST);
gTasks[taskId].func = sub_810DF18;
}
static void sub_810DF18(u8 taskId)
{
u8 data2;
u16 temp;
int i, base;
if (gTasks[taskId].data[10]++ == gTasks[taskId].data[1])
{
gTasks[taskId].data[10] = 0;
data2 = gTasks[taskId].data[2];
temp = gPlttBufferFaded[16 * data2 + 0x108];
i = 7;
base = data2 * 16;
do
{
gPlttBufferFaded[base + 0x101 + i] = gPlttBufferFaded[base + 0x100 + i];
i--;
}
while (i > 0);
gPlttBufferFaded[base + 0x101] = temp;
}
if (--gTasks[taskId].data[0] == 0)
DestroyAnimVisualTask(taskId);
}
void sub_810DFA8(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, TRUE);
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3];
InitAnimLinearTranslation(sprite);
sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
StoreSpriteCallbackInData6(sprite, sub_810E028);
}
static void sub_810E028(struct Sprite *sprite)
{
if (AnimTranslateLinear(sprite))
DestroyAnimSprite(sprite);
}
void sub_810E044(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
}
if (IsContest())
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
}
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
sprite->data[0] = gBattleAnimArgs[4];
if (gBattleAnimArgs[6] == 0)
{
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
}
else
{
SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->data[2], &sprite->data[4]);
}
sprite->data[2] = sprite->data[2] + gBattleAnimArgs[2];
sprite->data[4] = sprite->data[4] + gBattleAnimArgs[3];
sprite->callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
SeekSpriteAnim(sprite, gBattleAnimArgs[5]);
}
void sub_810E13C(struct Sprite *sprite)
{
InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
sprite->callback = sub_810E184;
gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = 1;
}
static void sub_810E184(struct Sprite *sprite)
{
if (sprite->data[0] > 0)
{
sprite->data[0]--;
}
else
{
sprite->data[2] += sprite->data[1];
sprite->pos2.y -= (sprite->data[2] >> 8);
}
if (sprite->pos1.y + sprite->pos2.y < -32)
DestroyAnimSprite(sprite);
}
void sub_810E1C8(struct Sprite *sprite)
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
sprite->pos1.x = 272;
sprite->pos1.y = -32;
StartSpriteAffineAnim(sprite, 1);
}
else
{
sprite->pos1.x = -32;
sprite->pos1.y = -32;
}
sprite->data[0] = gBattleAnimArgs[0];
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
InitAnimLinearTranslation(sprite);
sprite->callback = sub_810E24C;
}
static void sub_810E24C(struct Sprite *sprite)
{
sprite->data[0] = 1;
AnimTranslateLinear(sprite);
if (((u16)sprite->data[3] >> 8) > 200)
{
sprite->pos1.x += sprite->pos2.x;
sprite->pos2.x = 0;
sprite->data[3] &= 0xFF;
}
if ((u32)(sprite->pos1.x + sprite->pos2.x + 32) > 304 || sprite->pos1.y + sprite->pos2.y > 160)
{
gSprites[GetAnimBattlerSpriteId(ANIM_ATTACKER)].invisible = 0;
DestroyAnimSprite(sprite);
}
}
void sub_810E2C8(struct Sprite *sprite)
{
if (sprite->data[0]-- <= 0)
{
if (sprite->oam.affineMode & ST_OAM_AFFINE_ON_MASK)
{
FreeOamMatrix(sprite->oam.matrixNum);
sprite->oam.affineMode = 0;
}
DestroySprite(sprite);
gAnimVisualTaskCount--;
}
}
// FAKEMATCHING
void sub_810E314(struct Sprite *sprite)
{
s16 *data;
u8 slot;
s16 spriteCoord;
int t1, t2;
u32 arg2;
u32 matrixNum;
u8 sinIndex;
register s16 sinVal asm ("r4");
register int sinVal2 asm ("r0");
data = sprite->data;
if (gBattleAnimArgs[7] & 0x100)
slot = gBattleAnimAttacker;
else
slot = gBattleAnimTarget;
if (GetBattlerSide(slot) == B_SIDE_PLAYER)
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
sprite->pos1.x = GetBattlerSpriteCoord(slot, 0) + gBattleAnimArgs[0];
spriteCoord = GetBattlerSpriteCoord(slot, 1);
sprite->pos1.y = spriteCoord + gBattleAnimArgs[1];
data[4] = sprite->pos1.y << 8;
t1 = (spriteCoord + (u16) gBattleAnimArgs[6]) << 1;
data[7] = (data[7] & 1) | t1;
((u8 *) data)[0] |= 4;
arg2 = (u16) gBattleAnimArgs[2];
data[1] = (u8) gBattleAnimArgs[2];
arg2 <<= 16;
data[5] = arg2 >> 24;
data[2] = gBattleAnimArgs[3];
data[3] = gBattleAnimArgs[4];
data[6] = gBattleAnimArgs[5];
if ((u16) (data[1] - 64) <= 0x7f)
{
if (!IsContest())
sprite->oam.priority = GetBattlerSpriteBGPriority(slot) + 1;
else
sprite->oam.priority = GetBattlerSpriteBGPriority(slot);
((u8 *) data)[14] = data[7] & -2;
if (!(data[2] & 0x8000))
{
sprite->hFlip ^= 1;
sprite->animNum = sprite->hFlip;
sprite->animBeginning = 1;
sprite->animEnded = 0;
}
}
else
{
sprite->oam.priority = GetBattlerSpriteBGPriority(slot);
((u8 *) data)[14] |= 1;
if (data[2] & 0x8000)
{
sprite->hFlip ^= 1;
sprite->animNum = sprite->hFlip;
sprite->animBeginning = 1;
sprite->animEnded = 0;
}
}
t2 = (u16) data[1] >> 6 << 4;
((u8 *) data)[0] = (15 & data[0]) | t2;
sprite->pos2.x = (gSineTable[(u16) data[1]] * (u8) data[6]) >> 8;
matrixNum = sprite->oam.matrixNum;
sinIndex = (-sprite->pos2.x >> 1) + data[5];
sinVal = gSineTable[sinIndex];
gOamMatrices[matrixNum].a = gOamMatrices[matrixNum].d = gSineTable[sinIndex + 64];
gOamMatrices[matrixNum].b = sinVal;
sinVal2 = -sinVal;
gOamMatrices[matrixNum].c = sinVal2;
sprite->callback = sub_810E520;
}