Remove address comments

This commit is contained in:
GriffinR
2021-07-20 15:18:31 -04:00
parent bea170e8e9
commit 06351bf63c
576 changed files with 17798 additions and 17798 deletions
+76 -76
View File
@@ -4,11 +4,11 @@
.set LOCALID_ARCHIE, 7
.set LOCALID_SUBMARINE, 8
SlateportCity_Harbor_MapScripts:: @ 820C97D
SlateportCity_Harbor_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, SlateportCity_Harbor_OnTransition
.byte 0
SlateportCity_Harbor_OnTransition: @ 820C983
SlateportCity_Harbor_OnTransition:
setescapewarp MAP_SLATEPORT_CITY, 255, 28, 13
setvar VAR_TEMP_1, 0
compare VAR_SLATEPORT_HARBOR_STATE, 1
@@ -16,36 +16,36 @@ SlateportCity_Harbor_OnTransition: @ 820C983
call_if_set FLAG_SYS_GAME_CLEAR, SlateportCity_Harbor_EventScript_ShowSSTidal
end
SlateportCity_Harbor_EventScript_ShowSSTidal:: @ 820C9A5
SlateportCity_Harbor_EventScript_ShowSSTidal::
clearflag FLAG_HIDE_SLATEPORT_CITY_HARBOR_SS_TIDAL
return
SlateportCity_Harbor_EventScript_ReadyAquaEscapeScene:: @ 820C9A9
SlateportCity_Harbor_EventScript_ReadyAquaEscapeScene::
savebgm MUS_ENCOUNTER_AQUA
setobjectxyperm LOCALID_CAPT_STERN, 12, 13
setobjectmovementtype LOCALID_CAPT_STERN, MOVEMENT_TYPE_FACE_LEFT
setflag FLAG_HIDE_SLATEPORT_CITY_HARBOR_PATRONS
return
SlateportCity_Harbor_EventScript_AquaEscapeTrigger0:: @ 820C9BB
SlateportCity_Harbor_EventScript_AquaEscapeTrigger0::
lockall
setvar VAR_0x8008, 0
goto SlateportCity_Harbor_EventScript_AquaEscapeScene
end
SlateportCity_Harbor_EventScript_AquaEscapeTrigger1:: @ 820C9C7
SlateportCity_Harbor_EventScript_AquaEscapeTrigger1::
lockall
setvar VAR_0x8008, 1
goto SlateportCity_Harbor_EventScript_AquaEscapeScene
end
SlateportCity_Harbor_EventScript_AquaEscapeTrigger2:: @ 820C9D3
SlateportCity_Harbor_EventScript_AquaEscapeTrigger2::
lockall
setvar VAR_0x8008, 2
goto SlateportCity_Harbor_EventScript_AquaEscapeScene
end
SlateportCity_Harbor_EventScript_AquaEscapeTrigger3:: @ 820C9DF
SlateportCity_Harbor_EventScript_AquaEscapeTrigger3::
lockall
setvar VAR_0x8008, 3
applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_Harbor_Movement_PlayerWalkUp
@@ -53,7 +53,7 @@ SlateportCity_Harbor_EventScript_AquaEscapeTrigger3:: @ 820C9DF
goto SlateportCity_Harbor_EventScript_AquaEscapeScene
end
SlateportCity_Harbor_EventScript_AquaEscapeScene:: @ 820C9F5
SlateportCity_Harbor_EventScript_AquaEscapeScene::
applymovement LOCALID_ARCHIE, Common_Movement_WalkInPlaceFastestDown
waitmovement 0
applymovement LOCALID_GRUNT, Common_Movement_WalkInPlaceFastestDown
@@ -88,28 +88,28 @@ SlateportCity_Harbor_EventScript_AquaEscapeScene:: @ 820C9F5
releaseall
end
SlateportCity_Harbor_EventScript_SternApproachPlayer0:: @ 820CA89
SlateportCity_Harbor_EventScript_SternApproachPlayer0::
applymovement LOCALID_CAPT_STERN, SlateportCity_Harbor_Movement_SternApproachPlayer0
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestDown
waitmovement 0
return
SlateportCity_Harbor_EventScript_SternApproachPlayer1:: @ 820CA9E
SlateportCity_Harbor_EventScript_SternApproachPlayer1::
applymovement LOCALID_CAPT_STERN, SlateportCity_Harbor_Movement_SternApproachPlayer1
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestRight
waitmovement 0
return
SlateportCity_Harbor_EventScript_SternApproachPlayer:: @ 820CAB3
SlateportCity_Harbor_EventScript_SternApproachPlayer::
applymovement LOCALID_CAPT_STERN, SlateportCity_Harbor_Movement_SternApproachPlayer
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestRight
waitmovement 0
return
SlateportCity_Harbor_Movement_AquaBoardSub: @ 820CAC8
SlateportCity_Harbor_Movement_AquaBoardSub:
delay_16
delay_16
jump_up
@@ -117,14 +117,14 @@ SlateportCity_Harbor_Movement_AquaBoardSub: @ 820CAC8
step_end
@ Unused, Archie instead shares above identical movement script with Grunt
SlateportCity_Harbor_Movement_ArchieBoardSub: @ 820CACD
SlateportCity_Harbor_Movement_ArchieBoardSub:
delay_16
delay_16
jump_up
set_invisible
step_end
SlateportCity_Harbor_Movement_SubmarineExit: @ 820CAD2
SlateportCity_Harbor_Movement_SubmarineExit:
delay_16
delay_16
delay_16
@@ -140,7 +140,7 @@ SlateportCity_Harbor_Movement_SubmarineExit: @ 820CAD2
walk_fast_right
step_end
SlateportCity_Harbor_Movement_SternApproachPlayer0: @ 820CAE0
SlateportCity_Harbor_Movement_SternApproachPlayer0:
walk_left
walk_left
walk_left
@@ -148,24 +148,24 @@ SlateportCity_Harbor_Movement_SternApproachPlayer0: @ 820CAE0
walk_up
step_end
SlateportCity_Harbor_Movement_SternApproachPlayer1: @ 820CAE6
SlateportCity_Harbor_Movement_SternApproachPlayer1:
walk_left
walk_left
walk_up
walk_left
step_end
SlateportCity_Harbor_Movement_SternApproachPlayer: @ 820CAEB
SlateportCity_Harbor_Movement_SternApproachPlayer:
walk_left
walk_left
walk_left
step_end
SlateportCity_Harbor_Movement_PlayerWalkUp: @ 820CAEF
SlateportCity_Harbor_Movement_PlayerWalkUp:
walk_up
step_end
SlateportCity_Harbor_EventScript_FerryAttendant:: @ 820CAF1
SlateportCity_Harbor_EventScript_FerryAttendant::
lock
faceplayer
goto_if_set FLAG_SYS_GAME_CLEAR, SlateportCity_Harbor_EventScript_AskForTicket
@@ -173,14 +173,14 @@ SlateportCity_Harbor_EventScript_FerryAttendant:: @ 820CAF1
release
end
SlateportCity_Harbor_EventScript_AskForTicket:: @ 820CB06
SlateportCity_Harbor_EventScript_AskForTicket::
msgbox SlateportCity_Harbor_Text_MayISeeYourTicket, MSGBOX_DEFAULT
message SlateportCity_Harbor_Text_FlashedTicketWhereTo
waitmessage
goto SlateportCity_Harbor_EventScript_ChooseDestination
end
SlateportCity_Harbor_EventScript_ChooseDestination:: @ 820CB1A
SlateportCity_Harbor_EventScript_ChooseDestination::
goto_if_set FLAG_MET_SCOTT_ON_SS_TIDAL, SlateportCity_Harbor_EventScript_ChooseDestinationWithBattleFrontier
multichoicedefault 18, 8, MULTI_SSTIDAL_SLATEPORT_NO_BF, 2, FALSE
switch VAR_RESULT
@@ -189,7 +189,7 @@ SlateportCity_Harbor_EventScript_ChooseDestination:: @ 820CB1A
case MULTI_B_PRESSED, SlateportCity_Harbor_EventScript_CancelDestinationSelect
end
SlateportCity_Harbor_EventScript_ChooseDestinationWithBattleFrontier:: @ 820CB50
SlateportCity_Harbor_EventScript_ChooseDestinationWithBattleFrontier::
multichoicedefault 17, 6, MULTI_SSTIDAL_SLATEPORT_WITH_BF, 2, FALSE
switch VAR_RESULT
case 0, SlateportCity_Harbor_EventScript_Lilycove
@@ -199,12 +199,12 @@ SlateportCity_Harbor_EventScript_ChooseDestinationWithBattleFrontier:: @ 820CB50
end
@ Unused. Should be impossible for player to reach Ferry without having received SS Tidal ticket
SlateportCity_Harbor_EventScript_NoTicket:: @ 820CB88
SlateportCity_Harbor_EventScript_NoTicket::
msgbox SlateportCity_Harbor_Text_YouMustHaveTicket, MSGBOX_DEFAULT
release
end
SlateportCity_Harbor_EventScript_Lilycove:: @ 820CB92
SlateportCity_Harbor_EventScript_Lilycove::
msgbox SlateportCity_Harbor_Text_LilycoveItIs, MSGBOX_YESNO
compare VAR_RESULT, NO
goto_if_eq SlateportCity_Harbor_EventScript_ChooseNewDestination
@@ -215,7 +215,7 @@ SlateportCity_Harbor_EventScript_Lilycove:: @ 820CB92
release
end
SlateportCity_Harbor_EventScript_BattleFrontier:: @ 820CBBA
SlateportCity_Harbor_EventScript_BattleFrontier::
msgbox SlateportCity_Harbor_Text_BattleFrontierItIs, MSGBOX_YESNO
compare VAR_RESULT, NO
goto_if_eq SlateportCity_Harbor_EventScript_ChooseNewDestination
@@ -225,13 +225,13 @@ SlateportCity_Harbor_EventScript_BattleFrontier:: @ 820CBBA
release
end
SlateportCity_Harbor_EventScript_ChooseNewDestination:: @ 820CBDD
SlateportCity_Harbor_EventScript_ChooseNewDestination::
message SlateportCity_Harbor_Text_WhereWouldYouLikeToGo
waitmessage
goto SlateportCity_Harbor_EventScript_ChooseDestination
end
SlateportCity_Harbor_EventScript_BoardFerry:: @ 820CBE9
SlateportCity_Harbor_EventScript_BoardFerry::
msgbox SlateportCity_Harbor_Text_PleaseBoardFerry, MSGBOX_DEFAULT
closemessage
applymovement VAR_LAST_TALKED, Common_Movement_WalkInPlaceFastestUp
@@ -248,31 +248,31 @@ SlateportCity_Harbor_EventScript_BoardFerry:: @ 820CBE9
call Common_EventScript_FerryDepart
return
SlateportCity_Harbor_EventScript_CancelDestinationSelect:: @ 820CC2D
SlateportCity_Harbor_EventScript_CancelDestinationSelect::
msgbox SlateportCity_Harbor_Text_SailAnotherTime, MSGBOX_DEFAULT
release
end
SlateportCity_Harbor_EventScript_BoardFerryEast:: @ 820CC37
SlateportCity_Harbor_EventScript_BoardFerryEast::
applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_Harbor_Movement_BoardFerryEast
waitmovement 0
return
SlateportCity_Harbor_EventScript_BoardFerryNorth:: @ 820CC42
SlateportCity_Harbor_EventScript_BoardFerryNorth::
applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_Harbor_Movement_BoardFerryNorth
waitmovement 0
return
SlateportCity_Harbor_Movement_BoardFerryEast: @ 820CC4D
SlateportCity_Harbor_Movement_BoardFerryEast:
walk_right
walk_in_place_fastest_up
step_end
SlateportCity_Harbor_Movement_BoardFerryNorth: @ 820CC50
SlateportCity_Harbor_Movement_BoardFerryNorth:
walk_up
step_end
SlateportCity_Harbor_EventScript_Sailor:: @ 820CC52
SlateportCity_Harbor_EventScript_Sailor::
lock
faceplayer
goto_if_unset FLAG_SYS_GAME_CLEAR, SlateportCity_Harbor_EventScript_SailorNoAbnormalWeather
@@ -285,20 +285,20 @@ SlateportCity_Harbor_EventScript_Sailor:: @ 820CC52
release
end
SlateportCity_Harbor_EventScript_SailorNoAbnormalWeather:: @ 820CC89
SlateportCity_Harbor_EventScript_SailorNoAbnormalWeather::
msgbox SlateportCity_Harbor_Text_LoveToGoDeepUnderwaterSomeday, MSGBOX_DEFAULT
release
end
SlateportCity_Harbor_EventScript_CountDefeatedLegendary:: @ 820CC93
SlateportCity_Harbor_EventScript_CountDefeatedLegendary::
addvar VAR_0x8004, 1
return
SlateportCity_Harbor_EventScript_FatMan:: @ 820CC99
SlateportCity_Harbor_EventScript_FatMan::
msgbox SlateportCity_Harbor_Text_SubTooSmallForMe, MSGBOX_NPC
end
SlateportCity_Harbor_EventScript_CaptStern:: @ 820CCA2
SlateportCity_Harbor_EventScript_CaptStern::
lock
faceplayer
goto_if_set FLAG_BADGE07_GET, SlateportCity_Harbor_EventScript_CaptSternFerryOrScannerComment
@@ -313,23 +313,23 @@ SlateportCity_Harbor_EventScript_CaptStern:: @ 820CCA2
release
end
SlateportCity_Harbor_EventScript_WhyStealSubmarine:: @ 820CCDF
SlateportCity_Harbor_EventScript_WhyStealSubmarine::
msgbox SlateportCity_Harbor_Text_CaptSternWhyStealMySubmarine, MSGBOX_DEFAULT
release
end
SlateportCity_Harbor_EventScript_TeamAquaLeftNeedDive:: @ 820CCE9
SlateportCity_Harbor_EventScript_TeamAquaLeftNeedDive::
setflag FLAG_EVIL_TEAM_ESCAPED_STERN_SPOKE
msgbox SlateportCity_Harbor_Text_TeamAquaLeftNeedDive, MSGBOX_DEFAULT
release
end
SlateportCity_Harbor_EventScript_NeedDive:: @ 820CCF6
SlateportCity_Harbor_EventScript_NeedDive::
msgbox SlateportCity_Harbor_Text_NeedDiveToCatchSub, MSGBOX_DEFAULT
release
end
SlateportCity_Harbor_EventScript_CaptSternFerryOrScannerComment:: @ 820CD00
SlateportCity_Harbor_EventScript_CaptSternFerryOrScannerComment::
compare VAR_TEMP_1, 1
goto_if_eq SlateportCity_Harbor_EventScript_TradedScanner
checkitem ITEM_SCANNER, 1
@@ -340,18 +340,18 @@ SlateportCity_Harbor_EventScript_CaptSternFerryOrScannerComment:: @ 820CD00
release
end
SlateportCity_Harbor_EventScript_FerryFinished:: @ 820CD2E
SlateportCity_Harbor_EventScript_FerryFinished::
msgbox SlateportCity_Harbor_Text_FinishedMakingFerry, MSGBOX_DEFAULT
release
end
SlateportCity_Harbor_EventScript_AskToTradeScanner:: @ 820CD38
SlateportCity_Harbor_EventScript_AskToTradeScanner::
message SlateportCity_Harbor_Text_WouldYouTradeScanner
waitmessage
goto SlateportCity_Harbor_EventScript_ChooseScannerTrade
end
SlateportCity_Harbor_EventScript_ChooseScannerTrade:: @ 820CD44
SlateportCity_Harbor_EventScript_ChooseScannerTrade::
multichoice 0, 0, MULTI_STERN_DEEPSEA, FALSE
switch VAR_RESULT
case 0, SlateportCity_Harbor_EventScript_DeepSeaTooth
@@ -360,7 +360,7 @@ SlateportCity_Harbor_EventScript_ChooseScannerTrade:: @ 820CD44
case MULTI_B_PRESSED, SlateportCity_Harbor_EventScript_DeclineTrade
end
SlateportCity_Harbor_EventScript_DeepSeaTooth:: @ 820CD7B
SlateportCity_Harbor_EventScript_DeepSeaTooth::
msgbox SlateportCity_Harbor_Text_TradeForDeepSeaTooth, MSGBOX_YESNO
compare VAR_RESULT, NO
goto_if_eq SlateportCity_Harbor_EventScript_ChooseDifferentTrade
@@ -373,7 +373,7 @@ SlateportCity_Harbor_EventScript_DeepSeaTooth:: @ 820CD7B
goto SlateportCity_Harbor_EventScript_TradedScanner
end
SlateportCity_Harbor_EventScript_DeepSeaScale:: @ 820CDBB
SlateportCity_Harbor_EventScript_DeepSeaScale::
msgbox SlateportCity_Harbor_Text_TradeForDeepSeaScale, MSGBOX_YESNO
compare VAR_RESULT, NO
goto_if_eq SlateportCity_Harbor_EventScript_ChooseDifferentTrade
@@ -386,67 +386,67 @@ SlateportCity_Harbor_EventScript_DeepSeaScale:: @ 820CDBB
goto SlateportCity_Harbor_EventScript_TradedScanner
end
SlateportCity_Harbor_EventScript_DeclineTrade:: @ 820CDFB
SlateportCity_Harbor_EventScript_DeclineTrade::
msgbox SlateportCity_Harbor_Text_IfYouWantToTradeLetMeKnow, MSGBOX_DEFAULT
release
end
SlateportCity_Harbor_EventScript_ChooseDifferentTrade:: @ 820CE05
SlateportCity_Harbor_EventScript_ChooseDifferentTrade::
message SlateportCity_Harbor_Text_WhichOneDoYouWant
waitmessage
goto SlateportCity_Harbor_EventScript_ChooseScannerTrade
end
SlateportCity_Harbor_EventScript_TradedScanner:: @ 820CE11
SlateportCity_Harbor_EventScript_TradedScanner::
setvar VAR_TEMP_1, 1
msgbox SlateportCity_Harbor_Text_ThisWillHelpResearch, MSGBOX_DEFAULT
release
end
SlateportCity_Harbor_Text_FerryServiceUnavailable: @ 820CE20
SlateportCity_Harbor_Text_FerryServiceUnavailable:
.string "I beg your pardon?\n"
.string "You're looking for a ship?\p"
.string "I'm sorry, the ferry service isn't\n"
.string "available at present…$"
SlateportCity_Harbor_Text_MayISeeYourTicket: @ 820CE87
SlateportCity_Harbor_Text_MayISeeYourTicket:
.string "Hello, are you here for the ferry?\n"
.string "May I see your TICKET?$"
SlateportCity_Harbor_Text_YouMustHaveTicket: @ 820CEC1
SlateportCity_Harbor_Text_YouMustHaveTicket:
.string "{PLAYER} doesn't have the TICKET…\p"
.string "I'm terribly sorry.\p"
.string "You must have a TICKET to board\n"
.string "the ferry.$"
SlateportCity_Harbor_Text_FlashedTicketWhereTo: @ 820CF1C
SlateportCity_Harbor_Text_FlashedTicketWhereTo:
.string "{PLAYER} flashed the TICKET.\p"
.string "Perfect! That's all you need!\p"
.string "And where would you like to go?$"
SlateportCity_Harbor_Text_SailAnotherTime: @ 820CF71
SlateportCity_Harbor_Text_SailAnotherTime:
.string "Please sail with us another time!$"
SlateportCity_Harbor_Text_LilycoveItIs: @ 820CF93
SlateportCity_Harbor_Text_LilycoveItIs:
.string "LILYCOVE CITY it is, then!$"
SlateportCity_Harbor_Text_BattleFrontierItIs: @ 820CFAE
SlateportCity_Harbor_Text_BattleFrontierItIs:
.string "BATTLE FRONTIER it is, then!$"
SlateportCity_Harbor_Text_PleaseBoardFerry: @ 820CFCB
SlateportCity_Harbor_Text_PleaseBoardFerry:
.string "Please board the ferry and wait for\n"
.string "departure.$"
SlateportCity_Harbor_Text_WhereWouldYouLikeToGo: @ 820CFFA
SlateportCity_Harbor_Text_WhereWouldYouLikeToGo:
.string "Then, where would you like to go?$"
SlateportCity_Harbor_Text_LoveToGoDeepUnderwaterSomeday: @ 820D01C
SlateportCity_Harbor_Text_LoveToGoDeepUnderwaterSomeday:
.string "A journey to the bottom of the sea…\n"
.string "I wonder what it'd be like?\p"
.string "I'd love to go deep underwater like\n"
.string "that someday.$"
SlateportCity_Harbor_Text_AbnormalWeather: @ 820D08E
SlateportCity_Harbor_Text_AbnormalWeather:
.string "For a ship to sail safely, we need to\n"
.string "know about the weather!\p"
.string "Speaking of weather, I heard something\n"
@@ -456,19 +456,19 @@ SlateportCity_Harbor_Text_AbnormalWeather: @ 820D08E
.string "You should visit the WEATHER INSTITUTE\n"
.string "and ask around!$"
SlateportCity_Harbor_Text_SubTooSmallForMe: @ 820D194
SlateportCity_Harbor_Text_SubTooSmallForMe:
.string "I wanted to go with CAPT. STERN on\n"
.string "the ocean floor exploration.\p"
.string "But the sub's too small for me.\p"
.string "If I squeezed in, there wouldn't be\n"
.string "any room for the CAPTAIN…$"
SlateportCity_Harbor_Text_SameThugsTriedToRobAtMuseum: @ 820D232
SlateportCity_Harbor_Text_SameThugsTriedToRobAtMuseum:
.string "CAPT. STERN: Those thugs…\p"
.string "They're the same lot who tried to rob\n"
.string "the DEVON GOODS at the MUSEUM.$"
SlateportCity_Harbor_Text_ArchieYouAgainHideoutInLilycove: @ 820D291
SlateportCity_Harbor_Text_ArchieYouAgainHideoutInLilycove:
.string "ARCHIE: Oh?\n"
.string "Not you again…\p"
.string "You are tenacious to track us here,\n"
@@ -479,7 +479,7 @@ SlateportCity_Harbor_Text_ArchieYouAgainHideoutInLilycove: @ 820D291
.string "HIDEOUT in LILYCOVE CITY?\p"
.string "Fwahahahaha…$"
SlateportCity_Harbor_Text_CaptSternWhyStealMySubmarine: @ 820D35A
SlateportCity_Harbor_Text_CaptSternWhyStealMySubmarine:
.string "CAPT. STERN: Why…\p"
.string "Why would TEAM AQUA steal my\n"
.string "SUBMARINE EXPLORER 1?\p"
@@ -488,7 +488,7 @@ SlateportCity_Harbor_Text_CaptSternWhyStealMySubmarine: @ 820D35A
.string "But even if I were to chase them,\n"
.string "I don't stand a chance against them…$"
SlateportCity_Harbor_Text_TeamAquaLeftNeedDive: @ 820D42B
SlateportCity_Harbor_Text_TeamAquaLeftNeedDive:
.string "CAPT. STERN: Oh, {PLAYER}{KUN}…\p"
.string "Okay… So TEAM AQUA left before you\n"
.string "could stop them…\p"
@@ -503,7 +503,7 @@ SlateportCity_Harbor_Text_TeamAquaLeftNeedDive: @ 820D42B
.string "A lot of divers live out there, so\n"
.string "someone might teach you…$"
SlateportCity_Harbor_Text_NeedDiveToCatchSub: @ 820D58A
SlateportCity_Harbor_Text_NeedDiveToCatchSub:
.string "CAPT. STERN: Trying to catch a\n"
.string "submarine… It's impossible.\p"
.string "You would need a POKéMON that knows\n"
@@ -513,13 +513,13 @@ SlateportCity_Harbor_Text_NeedDiveToCatchSub: @ 820D58A
.string "A lot of divers live out there, so\n"
.string "someone might teach you…$"
SlateportCity_Harbor_Text_WontBeLongBeforeWeFinishFerry: @ 820D65C
SlateportCity_Harbor_Text_WontBeLongBeforeWeFinishFerry:
.string "CAPT. STERN: Oh, yes.\n"
.string "MR. BRINEY came to our SHIPYARD.\p"
.string "It won't be long now before we finish\n"
.string "making the ferry!$"
SlateportCity_Harbor_Text_FinishedMakingFerry: @ 820D6CB
SlateportCity_Harbor_Text_FinishedMakingFerry:
.string "CAPT. STERN: {PLAYER}{KUN}!\p"
.string "We finally finished making the ferry\n"
.string "S.S. TIDAL!\p"
@@ -527,7 +527,7 @@ SlateportCity_Harbor_Text_FinishedMakingFerry: @ 820D6CB
.string "your friend MR. BRINEY.\p"
.string "Please go for a short cruise on it!$"
SlateportCity_Harbor_Text_WouldYouTradeScanner: @ 820D76C
SlateportCity_Harbor_Text_WouldYouTradeScanner:
.string "CAPT. STERN: Oh?\n"
.string "{PLAYER}{KUN}, that item you have…\p"
.string "That's a SCANNER! That would sure\n"
@@ -537,27 +537,27 @@ SlateportCity_Harbor_Text_WouldYouTradeScanner: @ 820D76C
.string "Like, say, a DEEPSEATOOTH or\n"
.string "a DEEPSEASCALE that I have?$"
SlateportCity_Harbor_Text_IfYouWantToTradeLetMeKnow: @ 820D841
SlateportCity_Harbor_Text_IfYouWantToTradeLetMeKnow:
.string "CAPT. STERN: Are you certain?\n"
.string "It's useless to you, {PLAYER}{KUN}…\p"
.string "Well, okay, then. If you want to trade\n"
.string "your SCANNER, let me know.$"
SlateportCity_Harbor_Text_TradeForDeepSeaTooth: @ 820D8BC
SlateportCity_Harbor_Text_TradeForDeepSeaTooth:
.string "CAPT. STERN: So you'll trade it for\n"
.string "my DEEPSEATOOTH?$"
SlateportCity_Harbor_Text_TradeForDeepSeaScale: @ 820D8F1
SlateportCity_Harbor_Text_TradeForDeepSeaScale:
.string "CAPT. STERN: So you'll trade it for\n"
.string "my DEEPSEASCALE?$"
SlateportCity_Harbor_Text_WhichOneDoYouWant: @ 820D926
SlateportCity_Harbor_Text_WhichOneDoYouWant:
.string "CAPT. STERN: Which one do you want?$"
SlateportCity_Harbor_Text_HandedScannerToStern: @ 820D94A
SlateportCity_Harbor_Text_HandedScannerToStern:
.string "{PLAYER} handed the SCANNER to\n"
.string "CAPT. STERN.$"
SlateportCity_Harbor_Text_ThisWillHelpResearch: @ 820D970
SlateportCity_Harbor_Text_ThisWillHelpResearch:
.string "CAPT. STERN: Thanks, {PLAYER}{KUN}!\n"
.string "This will help our research a lot!$"