Remove address comments
This commit is contained in:
@@ -4,11 +4,11 @@
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.set LOCALID_ARCHIE, 7
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.set LOCALID_SUBMARINE, 8
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SlateportCity_Harbor_MapScripts:: @ 820C97D
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SlateportCity_Harbor_MapScripts::
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map_script MAP_SCRIPT_ON_TRANSITION, SlateportCity_Harbor_OnTransition
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.byte 0
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SlateportCity_Harbor_OnTransition: @ 820C983
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SlateportCity_Harbor_OnTransition:
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setescapewarp MAP_SLATEPORT_CITY, 255, 28, 13
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setvar VAR_TEMP_1, 0
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compare VAR_SLATEPORT_HARBOR_STATE, 1
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@@ -16,36 +16,36 @@ SlateportCity_Harbor_OnTransition: @ 820C983
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call_if_set FLAG_SYS_GAME_CLEAR, SlateportCity_Harbor_EventScript_ShowSSTidal
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end
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SlateportCity_Harbor_EventScript_ShowSSTidal:: @ 820C9A5
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SlateportCity_Harbor_EventScript_ShowSSTidal::
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clearflag FLAG_HIDE_SLATEPORT_CITY_HARBOR_SS_TIDAL
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return
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SlateportCity_Harbor_EventScript_ReadyAquaEscapeScene:: @ 820C9A9
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SlateportCity_Harbor_EventScript_ReadyAquaEscapeScene::
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savebgm MUS_ENCOUNTER_AQUA
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setobjectxyperm LOCALID_CAPT_STERN, 12, 13
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setobjectmovementtype LOCALID_CAPT_STERN, MOVEMENT_TYPE_FACE_LEFT
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setflag FLAG_HIDE_SLATEPORT_CITY_HARBOR_PATRONS
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return
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SlateportCity_Harbor_EventScript_AquaEscapeTrigger0:: @ 820C9BB
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SlateportCity_Harbor_EventScript_AquaEscapeTrigger0::
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lockall
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setvar VAR_0x8008, 0
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goto SlateportCity_Harbor_EventScript_AquaEscapeScene
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end
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SlateportCity_Harbor_EventScript_AquaEscapeTrigger1:: @ 820C9C7
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SlateportCity_Harbor_EventScript_AquaEscapeTrigger1::
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lockall
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setvar VAR_0x8008, 1
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goto SlateportCity_Harbor_EventScript_AquaEscapeScene
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end
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SlateportCity_Harbor_EventScript_AquaEscapeTrigger2:: @ 820C9D3
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SlateportCity_Harbor_EventScript_AquaEscapeTrigger2::
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lockall
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setvar VAR_0x8008, 2
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goto SlateportCity_Harbor_EventScript_AquaEscapeScene
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end
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SlateportCity_Harbor_EventScript_AquaEscapeTrigger3:: @ 820C9DF
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SlateportCity_Harbor_EventScript_AquaEscapeTrigger3::
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lockall
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setvar VAR_0x8008, 3
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applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_Harbor_Movement_PlayerWalkUp
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@@ -53,7 +53,7 @@ SlateportCity_Harbor_EventScript_AquaEscapeTrigger3:: @ 820C9DF
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goto SlateportCity_Harbor_EventScript_AquaEscapeScene
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end
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SlateportCity_Harbor_EventScript_AquaEscapeScene:: @ 820C9F5
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SlateportCity_Harbor_EventScript_AquaEscapeScene::
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applymovement LOCALID_ARCHIE, Common_Movement_WalkInPlaceFastestDown
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waitmovement 0
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applymovement LOCALID_GRUNT, Common_Movement_WalkInPlaceFastestDown
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@@ -88,28 +88,28 @@ SlateportCity_Harbor_EventScript_AquaEscapeScene:: @ 820C9F5
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releaseall
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end
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SlateportCity_Harbor_EventScript_SternApproachPlayer0:: @ 820CA89
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SlateportCity_Harbor_EventScript_SternApproachPlayer0::
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applymovement LOCALID_CAPT_STERN, SlateportCity_Harbor_Movement_SternApproachPlayer0
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestDown
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waitmovement 0
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return
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SlateportCity_Harbor_EventScript_SternApproachPlayer1:: @ 820CA9E
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SlateportCity_Harbor_EventScript_SternApproachPlayer1::
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applymovement LOCALID_CAPT_STERN, SlateportCity_Harbor_Movement_SternApproachPlayer1
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestRight
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waitmovement 0
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return
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SlateportCity_Harbor_EventScript_SternApproachPlayer:: @ 820CAB3
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SlateportCity_Harbor_EventScript_SternApproachPlayer::
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applymovement LOCALID_CAPT_STERN, SlateportCity_Harbor_Movement_SternApproachPlayer
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestRight
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waitmovement 0
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return
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SlateportCity_Harbor_Movement_AquaBoardSub: @ 820CAC8
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SlateportCity_Harbor_Movement_AquaBoardSub:
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delay_16
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delay_16
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jump_up
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@@ -117,14 +117,14 @@ SlateportCity_Harbor_Movement_AquaBoardSub: @ 820CAC8
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step_end
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@ Unused, Archie instead shares above identical movement script with Grunt
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SlateportCity_Harbor_Movement_ArchieBoardSub: @ 820CACD
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SlateportCity_Harbor_Movement_ArchieBoardSub:
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delay_16
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delay_16
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jump_up
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set_invisible
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step_end
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SlateportCity_Harbor_Movement_SubmarineExit: @ 820CAD2
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SlateportCity_Harbor_Movement_SubmarineExit:
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delay_16
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delay_16
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delay_16
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@@ -140,7 +140,7 @@ SlateportCity_Harbor_Movement_SubmarineExit: @ 820CAD2
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walk_fast_right
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step_end
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SlateportCity_Harbor_Movement_SternApproachPlayer0: @ 820CAE0
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SlateportCity_Harbor_Movement_SternApproachPlayer0:
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walk_left
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walk_left
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walk_left
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@@ -148,24 +148,24 @@ SlateportCity_Harbor_Movement_SternApproachPlayer0: @ 820CAE0
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walk_up
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step_end
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SlateportCity_Harbor_Movement_SternApproachPlayer1: @ 820CAE6
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SlateportCity_Harbor_Movement_SternApproachPlayer1:
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walk_left
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walk_left
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walk_up
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walk_left
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step_end
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SlateportCity_Harbor_Movement_SternApproachPlayer: @ 820CAEB
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SlateportCity_Harbor_Movement_SternApproachPlayer:
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walk_left
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walk_left
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walk_left
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step_end
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SlateportCity_Harbor_Movement_PlayerWalkUp: @ 820CAEF
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SlateportCity_Harbor_Movement_PlayerWalkUp:
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walk_up
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step_end
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SlateportCity_Harbor_EventScript_FerryAttendant:: @ 820CAF1
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SlateportCity_Harbor_EventScript_FerryAttendant::
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lock
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faceplayer
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goto_if_set FLAG_SYS_GAME_CLEAR, SlateportCity_Harbor_EventScript_AskForTicket
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@@ -173,14 +173,14 @@ SlateportCity_Harbor_EventScript_FerryAttendant:: @ 820CAF1
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release
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end
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SlateportCity_Harbor_EventScript_AskForTicket:: @ 820CB06
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SlateportCity_Harbor_EventScript_AskForTicket::
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msgbox SlateportCity_Harbor_Text_MayISeeYourTicket, MSGBOX_DEFAULT
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message SlateportCity_Harbor_Text_FlashedTicketWhereTo
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waitmessage
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goto SlateportCity_Harbor_EventScript_ChooseDestination
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end
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SlateportCity_Harbor_EventScript_ChooseDestination:: @ 820CB1A
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SlateportCity_Harbor_EventScript_ChooseDestination::
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goto_if_set FLAG_MET_SCOTT_ON_SS_TIDAL, SlateportCity_Harbor_EventScript_ChooseDestinationWithBattleFrontier
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multichoicedefault 18, 8, MULTI_SSTIDAL_SLATEPORT_NO_BF, 2, FALSE
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switch VAR_RESULT
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@@ -189,7 +189,7 @@ SlateportCity_Harbor_EventScript_ChooseDestination:: @ 820CB1A
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case MULTI_B_PRESSED, SlateportCity_Harbor_EventScript_CancelDestinationSelect
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end
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SlateportCity_Harbor_EventScript_ChooseDestinationWithBattleFrontier:: @ 820CB50
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SlateportCity_Harbor_EventScript_ChooseDestinationWithBattleFrontier::
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multichoicedefault 17, 6, MULTI_SSTIDAL_SLATEPORT_WITH_BF, 2, FALSE
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switch VAR_RESULT
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case 0, SlateportCity_Harbor_EventScript_Lilycove
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@@ -199,12 +199,12 @@ SlateportCity_Harbor_EventScript_ChooseDestinationWithBattleFrontier:: @ 820CB50
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end
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@ Unused. Should be impossible for player to reach Ferry without having received SS Tidal ticket
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SlateportCity_Harbor_EventScript_NoTicket:: @ 820CB88
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SlateportCity_Harbor_EventScript_NoTicket::
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msgbox SlateportCity_Harbor_Text_YouMustHaveTicket, MSGBOX_DEFAULT
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release
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end
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SlateportCity_Harbor_EventScript_Lilycove:: @ 820CB92
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SlateportCity_Harbor_EventScript_Lilycove::
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msgbox SlateportCity_Harbor_Text_LilycoveItIs, MSGBOX_YESNO
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compare VAR_RESULT, NO
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goto_if_eq SlateportCity_Harbor_EventScript_ChooseNewDestination
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@@ -215,7 +215,7 @@ SlateportCity_Harbor_EventScript_Lilycove:: @ 820CB92
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release
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end
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SlateportCity_Harbor_EventScript_BattleFrontier:: @ 820CBBA
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SlateportCity_Harbor_EventScript_BattleFrontier::
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msgbox SlateportCity_Harbor_Text_BattleFrontierItIs, MSGBOX_YESNO
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compare VAR_RESULT, NO
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goto_if_eq SlateportCity_Harbor_EventScript_ChooseNewDestination
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@@ -225,13 +225,13 @@ SlateportCity_Harbor_EventScript_BattleFrontier:: @ 820CBBA
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release
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end
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SlateportCity_Harbor_EventScript_ChooseNewDestination:: @ 820CBDD
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SlateportCity_Harbor_EventScript_ChooseNewDestination::
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message SlateportCity_Harbor_Text_WhereWouldYouLikeToGo
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waitmessage
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goto SlateportCity_Harbor_EventScript_ChooseDestination
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end
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SlateportCity_Harbor_EventScript_BoardFerry:: @ 820CBE9
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SlateportCity_Harbor_EventScript_BoardFerry::
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msgbox SlateportCity_Harbor_Text_PleaseBoardFerry, MSGBOX_DEFAULT
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closemessage
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applymovement VAR_LAST_TALKED, Common_Movement_WalkInPlaceFastestUp
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@@ -248,31 +248,31 @@ SlateportCity_Harbor_EventScript_BoardFerry:: @ 820CBE9
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call Common_EventScript_FerryDepart
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return
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SlateportCity_Harbor_EventScript_CancelDestinationSelect:: @ 820CC2D
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SlateportCity_Harbor_EventScript_CancelDestinationSelect::
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msgbox SlateportCity_Harbor_Text_SailAnotherTime, MSGBOX_DEFAULT
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release
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end
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SlateportCity_Harbor_EventScript_BoardFerryEast:: @ 820CC37
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SlateportCity_Harbor_EventScript_BoardFerryEast::
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applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_Harbor_Movement_BoardFerryEast
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waitmovement 0
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return
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SlateportCity_Harbor_EventScript_BoardFerryNorth:: @ 820CC42
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SlateportCity_Harbor_EventScript_BoardFerryNorth::
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applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_Harbor_Movement_BoardFerryNorth
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waitmovement 0
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return
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SlateportCity_Harbor_Movement_BoardFerryEast: @ 820CC4D
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SlateportCity_Harbor_Movement_BoardFerryEast:
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walk_right
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walk_in_place_fastest_up
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step_end
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SlateportCity_Harbor_Movement_BoardFerryNorth: @ 820CC50
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SlateportCity_Harbor_Movement_BoardFerryNorth:
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walk_up
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step_end
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SlateportCity_Harbor_EventScript_Sailor:: @ 820CC52
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SlateportCity_Harbor_EventScript_Sailor::
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lock
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faceplayer
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goto_if_unset FLAG_SYS_GAME_CLEAR, SlateportCity_Harbor_EventScript_SailorNoAbnormalWeather
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@@ -285,20 +285,20 @@ SlateportCity_Harbor_EventScript_Sailor:: @ 820CC52
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release
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end
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SlateportCity_Harbor_EventScript_SailorNoAbnormalWeather:: @ 820CC89
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SlateportCity_Harbor_EventScript_SailorNoAbnormalWeather::
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msgbox SlateportCity_Harbor_Text_LoveToGoDeepUnderwaterSomeday, MSGBOX_DEFAULT
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release
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end
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SlateportCity_Harbor_EventScript_CountDefeatedLegendary:: @ 820CC93
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SlateportCity_Harbor_EventScript_CountDefeatedLegendary::
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addvar VAR_0x8004, 1
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return
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SlateportCity_Harbor_EventScript_FatMan:: @ 820CC99
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SlateportCity_Harbor_EventScript_FatMan::
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msgbox SlateportCity_Harbor_Text_SubTooSmallForMe, MSGBOX_NPC
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end
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SlateportCity_Harbor_EventScript_CaptStern:: @ 820CCA2
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SlateportCity_Harbor_EventScript_CaptStern::
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lock
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faceplayer
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goto_if_set FLAG_BADGE07_GET, SlateportCity_Harbor_EventScript_CaptSternFerryOrScannerComment
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@@ -313,23 +313,23 @@ SlateportCity_Harbor_EventScript_CaptStern:: @ 820CCA2
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release
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end
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SlateportCity_Harbor_EventScript_WhyStealSubmarine:: @ 820CCDF
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SlateportCity_Harbor_EventScript_WhyStealSubmarine::
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msgbox SlateportCity_Harbor_Text_CaptSternWhyStealMySubmarine, MSGBOX_DEFAULT
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release
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end
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SlateportCity_Harbor_EventScript_TeamAquaLeftNeedDive:: @ 820CCE9
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SlateportCity_Harbor_EventScript_TeamAquaLeftNeedDive::
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setflag FLAG_EVIL_TEAM_ESCAPED_STERN_SPOKE
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msgbox SlateportCity_Harbor_Text_TeamAquaLeftNeedDive, MSGBOX_DEFAULT
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release
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end
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SlateportCity_Harbor_EventScript_NeedDive:: @ 820CCF6
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SlateportCity_Harbor_EventScript_NeedDive::
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msgbox SlateportCity_Harbor_Text_NeedDiveToCatchSub, MSGBOX_DEFAULT
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release
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end
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SlateportCity_Harbor_EventScript_CaptSternFerryOrScannerComment:: @ 820CD00
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SlateportCity_Harbor_EventScript_CaptSternFerryOrScannerComment::
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compare VAR_TEMP_1, 1
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goto_if_eq SlateportCity_Harbor_EventScript_TradedScanner
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checkitem ITEM_SCANNER, 1
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@@ -340,18 +340,18 @@ SlateportCity_Harbor_EventScript_CaptSternFerryOrScannerComment:: @ 820CD00
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release
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end
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SlateportCity_Harbor_EventScript_FerryFinished:: @ 820CD2E
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SlateportCity_Harbor_EventScript_FerryFinished::
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msgbox SlateportCity_Harbor_Text_FinishedMakingFerry, MSGBOX_DEFAULT
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release
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end
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SlateportCity_Harbor_EventScript_AskToTradeScanner:: @ 820CD38
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SlateportCity_Harbor_EventScript_AskToTradeScanner::
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message SlateportCity_Harbor_Text_WouldYouTradeScanner
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waitmessage
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goto SlateportCity_Harbor_EventScript_ChooseScannerTrade
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end
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SlateportCity_Harbor_EventScript_ChooseScannerTrade:: @ 820CD44
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SlateportCity_Harbor_EventScript_ChooseScannerTrade::
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multichoice 0, 0, MULTI_STERN_DEEPSEA, FALSE
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switch VAR_RESULT
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case 0, SlateportCity_Harbor_EventScript_DeepSeaTooth
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@@ -360,7 +360,7 @@ SlateportCity_Harbor_EventScript_ChooseScannerTrade:: @ 820CD44
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case MULTI_B_PRESSED, SlateportCity_Harbor_EventScript_DeclineTrade
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end
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SlateportCity_Harbor_EventScript_DeepSeaTooth:: @ 820CD7B
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SlateportCity_Harbor_EventScript_DeepSeaTooth::
|
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msgbox SlateportCity_Harbor_Text_TradeForDeepSeaTooth, MSGBOX_YESNO
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compare VAR_RESULT, NO
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goto_if_eq SlateportCity_Harbor_EventScript_ChooseDifferentTrade
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@@ -373,7 +373,7 @@ SlateportCity_Harbor_EventScript_DeepSeaTooth:: @ 820CD7B
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goto SlateportCity_Harbor_EventScript_TradedScanner
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end
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SlateportCity_Harbor_EventScript_DeepSeaScale:: @ 820CDBB
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SlateportCity_Harbor_EventScript_DeepSeaScale::
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msgbox SlateportCity_Harbor_Text_TradeForDeepSeaScale, MSGBOX_YESNO
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compare VAR_RESULT, NO
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goto_if_eq SlateportCity_Harbor_EventScript_ChooseDifferentTrade
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@@ -386,67 +386,67 @@ SlateportCity_Harbor_EventScript_DeepSeaScale:: @ 820CDBB
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goto SlateportCity_Harbor_EventScript_TradedScanner
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end
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SlateportCity_Harbor_EventScript_DeclineTrade:: @ 820CDFB
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SlateportCity_Harbor_EventScript_DeclineTrade::
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msgbox SlateportCity_Harbor_Text_IfYouWantToTradeLetMeKnow, MSGBOX_DEFAULT
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release
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end
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SlateportCity_Harbor_EventScript_ChooseDifferentTrade:: @ 820CE05
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SlateportCity_Harbor_EventScript_ChooseDifferentTrade::
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message SlateportCity_Harbor_Text_WhichOneDoYouWant
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waitmessage
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goto SlateportCity_Harbor_EventScript_ChooseScannerTrade
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end
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SlateportCity_Harbor_EventScript_TradedScanner:: @ 820CE11
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SlateportCity_Harbor_EventScript_TradedScanner::
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setvar VAR_TEMP_1, 1
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msgbox SlateportCity_Harbor_Text_ThisWillHelpResearch, MSGBOX_DEFAULT
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release
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end
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SlateportCity_Harbor_Text_FerryServiceUnavailable: @ 820CE20
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SlateportCity_Harbor_Text_FerryServiceUnavailable:
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.string "I beg your pardon?\n"
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.string "You're looking for a ship?\p"
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.string "I'm sorry, the ferry service isn't\n"
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.string "available at present…$"
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SlateportCity_Harbor_Text_MayISeeYourTicket: @ 820CE87
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SlateportCity_Harbor_Text_MayISeeYourTicket:
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.string "Hello, are you here for the ferry?\n"
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.string "May I see your TICKET?$"
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SlateportCity_Harbor_Text_YouMustHaveTicket: @ 820CEC1
|
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SlateportCity_Harbor_Text_YouMustHaveTicket:
|
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.string "{PLAYER} doesn't have the TICKET…\p"
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.string "I'm terribly sorry.\p"
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.string "You must have a TICKET to board\n"
|
||||
.string "the ferry.$"
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||||
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||||
SlateportCity_Harbor_Text_FlashedTicketWhereTo: @ 820CF1C
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||||
SlateportCity_Harbor_Text_FlashedTicketWhereTo:
|
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.string "{PLAYER} flashed the TICKET.\p"
|
||||
.string "Perfect! That's all you need!\p"
|
||||
.string "And where would you like to go?$"
|
||||
|
||||
SlateportCity_Harbor_Text_SailAnotherTime: @ 820CF71
|
||||
SlateportCity_Harbor_Text_SailAnotherTime:
|
||||
.string "Please sail with us another time!$"
|
||||
|
||||
SlateportCity_Harbor_Text_LilycoveItIs: @ 820CF93
|
||||
SlateportCity_Harbor_Text_LilycoveItIs:
|
||||
.string "LILYCOVE CITY it is, then!$"
|
||||
|
||||
SlateportCity_Harbor_Text_BattleFrontierItIs: @ 820CFAE
|
||||
SlateportCity_Harbor_Text_BattleFrontierItIs:
|
||||
.string "BATTLE FRONTIER it is, then!$"
|
||||
|
||||
SlateportCity_Harbor_Text_PleaseBoardFerry: @ 820CFCB
|
||||
SlateportCity_Harbor_Text_PleaseBoardFerry:
|
||||
.string "Please board the ferry and wait for\n"
|
||||
.string "departure.$"
|
||||
|
||||
SlateportCity_Harbor_Text_WhereWouldYouLikeToGo: @ 820CFFA
|
||||
SlateportCity_Harbor_Text_WhereWouldYouLikeToGo:
|
||||
.string "Then, where would you like to go?$"
|
||||
|
||||
SlateportCity_Harbor_Text_LoveToGoDeepUnderwaterSomeday: @ 820D01C
|
||||
SlateportCity_Harbor_Text_LoveToGoDeepUnderwaterSomeday:
|
||||
.string "A journey to the bottom of the sea…\n"
|
||||
.string "I wonder what it'd be like?\p"
|
||||
.string "I'd love to go deep underwater like\n"
|
||||
.string "that someday.$"
|
||||
|
||||
SlateportCity_Harbor_Text_AbnormalWeather: @ 820D08E
|
||||
SlateportCity_Harbor_Text_AbnormalWeather:
|
||||
.string "For a ship to sail safely, we need to\n"
|
||||
.string "know about the weather!\p"
|
||||
.string "Speaking of weather, I heard something\n"
|
||||
@@ -456,19 +456,19 @@ SlateportCity_Harbor_Text_AbnormalWeather: @ 820D08E
|
||||
.string "You should visit the WEATHER INSTITUTE\n"
|
||||
.string "and ask around!$"
|
||||
|
||||
SlateportCity_Harbor_Text_SubTooSmallForMe: @ 820D194
|
||||
SlateportCity_Harbor_Text_SubTooSmallForMe:
|
||||
.string "I wanted to go with CAPT. STERN on\n"
|
||||
.string "the ocean floor exploration.\p"
|
||||
.string "But the sub's too small for me.\p"
|
||||
.string "If I squeezed in, there wouldn't be\n"
|
||||
.string "any room for the CAPTAIN…$"
|
||||
|
||||
SlateportCity_Harbor_Text_SameThugsTriedToRobAtMuseum: @ 820D232
|
||||
SlateportCity_Harbor_Text_SameThugsTriedToRobAtMuseum:
|
||||
.string "CAPT. STERN: Those thugs…\p"
|
||||
.string "They're the same lot who tried to rob\n"
|
||||
.string "the DEVON GOODS at the MUSEUM.$"
|
||||
|
||||
SlateportCity_Harbor_Text_ArchieYouAgainHideoutInLilycove: @ 820D291
|
||||
SlateportCity_Harbor_Text_ArchieYouAgainHideoutInLilycove:
|
||||
.string "ARCHIE: Oh?\n"
|
||||
.string "Not you again…\p"
|
||||
.string "You are tenacious to track us here,\n"
|
||||
@@ -479,7 +479,7 @@ SlateportCity_Harbor_Text_ArchieYouAgainHideoutInLilycove: @ 820D291
|
||||
.string "HIDEOUT in LILYCOVE CITY?\p"
|
||||
.string "Fwahahahaha…$"
|
||||
|
||||
SlateportCity_Harbor_Text_CaptSternWhyStealMySubmarine: @ 820D35A
|
||||
SlateportCity_Harbor_Text_CaptSternWhyStealMySubmarine:
|
||||
.string "CAPT. STERN: Why…\p"
|
||||
.string "Why would TEAM AQUA steal my\n"
|
||||
.string "SUBMARINE EXPLORER 1?\p"
|
||||
@@ -488,7 +488,7 @@ SlateportCity_Harbor_Text_CaptSternWhyStealMySubmarine: @ 820D35A
|
||||
.string "But even if I were to chase them,\n"
|
||||
.string "I don't stand a chance against them…$"
|
||||
|
||||
SlateportCity_Harbor_Text_TeamAquaLeftNeedDive: @ 820D42B
|
||||
SlateportCity_Harbor_Text_TeamAquaLeftNeedDive:
|
||||
.string "CAPT. STERN: Oh, {PLAYER}{KUN}…\p"
|
||||
.string "Okay… So TEAM AQUA left before you\n"
|
||||
.string "could stop them…\p"
|
||||
@@ -503,7 +503,7 @@ SlateportCity_Harbor_Text_TeamAquaLeftNeedDive: @ 820D42B
|
||||
.string "A lot of divers live out there, so\n"
|
||||
.string "someone might teach you…$"
|
||||
|
||||
SlateportCity_Harbor_Text_NeedDiveToCatchSub: @ 820D58A
|
||||
SlateportCity_Harbor_Text_NeedDiveToCatchSub:
|
||||
.string "CAPT. STERN: Trying to catch a\n"
|
||||
.string "submarine… It's impossible.\p"
|
||||
.string "You would need a POKéMON that knows\n"
|
||||
@@ -513,13 +513,13 @@ SlateportCity_Harbor_Text_NeedDiveToCatchSub: @ 820D58A
|
||||
.string "A lot of divers live out there, so\n"
|
||||
.string "someone might teach you…$"
|
||||
|
||||
SlateportCity_Harbor_Text_WontBeLongBeforeWeFinishFerry: @ 820D65C
|
||||
SlateportCity_Harbor_Text_WontBeLongBeforeWeFinishFerry:
|
||||
.string "CAPT. STERN: Oh, yes.\n"
|
||||
.string "MR. BRINEY came to our SHIPYARD.\p"
|
||||
.string "It won't be long now before we finish\n"
|
||||
.string "making the ferry!$"
|
||||
|
||||
SlateportCity_Harbor_Text_FinishedMakingFerry: @ 820D6CB
|
||||
SlateportCity_Harbor_Text_FinishedMakingFerry:
|
||||
.string "CAPT. STERN: {PLAYER}{KUN}!\p"
|
||||
.string "We finally finished making the ferry\n"
|
||||
.string "S.S. TIDAL!\p"
|
||||
@@ -527,7 +527,7 @@ SlateportCity_Harbor_Text_FinishedMakingFerry: @ 820D6CB
|
||||
.string "your friend MR. BRINEY.\p"
|
||||
.string "Please go for a short cruise on it!$"
|
||||
|
||||
SlateportCity_Harbor_Text_WouldYouTradeScanner: @ 820D76C
|
||||
SlateportCity_Harbor_Text_WouldYouTradeScanner:
|
||||
.string "CAPT. STERN: Oh?\n"
|
||||
.string "{PLAYER}{KUN}, that item you have…\p"
|
||||
.string "That's a SCANNER! That would sure\n"
|
||||
@@ -537,27 +537,27 @@ SlateportCity_Harbor_Text_WouldYouTradeScanner: @ 820D76C
|
||||
.string "Like, say, a DEEPSEATOOTH or\n"
|
||||
.string "a DEEPSEASCALE that I have?$"
|
||||
|
||||
SlateportCity_Harbor_Text_IfYouWantToTradeLetMeKnow: @ 820D841
|
||||
SlateportCity_Harbor_Text_IfYouWantToTradeLetMeKnow:
|
||||
.string "CAPT. STERN: Are you certain?\n"
|
||||
.string "It's useless to you, {PLAYER}{KUN}…\p"
|
||||
.string "Well, okay, then. If you want to trade\n"
|
||||
.string "your SCANNER, let me know.$"
|
||||
|
||||
SlateportCity_Harbor_Text_TradeForDeepSeaTooth: @ 820D8BC
|
||||
SlateportCity_Harbor_Text_TradeForDeepSeaTooth:
|
||||
.string "CAPT. STERN: So you'll trade it for\n"
|
||||
.string "my DEEPSEATOOTH?$"
|
||||
|
||||
SlateportCity_Harbor_Text_TradeForDeepSeaScale: @ 820D8F1
|
||||
SlateportCity_Harbor_Text_TradeForDeepSeaScale:
|
||||
.string "CAPT. STERN: So you'll trade it for\n"
|
||||
.string "my DEEPSEASCALE?$"
|
||||
|
||||
SlateportCity_Harbor_Text_WhichOneDoYouWant: @ 820D926
|
||||
SlateportCity_Harbor_Text_WhichOneDoYouWant:
|
||||
.string "CAPT. STERN: Which one do you want?$"
|
||||
|
||||
SlateportCity_Harbor_Text_HandedScannerToStern: @ 820D94A
|
||||
SlateportCity_Harbor_Text_HandedScannerToStern:
|
||||
.string "{PLAYER} handed the SCANNER to\n"
|
||||
.string "CAPT. STERN.$"
|
||||
|
||||
SlateportCity_Harbor_Text_ThisWillHelpResearch: @ 820D970
|
||||
SlateportCity_Harbor_Text_ThisWillHelpResearch:
|
||||
.string "CAPT. STERN: Thanks, {PLAYER}{KUN}!\n"
|
||||
.string "This will help our research a lot!$"
|
||||
|
||||
Reference in New Issue
Block a user