Remove address comments
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@@ -1,9 +1,9 @@
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.set LOCALID_DOCK, 1
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SlateportCity_SternsShipyard_1F_MapScripts:: @ 8207F3F
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SlateportCity_SternsShipyard_1F_MapScripts::
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.byte 0
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SlateportCity_SternsShipyard_1F_EventScript_Dock:: @ 8207F40
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SlateportCity_SternsShipyard_1F_EventScript_Dock::
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lockall
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goto_if_set FLAG_SYS_GAME_CLEAR, SlateportCity_SternsShipyard_1F_EventScript_FerryReady
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goto_if_set FLAG_BADGE07_GET, SlateportCity_SternsShipyard_1F_EventScript_BrineyJoined
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@@ -21,21 +21,21 @@ SlateportCity_SternsShipyard_1F_EventScript_Dock:: @ 8207F40
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releaseall
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end
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SlateportCity_SternsShipyard_1F_EventScript_FerryReady:: @ 8207F92
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SlateportCity_SternsShipyard_1F_EventScript_FerryReady::
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applymovement LOCALID_DOCK, Common_Movement_FacePlayer
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waitmovement 0
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msgbox SlateportCity_SternsShipyard_1F_Text_FerryIsReady, MSGBOX_DEFAULT
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releaseall
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end
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SlateportCity_SternsShipyard_1F_EventScript_BrineyJoined:: @ 8207FA6
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SlateportCity_SternsShipyard_1F_EventScript_BrineyJoined::
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applymovement LOCALID_DOCK, Common_Movement_FacePlayer
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waitmovement 0
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msgbox SlateportCity_SternsShipyard_1F_Text_BrineyJoinedUs, MSGBOX_DEFAULT
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releaseall
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end
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SlateportCity_SternsShipyard_1F_EventScript_GoFindStern:: @ 8207FBA
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SlateportCity_SternsShipyard_1F_EventScript_GoFindStern::
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applymovement LOCALID_DOCK, Common_Movement_FacePlayer
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waitmovement 0
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msgbox SlateportCity_SternsShipyard_1F_Text_CouldYouFindStern, MSGBOX_DEFAULT
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@@ -45,26 +45,26 @@ SlateportCity_SternsShipyard_1F_EventScript_GoFindStern:: @ 8207FBA
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releaseall
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end
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SlateportCity_SternsShipyard_1F_EventScript_NeedVeteran:: @ 8207FD9
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SlateportCity_SternsShipyard_1F_EventScript_NeedVeteran::
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applymovement LOCALID_DOCK, Common_Movement_FacePlayer
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waitmovement 0
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msgbox SlateportCity_SternsShipyard_1F_Text_CouldUseAdviceFromVeteran, MSGBOX_DEFAULT
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releaseall
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end
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SlateportCity_SternsShipyard_1F_EventScript_Scientist1:: @ 8207FED
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SlateportCity_SternsShipyard_1F_EventScript_Scientist1::
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msgbox SlateportCity_SternsShipyard_1F_Text_SeaIsLikeLivingThing, MSGBOX_NPC
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end
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SlateportCity_SternsShipyard_1F_EventScript_Scientist2:: @ 8207FF6
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SlateportCity_SternsShipyard_1F_EventScript_Scientist2::
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msgbox SlateportCity_SternsShipyard_1F_Text_GetSeasickEasily, MSGBOX_NPC
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end
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SlateportCity_SternsShipyard_1F_EventScript_Briney:: @ 8207FFF
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SlateportCity_SternsShipyard_1F_EventScript_Briney::
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msgbox SlateportCity_SternsShipyard_1F_Text_DecidedToHelpDock, MSGBOX_NPC
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end
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SlateportCity_SternsShipyard_1F_Text_CantMakeHeadsOrTails: @ 8208008
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SlateportCity_SternsShipyard_1F_Text_CantMakeHeadsOrTails:
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.string "Umm… If this goes here, and that\n"
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.string "goes over there…\p"
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.string "Then where does this thing go?\n"
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@@ -72,7 +72,7 @@ SlateportCity_SternsShipyard_1F_Text_CantMakeHeadsOrTails: @ 8208008
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.string "Aaargh! I can't make heads or tails\n"
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.string "of this!$"
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SlateportCity_SternsShipyard_1F_Text_MeetDockDeliverToStern: @ 82080A5
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SlateportCity_SternsShipyard_1F_Text_MeetDockDeliverToStern:
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.string "Hm?\n"
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.string "Hi, I'm DOCK.\p"
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.string "CAPT. STERN commissioned me to\n"
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@@ -86,26 +86,26 @@ SlateportCity_SternsShipyard_1F_Text_MeetDockDeliverToStern: @ 82080A5
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.string "Could I get you to go find CAPT.\n"
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.string "STERN and deliver that to him?$"
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SlateportCity_SternsShipyard_1F_Text_CouldYouFindStern: @ 82081A5
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SlateportCity_SternsShipyard_1F_Text_CouldYouFindStern:
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.string "DOCK: Where could CAPT. STERN have\n"
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.string "gone off to?\p"
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.string "Could you go find CAPT. STERN and\n"
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.string "deliver that parcel to him?$"
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SlateportCity_SternsShipyard_1F_Text_CouldUseAdviceFromVeteran: @ 8208213
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SlateportCity_SternsShipyard_1F_Text_CouldUseAdviceFromVeteran:
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.string "DOCK: Shipbuilding is an art.\p"
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.string "A lot of things can't be figured out\n"
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.string "just by calculating.\p"
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.string "I really could use advice from a veteran\n"
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.string "who knows the seas…$"
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SlateportCity_SternsShipyard_1F_Text_BrineyJoinedUs: @ 82082A8
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SlateportCity_SternsShipyard_1F_Text_BrineyJoinedUs:
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.string "DOCK: Hi! MR. BRINEY's joined us to\n"
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.string "lend us his help.\p"
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.string "Thanks to the veteran sailor, the\n"
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.string "ferry is steadily coming together.$"
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SlateportCity_SternsShipyard_1F_Text_FerryIsReady: @ 8208323
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SlateportCity_SternsShipyard_1F_Text_FerryIsReady:
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.string "DOCK: The ferry is finally ready!\p"
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.string "The new S.S. TIDAL is truly a marvel\n"
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.string "of technology!\p"
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@@ -114,7 +114,7 @@ SlateportCity_SternsShipyard_1F_Text_FerryIsReady: @ 8208323
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.string "You know, there's never an end to\n"
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.string "technology's march.$"
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SlateportCity_SternsShipyard_1F_Text_DecidedToHelpDock: @ 82083EE
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SlateportCity_SternsShipyard_1F_Text_DecidedToHelpDock:
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.string "MR. BRINEY: Ah, {PLAYER}{KUN}!\n"
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.string "It's been too long!\p"
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.string "Aye, since I met you, this old sea dog's\n"
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@@ -129,7 +129,7 @@ SlateportCity_SternsShipyard_1F_Text_DecidedToHelpDock: @ 82083EE
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.string "my experience, I'm sure that we can\l"
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.string "build one great ship, aye!$"
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SlateportCity_SternsShipyard_1F_Text_SeaIsLikeLivingThing: @ 8208558
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SlateportCity_SternsShipyard_1F_Text_SeaIsLikeLivingThing:
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.string "The seasons, the weather, where\n"
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.string "the moon sits in the sky…\p"
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.string "These and other conditions make\n"
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@@ -137,7 +137,7 @@ SlateportCity_SternsShipyard_1F_Text_SeaIsLikeLivingThing: @ 8208558
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.string "That's right!\n"
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.string "The sea is like a living thing!$"
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SlateportCity_SternsShipyard_1F_Text_GetSeasickEasily: @ 82085FF
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SlateportCity_SternsShipyard_1F_Text_GetSeasickEasily:
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.string "I get seasick real easily.\n"
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.string "So I get to help out here instead.$"
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