Add some missing RGB constant usage
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@@ -501,12 +501,12 @@ static void SpriteCB_EvolutionMonSprite(struct Sprite* sprite)
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u8 CycleEvolutionMonSprite(u8 preEvoSpriteId, u8 postEvoSpriteId)
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{
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u16 i;
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u16 stack[16];
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u16 monPalette[16];
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u8 taskId;
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s32 toDiv;
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for (i = 0; i < ARRAY_COUNT(stack); i++)
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stack[i] = 0x7FFF;
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for (i = 0; i < ARRAY_COUNT(monPalette); i++)
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monPalette[i] = RGB_WHITE;
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taskId = CreateTask(Task_CycleEvolutionMonSprite_Init, 0);
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gTasks[taskId].tPreEvoSpriteId = preEvoSpriteId;
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@@ -522,13 +522,13 @@ u8 CycleEvolutionMonSprite(u8 preEvoSpriteId, u8 postEvoSpriteId)
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gSprites[preEvoSpriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
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gSprites[preEvoSpriteId].oam.matrixNum = MATRIX_PRE_EVO;
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gSprites[preEvoSpriteId].invisible = FALSE;
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CpuSet(stack, &gPlttBufferFaded[0x100 + (gSprites[preEvoSpriteId].oam.paletteNum * 16)], 16);
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CpuSet(monPalette, &gPlttBufferFaded[0x100 + (gSprites[preEvoSpriteId].oam.paletteNum * 16)], 16);
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gSprites[postEvoSpriteId].callback = SpriteCB_EvolutionMonSprite;
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gSprites[postEvoSpriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
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gSprites[postEvoSpriteId].oam.matrixNum = MATRIX_POST_EVO;
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gSprites[postEvoSpriteId].invisible = FALSE;
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CpuSet(stack, &gPlttBufferFaded[0x100 + (gSprites[postEvoSpriteId].oam.paletteNum * 16)], 16);
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CpuSet(monPalette, &gPlttBufferFaded[0x100 + (gSprites[postEvoSpriteId].oam.paletteNum * 16)], 16);
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gTasks[taskId].tEvoStopped = FALSE;
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return taskId;
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