Merge pull request #1122 from GriffinRichards/clean-battlemsg
Add stat stage constants, clean up misc battle msg data
This commit is contained in:
@@ -1868,21 +1868,21 @@ const u8 gPPUpGetMask[] = {0x03, 0x0c, 0x30, 0xc0}; // Masks for getting PP Up c
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const u8 gPPUpSetMask[] = {0xfc, 0xf3, 0xcf, 0x3f}; // Masks for setting PP Up count
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const u8 gPPUpAddMask[] = {0x01, 0x04, 0x10, 0x40}; // Values added to PP Up count
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const u8 gStatStageRatios[][2] =
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const u8 gStatStageRatios[MAX_STAT_STAGE + 1][2] =
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{
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{10, 40}, // -6
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{10, 40}, // -6, MIN_STAT_STAGE
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{10, 35}, // -5
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{10, 30}, // -4
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{10, 25}, // -3
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{10, 20}, // -2
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{10, 15}, // -1
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{10, 10}, // 0
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{10, 10}, // 0, DEFAULT_STAT_STAGE
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{15, 10}, // +1
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{20, 10}, // +2
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{25, 10}, // +3
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{30, 10}, // +4
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{35, 10}, // +5
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{40, 10}, // +6
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{40, 10}, // +6, MAX_STAT_STAGE
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};
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static const u16 sDeoxysBaseStats[] =
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@@ -3199,7 +3199,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
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{
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if (gCritMultiplier == 2)
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{
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if (attacker->statStages[STAT_ATK] > 6)
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if (attacker->statStages[STAT_ATK] > DEFAULT_STAT_STAGE)
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APPLY_STAT_MOD(damage, attacker, attack, STAT_ATK)
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else
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damage = attack;
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@@ -3212,7 +3212,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
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if (gCritMultiplier == 2)
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{
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if (defender->statStages[STAT_DEF] < 6)
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if (defender->statStages[STAT_DEF] < DEFAULT_STAT_STAGE)
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APPLY_STAT_MOD(damageHelper, defender, defense, STAT_DEF)
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else
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damageHelper = defense;
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@@ -3249,7 +3249,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
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{
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if (gCritMultiplier == 2)
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{
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if (attacker->statStages[STAT_SPATK] > 6)
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if (attacker->statStages[STAT_SPATK] > DEFAULT_STAT_STAGE)
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APPLY_STAT_MOD(damage, attacker, spAttack, STAT_SPATK)
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else
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damage = spAttack;
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@@ -3262,7 +3262,7 @@ s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *de
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if (gCritMultiplier == 2)
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{
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if (defender->statStages[STAT_SPDEF] < 6)
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if (defender->statStages[STAT_SPDEF] < DEFAULT_STAT_STAGE)
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APPLY_STAT_MOD(damageHelper, defender, spDefense, STAT_SPDEF)
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else
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damageHelper = spDefense;
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@@ -4624,8 +4624,8 @@ void CopyPlayerPartyMonToBattleData(u8 battlerId, u8 partyIndex)
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hpSwitchout = &gBattleStruct->hpOnSwitchout[GetBattlerSide(battlerId)];
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*hpSwitchout = gBattleMons[battlerId].hp;
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for (i = 0; i < 8; i++)
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gBattleMons[battlerId].statStages[i] = 6;
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for (i = 0; i < NUM_BATTLE_STATS; i++)
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gBattleMons[battlerId].statStages[i] = DEFAULT_STAT_STAGE;
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gBattleMons[battlerId].status2 = 0;
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UpdateSentPokesToOpponentValue(battlerId);
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@@ -4728,49 +4728,49 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
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retVal = FALSE;
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}
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if ((itemEffect[cmdIndex] & ITEM0_X_ATTACK)
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&& gBattleMons[gActiveBattler].statStages[STAT_ATK] < 12)
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&& gBattleMons[gActiveBattler].statStages[STAT_ATK] < MAX_STAT_STAGE)
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{
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gBattleMons[gActiveBattler].statStages[STAT_ATK] += itemEffect[cmdIndex] & ITEM0_X_ATTACK;
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if (gBattleMons[gActiveBattler].statStages[STAT_ATK] > 12)
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gBattleMons[gActiveBattler].statStages[STAT_ATK] = 12;
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if (gBattleMons[gActiveBattler].statStages[STAT_ATK] > MAX_STAT_STAGE)
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gBattleMons[gActiveBattler].statStages[STAT_ATK] = MAX_STAT_STAGE;
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retVal = FALSE;
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}
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break;
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// in-battle stat boosting effects
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case 1:
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if ((itemEffect[cmdIndex] & ITEM1_X_DEFEND)
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&& gBattleMons[gActiveBattler].statStages[STAT_DEF] < 12)
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&& gBattleMons[gActiveBattler].statStages[STAT_DEF] < MAX_STAT_STAGE)
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{
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gBattleMons[gActiveBattler].statStages[STAT_DEF] += (itemEffect[cmdIndex] & ITEM1_X_DEFEND) >> 4;
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if (gBattleMons[gActiveBattler].statStages[STAT_DEF] > 12)
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gBattleMons[gActiveBattler].statStages[STAT_DEF] = 12;
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if (gBattleMons[gActiveBattler].statStages[STAT_DEF] > MAX_STAT_STAGE)
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gBattleMons[gActiveBattler].statStages[STAT_DEF] = MAX_STAT_STAGE;
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retVal = FALSE;
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}
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if ((itemEffect[cmdIndex] & ITEM1_X_SPEED)
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&& gBattleMons[gActiveBattler].statStages[STAT_SPEED] < 12)
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&& gBattleMons[gActiveBattler].statStages[STAT_SPEED] < MAX_STAT_STAGE)
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{
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gBattleMons[gActiveBattler].statStages[STAT_SPEED] += itemEffect[cmdIndex] & ITEM1_X_SPEED;
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if (gBattleMons[gActiveBattler].statStages[STAT_SPEED] > 12)
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gBattleMons[gActiveBattler].statStages[STAT_SPEED] = 12;
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if (gBattleMons[gActiveBattler].statStages[STAT_SPEED] > MAX_STAT_STAGE)
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gBattleMons[gActiveBattler].statStages[STAT_SPEED] = MAX_STAT_STAGE;
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retVal = FALSE;
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}
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break;
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// more stat boosting effects
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case 2:
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if ((itemEffect[cmdIndex] & ITEM2_X_ACCURACY)
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&& gBattleMons[gActiveBattler].statStages[STAT_ACC] < 12)
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&& gBattleMons[gActiveBattler].statStages[STAT_ACC] < MAX_STAT_STAGE)
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{
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gBattleMons[gActiveBattler].statStages[STAT_ACC] += (itemEffect[cmdIndex] & ITEM2_X_ACCURACY) >> 4;
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if (gBattleMons[gActiveBattler].statStages[STAT_ACC] > 12)
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gBattleMons[gActiveBattler].statStages[STAT_ACC] = 12;
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if (gBattleMons[gActiveBattler].statStages[STAT_ACC] > MAX_STAT_STAGE)
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gBattleMons[gActiveBattler].statStages[STAT_ACC] = MAX_STAT_STAGE;
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retVal = FALSE;
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}
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if ((itemEffect[cmdIndex] & ITEM2_X_SPATK)
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&& gBattleMons[gActiveBattler].statStages[STAT_SPATK] < 12)
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&& gBattleMons[gActiveBattler].statStages[STAT_SPATK] < MAX_STAT_STAGE)
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{
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gBattleMons[gActiveBattler].statStages[STAT_SPATK] += itemEffect[cmdIndex] & ITEM2_X_SPATK;
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if (gBattleMons[gActiveBattler].statStages[STAT_SPATK] > 12)
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gBattleMons[gActiveBattler].statStages[STAT_SPATK] = 12;
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if (gBattleMons[gActiveBattler].statStages[STAT_SPATK] > MAX_STAT_STAGE)
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gBattleMons[gActiveBattler].statStages[STAT_SPATK] = MAX_STAT_STAGE;
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retVal = FALSE;
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}
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break;
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