battle_anim_effects_3 (5)

This commit is contained in:
Sewef
2019-11-24 18:00:51 +01:00
parent 1dfe34dee3
commit 07b79c3fc3
5 changed files with 8 additions and 8 deletions

View File

@@ -2808,12 +2808,12 @@ static void LoadMoveBg(u16 bgId)
void *dmaDest;
LZDecompressWram(tilemap, gDecompressionBuffer);
sub_80A4720(GetPaletteOffset(), (void*)(gDecompressionBuffer), 0x100, 0);
sub_80A4720(GetBattleBgPaletteNum(), (void*)(gDecompressionBuffer), 0x100, 0);
dmaSrc = gDecompressionBuffer;
dmaDest = (void *)(BG_SCREEN_ADDR(26));
DmaCopy32(3, dmaSrc, dmaDest, 0x800);
LZDecompressVram(gBattleAnimBackgroundTable[bgId].image, (void *)(BG_SCREEN_ADDR(4)));
LoadCompressedPalette(gBattleAnimBackgroundTable[bgId].palette, GetPaletteOffset() * 16, 32);
LoadCompressedPalette(gBattleAnimBackgroundTable[bgId].palette, GetBattleBgPaletteNum() * 16, 32);
}
else
{