battle_anim_effects_3 (5)
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@@ -2808,12 +2808,12 @@ static void LoadMoveBg(u16 bgId)
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void *dmaDest;
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LZDecompressWram(tilemap, gDecompressionBuffer);
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sub_80A4720(GetPaletteOffset(), (void*)(gDecompressionBuffer), 0x100, 0);
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sub_80A4720(GetBattleBgPaletteNum(), (void*)(gDecompressionBuffer), 0x100, 0);
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dmaSrc = gDecompressionBuffer;
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dmaDest = (void *)(BG_SCREEN_ADDR(26));
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DmaCopy32(3, dmaSrc, dmaDest, 0x800);
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LZDecompressVram(gBattleAnimBackgroundTable[bgId].image, (void *)(BG_SCREEN_ADDR(4)));
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LoadCompressedPalette(gBattleAnimBackgroundTable[bgId].palette, GetPaletteOffset() * 16, 32);
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LoadCompressedPalette(gBattleAnimBackgroundTable[bgId].palette, GetBattleBgPaletteNum() * 16, 32);
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}
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else
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{
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