battle_anim_effects_3 (5)
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@@ -1379,7 +1379,7 @@ static void SetPsychicBackground_Step(u8 taskId)
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{
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int i;
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u16 lastColor;
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u8 paletteIndex = GetPaletteOffset();
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u8 paletteIndex = GetBattleBgPaletteNum();
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if (++gTasks[taskId].data[5] == 4)
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{
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@@ -1405,7 +1405,7 @@ static void FadeScreenToWhite_Step(u8 taskId)
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{
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int i;
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u16 lastColor;
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u8 paletteIndex = GetPaletteOffset();
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u8 paletteIndex = GetBattleBgPaletteNum();
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if (++gTasks[taskId].data[5] == 4)
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{
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