Continue battle_transition documenting

This commit is contained in:
GriffinR
2021-10-27 16:17:27 -04:00
parent bf87faa922
commit 07bf225f94
6 changed files with 1286 additions and 937 deletions

View File

@@ -4,7 +4,7 @@
void BattleTransition_StartOnField(u8 transitionId);
void BattleTransition_Start(u8 transitionId);
bool8 IsBattleTransitionDone(void);
bool8 FldEff_Pokeball(void);
bool8 FldEff_PokeballTrail(void);
void Task_BattleTransition_Intro(u8 taskId);
void GetBg0TilesDst(u16 **tilemap, u16 **tileset);
@@ -25,13 +25,13 @@ enum {
B_TRANSITION_SHUFFLE,
B_TRANSITION_BIG_POKEBALL,
B_TRANSITION_POKEBALLS_TRAIL,
B_TRANSITION_CLOCKWISE_BLACKFADE,
B_TRANSITION_CLOCKWISE_WIPE,
B_TRANSITION_RIPPLE,
B_TRANSITION_WAVE,
B_TRANSITION_SLICE,
B_TRANSITION_WHITEFADE,
B_TRANSITION_WHITE_BARS_FADE,
B_TRANSITION_GRID_SQUARES,
B_TRANSITION_SHARDS,
B_TRANSITION_ANGLED_WIPES,
B_TRANSITION_SIDNEY,
B_TRANSITION_PHOEBE,
B_TRANSITION_GLACIA,
@@ -46,8 +46,8 @@ enum {
B_TRANSITION_GROUDON,
B_TRANSITION_RAYQUAZA,
B_TRANSITION_SHRED_SPLIT,
B_TRANSITION_BLACKHOLE1,
B_TRANSITION_BLACKHOLE2,
B_TRANSITION_BLACKHOLE,
B_TRANSITION_BLACKHOLE_PULSATE,
B_TRANSITION_RECTANGULAR_SPIRAL,
B_TRANSITION_FRONTIER_LOGO_WIGGLE,
B_TRANSITION_FRONTIER_LOGO_WAVE,

View File

@@ -46,7 +46,7 @@
#define FLDEFF_HOT_SPRINGS_WATER 42
#define FLDEFF_USE_WATERFALL 43
#define FLDEFF_USE_DIVE 44
#define FLDEFF_POKEBALL 45
#define FLDEFF_POKEBALL_TRAIL 45
#define FLDEFF_HEART_ICON 46
#define FLDEFF_NOP_47 47
#define FLDEFF_NOP_48 48
@@ -113,7 +113,7 @@
#define FLDEFF_PAL_TAG_GENERAL_1 0x1005
#define FLDEFF_PAL_TAG_POKEBALL_GLOW 0x1007
#define FLDEFF_PAL_TAG_SECRET_POWER_PLANT 0x1008
#define FLDEFF_PAL_TAG_POKEBALL 0x1009
#define FLDEFF_PAL_TAG_POKEBALL_TRAIL 0x1009
#define FLDEFF_PAL_TAG_ASH 0x100D
#define FLDEFF_PAL_TAG_SAND_PILLAR 0x100E
#define FLDEFF_PAL_TAG_SMALL_SPARKLE 0x100F