Clean up mistakes and bad formatting
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@@ -641,9 +641,9 @@ void ScriptSetMonMoveSlot(u8 monIndex, u16 move, u8 slot)
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SetMonMoveSlot(&gPlayerParty[monIndex], move, slot);
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}
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// Note: When control returns to the event script, gSpecialVar_Result be
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// Note: When control returns to the event script, gSpecialVar_Result will be
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// TRUE if the party selection was successful.
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void EventScript_ChooseHalfPartyForBattle(void)
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void ChooseHalfPartyForBattle(void)
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{
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gMain.savedCallback = CB2_ReturnFromChooseHalfParty;
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VarSet(VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_DOUBLE_COLOSSEUM);
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