Start frontier pass
This commit is contained in:
@@ -1,7 +1,103 @@
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#include "global.h"
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#include "gpu_regs.h"
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#include "main.h"
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#include "trainer_card.h"
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#include "event_data.h"
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#include "recorded_battle.h"
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#include "alloc.h"
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#include "sprite.h"
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#include "scanline_effect.h"
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#include "text_window.h"
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#include "task.h"
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#include "graphics.h"
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#include "palette.h"
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#include "window.h"
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#include "menu_helpers.h"
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#include "menu.h"
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#include "bg.h"
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#include "sound.h"
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#include "battle_pyramid.h"
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#include "overworld.h"
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#include "constants/battle_frontier.h"
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#include "constants/rgb.h"
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#include "constants/region_map_sections.h"
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#include "constants/songs.h"
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enum
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{
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CURSOR_AREA_NOTHING,
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CURSOR_AREA_MAP,
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CURSOR_AREA_CARD,
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CURSOR_AREA_RECORD,
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CURSOR_AREA_CANCEL,
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CURSOR_AREA_POINTS,
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CURSOR_AREA_EARNED_SYMBOLS, // The window.
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CURSOR_AREA_SYMBOL, // All 7 symbols.
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CURSOR_AREA_COUNT = CURSOR_AREA_SYMBOL + NUM_FRONTIER_FACILITIES,
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};
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struct FrontierPassData
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{
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void (*callback)(void);
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u16 state;
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u16 battlePoints;
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s16 x;
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s16 y;
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u8 cursorArea;
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u8 previousCursorArea;
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u8 hasBattleRecord:1;
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u8 unkE:3;
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u8 trainerStars:4;
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u8 facilitySymbols[NUM_FRONTIER_FACILITIES];
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};
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struct FrontierPassUnk
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{
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u32 unk0[8];
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u8 *unk20;
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u8 *unk24;
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u8 *unk28;
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bool8 unk2C;
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s16 unk2E;
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s16 unk30;
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u8 tilemapBuff1[0x1000];
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u8 tilemapBuff2[0x1000];
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u8 tilemapBuff3[0x400];
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};
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struct FrontierPassSaved
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{
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void (*callback)(void);
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s16 x;
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s16 y;
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};
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extern struct FrontierPassData *gUnknown_02039CEC;
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extern struct FrontierPassUnk *gUnknown_02039CF0;
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extern struct FrontierPassSaved gUnknown_02039CF8;
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// This file's functions.
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u32 sub_80C51F0(void (*callback)(void));
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void sub_80C544C(void);
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void sub_80C629C(void);
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void sub_80C63FC(void);
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void sub_80C62DC(void);
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u32 sub_80C52E4(void);
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bool32 sub_80C5484(void);
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bool32 sub_80C570C(void);
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void sub_80C5A48(u8 taskId);
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void sub_80C5BD8(u8 taskId);
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void sub_80C6104(u8 cursorArea, u8 previousCursorArea);
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// Const rom data.
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extern const s16 gUnknown_085713E0[][2];
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extern const struct BgTemplate gUnknown_085713E8[3];
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extern const struct WindowTemplate gUnknown_08571400[];
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extern const u32 gUnknown_085712F8[];
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extern const u32 gUnknown_085712C0[];
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extern const u32 gUnknown_08571060[];
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// code
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void sub_80C50D0(void)
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{
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SetGpuReg(REG_OFFSET_DISPCNT, 0);
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@@ -29,3 +125,351 @@ void sub_80C50D0(void)
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CpuFill16(0, (void *)VRAM, VRAM_SIZE);
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CpuFill32(0, (void *)OAM, OAM_SIZE);
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}
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void sub_80C51C4(void (*callback)(void))
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{
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sub_80C51F0(callback);
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SetMainCallback2(sub_80C544C);
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}
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void sub_80C51D8(void)
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{
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SetMainCallback2(gUnknown_02039CEC->callback);
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sub_80C52E4();
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}
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u32 sub_80C51F0(void (*callback)(void))
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{
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u8 i;
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if (gUnknown_02039CEC != NULL)
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return 1;
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gUnknown_02039CEC = AllocZeroed(sizeof(*gUnknown_02039CEC));
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if (gUnknown_02039CEC == NULL)
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return 2;
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gUnknown_02039CEC->callback = callback;
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i = GetCurrentRegionMapSectionId();
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if (i != MAPSEC_BATTLE_FRONTIER && i != MAPSEC_ARTISAN_CAVE)
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{
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gUnknown_02039CEC->x = 176;
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gUnknown_02039CEC->y = 104;
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}
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else
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{
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gUnknown_02039CEC->x = 176;
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gUnknown_02039CEC->y = 48;
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}
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gUnknown_02039CEC->battlePoints = gSaveBlock2Ptr->frontier.battlePoints;
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gUnknown_02039CEC->hasBattleRecord = CanCopyRecordedBattleSaveData();
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gUnknown_02039CEC->unkE = 0;
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gUnknown_02039CEC->trainerStars = CountPlayerTrainerStars();
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for (i = 0; i < 7; i++)
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{
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if (FlagGet(FLAG_SYS_TOWER_SILVER + i * 2))
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gUnknown_02039CEC->facilitySymbols[i]++;
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if (FlagGet(FLAG_SYS_TOWER_GOLD + i * 2))
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gUnknown_02039CEC->facilitySymbols[i]++;
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}
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return 0;
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}
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u32 sub_80C52E4(void)
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{
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if (gUnknown_02039CEC == NULL)
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return 1;
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memset(gUnknown_02039CEC, 0, sizeof(*gUnknown_02039CEC)); // Why clear data, if it's going to be freed anyway?
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FREE_AND_SET_NULL(gUnknown_02039CEC);
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return 0;
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}
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u32 sub_80C5310(void)
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{
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if (gUnknown_02039CF0 != NULL)
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return 1;
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gUnknown_02039CF0 = AllocZeroed(sizeof(*gUnknown_02039CF0));
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if (gUnknown_02039CF0 == NULL)
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return 2;
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return 0;
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}
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u32 sub_80C5340(void)
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{
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FreeAllWindowBuffers();
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if (gUnknown_02039CF0 == NULL)
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return 1;
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if (gUnknown_02039CF0->unk28 != NULL)
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FREE_AND_SET_NULL(gUnknown_02039CF0->unk28);
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if (gUnknown_02039CF0->unk24 != NULL)
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FREE_AND_SET_NULL(gUnknown_02039CF0->unk24);
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if (gUnknown_02039CF0->unk20 != NULL)
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FREE_AND_SET_NULL(gUnknown_02039CF0->unk20);
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memset(gUnknown_02039CF0, 0, sizeof(*gUnknown_02039CF0)); // Why clear data, if it's going to be freed anyway?
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FREE_AND_SET_NULL(gUnknown_02039CF0);
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return 0;
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}
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void sub_80C53AC(void)
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{
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if (gUnknown_02039CF0->unk2C)
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{
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SetBgAffine(2,
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gUnknown_085713E0[gUnknown_02039CEC->unkE - 1][0] << 8,
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gUnknown_085713E0[gUnknown_02039CEC->unkE - 1][1] << 8,
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gUnknown_085713E0[gUnknown_02039CEC->unkE - 1][0],
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gUnknown_085713E0[gUnknown_02039CEC->unkE - 1][1],
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gUnknown_02039CF0->unk2E,
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gUnknown_02039CF0->unk30,
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0);
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}
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LoadOam();
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ProcessSpriteCopyRequests();
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TransferPlttBuffer();
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}
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void sub_80C5438(void)
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{
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RunTasks();
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AnimateSprites();
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BuildOamBuffer();
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}
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void sub_80C544C(void)
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{
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if (sub_80C5484())
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{
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CreateTask(sub_80C5A48, 0);
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SetMainCallback2(sub_80C5438);
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}
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}
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void sub_80C5470(void)
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{
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if (sub_80C570C())
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{
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sub_80C51D8();
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}
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}
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bool32 sub_80C5484(void)
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{
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u32 sizeOut = 0;
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switch (gUnknown_02039CEC->state)
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{
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case 0:
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SetVBlankCallback(NULL);
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ScanlineEffect_Stop();
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SetVBlankHBlankCallbacksToNull();
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DisableInterrupts(INTR_FLAG_HBLANK);
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break;
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case 1:
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sub_80C50D0();
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break;
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case 2:
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ResetTasks();
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ResetSpriteData();
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FreeAllSpritePalettes();
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ResetPaletteFade();
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reset_temp_tile_data_buffers();
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break;
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case 3:
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sub_80C5310();
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break;
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case 4:
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ResetBgsAndClearDma3BusyFlags(0);
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InitBgsFromTemplates(1, gUnknown_085713E8, ARRAY_COUNT(gUnknown_085713E8));
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SetBgTilemapBuffer(1, gUnknown_02039CF0->tilemapBuff1);
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SetBgTilemapBuffer(2, gUnknown_02039CF0->tilemapBuff2);
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SetBgTilemapBuffer(3, gUnknown_02039CF0->tilemapBuff3);
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SetBgAttribute(2, BG_ATTR_WRAPAROUND, 1);
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break;
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case 5:
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InitWindows(gUnknown_08571400);
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DeactivateAllTextPrinters();
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break;
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case 6:
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gUnknown_02039CF0->unk20 = malloc_and_decompress(gUnknown_085712F8, &sizeOut);
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gUnknown_02039CF0->unk24 = malloc_and_decompress(gUnknown_08571060, &sizeOut);
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gUnknown_02039CF0->unk28 = malloc_and_decompress(gUnknown_085712C0, &sizeOut);
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decompress_and_copy_tile_data_to_vram(1, gUnknown_08DE08C8, 0, 0, 0);
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decompress_and_copy_tile_data_to_vram(2, gUnknown_08DE2084, 0, 0, 0);
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break;
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case 7:
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if (free_temp_tile_data_buffers_if_possible())
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return FALSE;
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FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 30, 20);
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FillBgTilemapBufferRect_Palette0(1, 0, 0, 0, 30, 20);
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FillBgTilemapBufferRect_Palette0(2, 0, 0, 0, 30, 20);
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CopyBgTilemapBufferToVram(0);
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CopyBgTilemapBufferToVram(1);
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CopyBgTilemapBufferToVram(2);
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break;
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case 8:
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LoadPalette(gUnknown_08DE07C8[0], 0, 0x1A0);
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LoadPalette(gUnknown_08DE07C8[1 + gUnknown_02039CEC->trainerStars], 0x10, 0x20);
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LoadPalette(stdpal_get(0), 0xF0, 0x20);
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sub_80C629C();
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sub_80C6104(gUnknown_02039CEC->cursorArea, gUnknown_02039CEC->previousCursorArea);
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if (gUnknown_02039CEC->unkE == 1 || gUnknown_02039CEC->unkE == 2)
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{
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gUnknown_02039CEC->state = 0;
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return TRUE;
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}
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break;
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case 9:
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SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
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ShowBg(0);
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ShowBg(1);
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ShowBg(2);
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sub_80C62DC();
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SetVBlankCallback(sub_80C53AC);
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BlendPalettes(0xFFFFFFFF, 0x10, 0);
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
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break;
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case 10:
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AnimateSprites();
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BuildOamBuffer();
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if (UpdatePaletteFade())
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return FALSE;
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gUnknown_02039CEC->state = 0;
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return TRUE;
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}
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gUnknown_02039CEC->state++;
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return FALSE;
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}
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bool32 sub_80C570C(void)
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{
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switch (gUnknown_02039CEC->state)
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{
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case 0:
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if (gUnknown_02039CEC->unkE != 1 && gUnknown_02039CEC->unkE != 2)
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{
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
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}
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else
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{
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gUnknown_02039CEC->state = 2;
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return FALSE;
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}
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break;
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case 1:
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if (UpdatePaletteFade())
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return FALSE;
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break;
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case 2:
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SetGpuReg(REG_OFFSET_DISPCNT, 0);
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HideBg(0);
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HideBg(1);
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HideBg(2);
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SetVBlankCallback(NULL);
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ScanlineEffect_Stop();
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SetVBlankHBlankCallbacksToNull();
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break;
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case 3:
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sub_80C63FC();
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break;
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case 4:
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sub_80C50D0();
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ResetTasks();
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ResetSpriteData();
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FreeAllSpritePalettes();
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break;
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case 5:
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UnsetBgTilemapBuffer(0);
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UnsetBgTilemapBuffer(1);
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UnsetBgTilemapBuffer(2);
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sub_80C5340();
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gUnknown_02039CEC->state = 0;
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return TRUE;
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}
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gUnknown_02039CEC->state++;
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return FALSE;
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}
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struct
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{
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s16 yStart;
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s16 yEnd;
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s16 xStart;
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s16 xEnd;
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}
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extern const gUnknown_08571454[];
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u8 sub_80C57FC(s16 x, s16 y)
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{
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u8 i;
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// Minus/Plus 1, because the table doesn't take into account the nothing field.
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for (i = 0; i < CURSOR_AREA_COUNT - 1; i++)
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{
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if (gUnknown_08571454[i].yStart <= y && gUnknown_08571454[i].yEnd >= y
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&& gUnknown_08571454[i].xStart <= x && gUnknown_08571454[i].xEnd >= x)
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{
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if (i >= CURSOR_AREA_SYMBOL - 1 && gUnknown_02039CEC->facilitySymbols[i - CURSOR_AREA_SYMBOL + 1] == 0)
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break;
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return i + 1;
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}
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}
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return 0;
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}
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void sub_80C5868(void)
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{
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u8 taskId;
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if (!sub_80C5484())
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return;
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switch (gUnknown_02039CEC->unkE)
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{
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case 1:
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case 2:
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taskId = CreateTask(sub_80C5BD8, 0);
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gTasks[taskId].data[0] = 1;
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break;
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case 3:
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default:
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gUnknown_02039CEC->unkE = 0;
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taskId = CreateTask(sub_80C5A48, 0);
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break;
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}
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SetMainCallback2(sub_80C5438);
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}
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void sub_80C58D4(void)
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{
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sub_80C51F0(gUnknown_02039CF8.callback);
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gUnknown_02039CEC->x = gUnknown_02039CF8.x;
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gUnknown_02039CEC->y = gUnknown_02039CF8.y;
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memset(&gUnknown_02039CF8, 0, sizeof(gUnknown_02039CF8));
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switch (InBattlePyramid())
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{
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case 1:
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PlayBGM(MUS_PYRAMID);
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break;
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case 2:
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PlayBGM(MUS_PYRAMID_TOP);
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break;
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default:
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Overworld_PlaySpecialMapMusic();
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break;
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}
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SetMainCallback2(sub_80C5868);
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}
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@@ -1590,7 +1590,7 @@ const u32 gUnknown_08DE0644[] = INCBIN_U32("graphics/title_screen/title_screen2.
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// more trainer card stuff
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const u16 gUnknown_08DE07C8[] = INCBIN_U16("graphics/frontier_pass/tiles.gbapal");// size in LoadPalette calls is reported as 0xD0 << 1, which is 0x1A0, but palette is only 0x100 bytes long so it loads garbage as well
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const u16 gUnknown_08DE07C8[][16] = INCBIN_U16("graphics/frontier_pass/tiles.gbapal");// size in LoadPalette calls is reported as 0xD0 << 1, which is 0x1A0, but palette is only 0x100 bytes long so it loads garbage as well
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const u32 gUnknown_08DE08C8[] = INCBIN_U32("graphics/frontier_pass/tiles.4bpp.lz");
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const u32 gUnknown_08DE2084[] = INCBIN_U32("graphics/frontier_pass/tiles2.8bpp.lz");
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const u32 gUnknown_08DE3060[] = INCBIN_U32("graphics/frontier_pass/tiles.bin.lz");
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Reference in New Issue
Block a user