Merge pull request #321 from Slawter666/data

Move more data to C
This commit is contained in:
Diegoisawesome
2018-09-11 22:10:26 -05:00
committed by GitHub
15 changed files with 1015 additions and 527 deletions

View File

@@ -1,24 +1,26 @@
#include "global.h"
#include "battle.h"
#include "sprite.h"
#include "constants/trainers.h"
#include "graphics.h"
#include "decompress.h"
#include "bg.h"
#include "palette.h"
#include "main.h"
#include "gpu_regs.h"
#include "link.h"
#include "battle_bg.h"
#include "battle_main.h"
#include "battle_message.h"
#include "task.h"
#include "trig.h"
#include "sound.h"
#include "constants/songs.h"
#include "window.h"
#include "text_window.h"
#include "menu.h"
#include "battle_setup.h"
#include "bg.h"
#include "decompress.h"
#include "gpu_regs.h"
#include "graphics.h"
#include "link.h"
#include "main.h"
#include "menu.h"
#include "palette.h"
#include "sound.h"
#include "sprite.h"
#include "task.h"
#include "text_window.h"
#include "trig.h"
#include "window.h"
#include "constants/map_types.h"
#include "constants/songs.h"
#include "constants/trainers.h"
struct BattleBackground
{
@@ -29,13 +31,6 @@ struct BattleBackground
const void *palette;
};
extern const struct SpriteTemplate gUnknown_0831A9D0;
extern const struct SpriteTemplate gUnknown_0831A9E8;
extern const struct CompressedSpriteSheet gUnknown_0831AA00;
extern const struct BgTemplate gBattleBgTemplates[4];
extern const struct WindowTemplate *const gBattleWindowTemplates[];
extern const struct BattleBackground gBattleTerrainTable[];
extern u16 gBattle_BG1_X;
extern u16 gBattle_BG1_Y;
extern u16 gBattle_BG2_X;
@@ -43,6 +38,644 @@ extern u16 gBattle_BG2_Y;
extern u8 GetCurrentMapBattleScene(void);
// .rodata
static const u16 sUnrefArray[] = {0x0300, 0x0000}; //OamData?
static const struct OamData gUnknown_0831A988 =
{
.y = 0,
.affineMode = 3,
.objMode = 0,
.mosaic = 0,
.bpp = 0,
.shape = 0,
.x = 0,
.matrixNum = 0,
.size = 3,
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
.affineParam = 0,
};
static const struct OamData gUnknown_0831A990 =
{
.y = 0,
.affineMode = 3,
.objMode = 0,
.mosaic = 0,
.bpp = 0,
.shape = 0,
.x = 0,
.matrixNum = 0,
.size = 3,
.tileNum = 64,
.priority = 0,
.paletteNum = 0,
.affineParam = 0,
};
static const union AffineAnimCmd gUnknown_0831A998[] =
{
AFFINEANIMCMD_FRAME(0x0080, 0x0080, 0x00, 0x00),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd gUnknown_0831A9A8[] =
{
AFFINEANIMCMD_FRAME(0x0080, 0x0080, 0x00, 0x00),
AFFINEANIMCMD_FRAME(0x0018, 0x0018, 0x00, 0x80),
AFFINEANIMCMD_FRAME(0x0018, 0x0018, 0x00, 0x80),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd * const gUnknown_0831A9C8[] =
{
gUnknown_0831A998,
gUnknown_0831A9A8,
};
static const struct SpriteTemplate gUnknown_0831A9D0 =
{
.tileTag = 0x2710,
.paletteTag = 0x2710,
.oam = &gUnknown_0831A988,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gUnknown_0831A9C8,
.callback = nullsub_17
};
static const struct SpriteTemplate gUnknown_0831A9E8 =
{
.tileTag = 0x2710,
.paletteTag = 0x2710,
.oam = &gUnknown_0831A990,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gUnknown_0831A9C8,
.callback = nullsub_17
};
static const struct CompressedSpriteSheet gUnknown_0831AA00 =
{
gUnknown_08D77B0C, 0x1000, 0x2710
};
const struct BgTemplate gBattleBgTemplates[] =
{
{
.bg = 0,
.charBaseIndex = 0,
.mapBaseIndex = 24,
.screenSize = 2,
.paletteMode = 0,
.priority = 0,
.baseTile = 0
},
{
.bg = 1,
.charBaseIndex = 1,
.mapBaseIndex = 28,
.screenSize = 2,
.paletteMode = 0,
.priority = 0,
.baseTile = 0
},
{
.bg = 2,
.charBaseIndex = 1,
.mapBaseIndex = 30,
.screenSize = 1,
.paletteMode = 0,
.priority = 1,
.baseTile = 0
},
{
.bg = 3,
.charBaseIndex = 2,
.mapBaseIndex = 26,
.screenSize = 1,
.paletteMode = 0,
.priority = 3,
.baseTile = 0
},
};
static const struct WindowTemplate gUnknown_0831AA18[] =
{
{
.priority = 0,
.tilemapLeft = 2,
.tilemapTop = 15,
.width = 26,
.height = 4,
.paletteNum = 0,
.baseBlock = 0x0090,
},
{
.priority = 0,
.tilemapLeft = 1,
.tilemapTop = 35,
.width = 14,
.height = 4,
.paletteNum = 0,
.baseBlock = 0x01c0,
},
{
.priority = 0,
.tilemapLeft = 17,
.tilemapTop = 35,
.width = 12,
.height = 4,
.paletteNum = 5,
.baseBlock = 0x0190,
},
{
.priority = 0,
.tilemapLeft = 2,
.tilemapTop = 55,
.width = 8,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x0300,
},
{
.priority = 0,
.tilemapLeft = 11,
.tilemapTop = 55,
.width = 8,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x0310,
},
{
.priority = 0,
.tilemapLeft = 2,
.tilemapTop = 57,
.width = 8,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x0320,
},
{
.priority = 0,
.tilemapLeft = 11,
.tilemapTop = 57,
.width = 8,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x0330,
},
{
.priority = 0,
.tilemapLeft = 21,
.tilemapTop = 55,
.width = 4,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x0290,
},
{
.priority = 0,
.tilemapLeft = 21,
.tilemapTop = 57,
.width = 0,
.height = 0,
.paletteNum = 5,
.baseBlock = 0x0298,
},
{
.priority = 0,
.tilemapLeft = 25,
.tilemapTop = 55,
.width = 4,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x0298,
},
{
.priority = 0,
.tilemapLeft = 21,
.tilemapTop = 57,
.width = 8,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x02a0,
},
{
.priority = 0,
.tilemapLeft = 21,
.tilemapTop = 55,
.width = 8,
.height = 4,
.paletteNum = 5,
.baseBlock = 0x02b0,
},
{
.priority = 0,
.tilemapLeft = 26,
.tilemapTop = 9,
.width = 3,
.height = 4,
.paletteNum = 5,
.baseBlock = 0x0100,
},
{
.priority = 1,
.tilemapLeft = 19,
.tilemapTop = 8,
.width = 10,
.height = 11,
.paletteNum = 5,
.baseBlock = 0x0100,
},
{
.priority = 2,
.tilemapLeft = 18,
.tilemapTop = 0,
.width = 12,
.height = 3,
.paletteNum = 6,
.baseBlock = 0x016e,
},
{
.priority = 1,
.tilemapLeft = 2,
.tilemapTop = 3,
.width = 6,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x0020,
},
{
.priority = 2,
.tilemapLeft = 2,
.tilemapTop = 3,
.width = 6,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x0040,
},
{
.priority = 1,
.tilemapLeft = 2,
.tilemapTop = 2,
.width = 6,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x0020,
},
{
.priority = 2,
.tilemapLeft = 2,
.tilemapTop = 2,
.width = 6,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x0040,
},
{
.priority = 1,
.tilemapLeft = 2,
.tilemapTop = 6,
.width = 6,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x0060,
},
{
.priority = 2,
.tilemapLeft = 2,
.tilemapTop = 6,
.width = 6,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x0080,
},
{
.priority = 0,
.tilemapLeft = 12,
.tilemapTop = 2,
.width = 6,
.height = 2,
.paletteNum = 0,
.baseBlock = 0x00a0,
},
{
.priority = 0,
.tilemapLeft = 4,
.tilemapTop = 2,
.width = 7,
.height = 2,
.paletteNum = 0,
.baseBlock = 0x00a0,
},
{
.priority = 0,
.tilemapLeft = 19,
.tilemapTop = 2,
.width = 7,
.height = 2,
.paletteNum = 0,
.baseBlock = 0x00b0,
},
DUMMY_WIN_TEMPLATE
};
static const struct WindowTemplate gUnknown_0831AAE0[] =
{
{
.priority = 0,
.tilemapLeft = 2,
.tilemapTop = 15,
.width = 26,
.height = 4,
.paletteNum = 0,
.baseBlock = 0x0090,
},
{
.priority = 0,
.tilemapLeft = 1,
.tilemapTop = 35,
.width = 14,
.height = 4,
.paletteNum = 0,
.baseBlock = 0x01c0,
},
{
.priority = 0,
.tilemapLeft = 17,
.tilemapTop = 35,
.width = 12,
.height = 4,
.paletteNum = 5,
.baseBlock = 0x0190,
},
{
.priority = 0,
.tilemapLeft = 2,
.tilemapTop = 55,
.width = 8,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x0300,
},
{
.priority = 0,
.tilemapLeft = 11,
.tilemapTop = 55,
.width = 8,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x0310,
},
{
.priority = 0,
.tilemapLeft = 2,
.tilemapTop = 57,
.width = 8,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x0320,
},
{
.priority = 0,
.tilemapLeft = 11,
.tilemapTop = 57,
.width = 8,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x0330,
},
{
.priority = 0,
.tilemapLeft = 21,
.tilemapTop = 55,
.width = 4,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x0290,
},
{
.priority = 0,
.tilemapLeft = 21,
.tilemapTop = 57,
.width = 0,
.height = 0,
.paletteNum = 5,
.baseBlock = 0x0298,
},
{
.priority = 0,
.tilemapLeft = 25,
.tilemapTop = 55,
.width = 4,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x0298,
},
{
.priority = 0,
.tilemapLeft = 21,
.tilemapTop = 57,
.width = 8,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x02a0,
},
{
.priority = 0,
.tilemapLeft = 21,
.tilemapTop = 55,
.width = 8,
.height = 4,
.paletteNum = 5,
.baseBlock = 0x02b0,
},
{
.priority = 0,
.tilemapLeft = 26,
.tilemapTop = 9,
.width = 3,
.height = 4,
.paletteNum = 5,
.baseBlock = 0x0100,
},
{
.priority = 1,
.tilemapLeft = 19,
.tilemapTop = 8,
.width = 10,
.height = 11,
.paletteNum = 5,
.baseBlock = 0x0100,
},
{
.priority = 2,
.tilemapLeft = 18,
.tilemapTop = 0,
.width = 12,
.height = 3,
.paletteNum = 6,
.baseBlock = 0x016e,
},
{
.priority = 0,
.tilemapLeft = 6,
.tilemapTop = 1,
.width = 8,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x0100,
},
{
.priority = 0,
.tilemapLeft = 14,
.tilemapTop = 1,
.width = 2,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x0110,
},
{
.priority = 0,
.tilemapLeft = 16,
.tilemapTop = 1,
.width = 8,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x0114,
},
{
.priority = 0,
.tilemapLeft = 12,
.tilemapTop = 4,
.width = 6,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x0124,
},
{
.priority = 0,
.tilemapLeft = 12,
.tilemapTop = 6,
.width = 6,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x0130,
},
{
.priority = 0,
.tilemapLeft = 12,
.tilemapTop = 8,
.width = 6,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x013c,
},
{
.priority = 0,
.tilemapLeft = 8,
.tilemapTop = 11,
.width = 14,
.height = 2,
.paletteNum = 5,
.baseBlock = 0x0148,
},
{
.priority = 0,
.tilemapLeft = 2,
.tilemapTop = 15,
.width = 26,
.height = 4,
.paletteNum = 7,
.baseBlock = 0x0090,
},
DUMMY_WIN_TEMPLATE
};
const struct WindowTemplate * const gBattleWindowTemplates[] =
{
gUnknown_0831AA18,
gUnknown_0831AAE0,
};
static const struct BattleBackground gBattleTerrainTable[] =
{
{
.tileset = gBattleTerrainTiles_TallGrass,
.tilemap = gBattleTerrainTilemap_TallGrass,
.entryTileset = gBattleTerrainAnimTiles_TallGrass,
.entryTilemap = gBattleTerrainAnimTilemap_TallGrass,
.palette = gBattleTerrainPalette_TallGrass,
},
{
.tileset = gBattleTerrainTiles_LongGrass,
.tilemap = gBattleTerrainTilemap_LongGrass,
.entryTileset = gBattleTerrainAnimTiles_LongGrass,
.entryTilemap = gBattleTerrainAnimTilemap_LongGrass,
.palette = gBattleTerrainPalette_LongGrass,
},
{
.tileset = gBattleTerrainTiles_Sand,
.tilemap = gBattleTerrainTilemap_Sand,
.entryTileset = gBattleTerrainAnimTiles_Sand,
.entryTilemap = gBattleTerrainAnimTilemap_Sand,
.palette = gBattleTerrainPalette_Sand,
},
{
.tileset = gBattleTerrainTiles_Underwater,
.tilemap = gBattleTerrainTilemap_Underwater,
.entryTileset = gBattleTerrainAnimTiles_Underwater,
.entryTilemap = gBattleTerrainAnimTilemap_Underwater,
.palette = gBattleTerrainPalette_Underwater,
},
{
.tileset = gBattleTerrainTiles_Water,
.tilemap = gBattleTerrainTilemap_Water,
.entryTileset = gBattleTerrainAnimTiles_Water,
.entryTilemap = gBattleTerrainAnimTilemap_Water,
.palette = gBattleTerrainPalette_Water,
},
{
.tileset = gBattleTerrainTiles_PondWater,
.tilemap = gBattleTerrainTilemap_PondWater,
.entryTileset = gBattleTerrainAnimTiles_PondWater,
.entryTilemap = gBattleTerrainAnimTilemap_PondWater,
.palette = gBattleTerrainPalette_PondWater,
},
{
.tileset = gBattleTerrainTiles_Rock,
.tilemap = gBattleTerrainTilemap_Rock,
.entryTileset = gBattleTerrainAnimTiles_Rock,
.entryTilemap = gBattleTerrainAnimTilemap_Rock,
.palette = gBattleTerrainPalette_Rock,
},
{
.tileset = gBattleTerrainTiles_Cave,
.tilemap = gBattleTerrainTilemap_Cave,
.entryTileset = gBattleTerrainAnimTiles_Cave,
.entryTilemap = gBattleTerrainAnimTilemap_Cave,
.palette = gBattleTerrainPalette_Cave,
},
{
.tileset = gBattleTerrainTiles_Building,
.tilemap = gBattleTerrainTilemap_Building,
.entryTileset = gBattleTerrainAnimTiles_Building,
.entryTilemap = gBattleTerrainAnimTilemap_Building,
.palette = gBattleTerrainPalette_Building,
},
{// plain
.tileset = gBattleTerrainTiles_Building,
.tilemap = gBattleTerrainTilemap_Building,
.entryTileset = gBattleTerrainAnimTiles_Building,
.entryTilemap = gBattleTerrainAnimTilemap_Building,
.palette = gBattleTerrainPalette_Plain,
},
};
// .text
void BattleInitBgsAndWindows(void)
{
ResetBgsAndClearDma3BusyFlags(0);