Use TaskFunc wherever posible (#2188)

This commit is contained in:
Estellar
2025-10-18 13:53:50 -03:00
committed by GitHub
parent f2cf20ce9b
commit 0965dffe70
9 changed files with 13 additions and 12 deletions

View File

@@ -3,6 +3,7 @@
#include "list_menu.h"
#include "main.h"
#include "task.h"
enum {
PYRAMIDBAG_LOC_FIELD,
@@ -69,6 +70,6 @@ void Task_CloseBattlePyramidBagMessage(u8 taskId);
void TryStoreHeldItemsInPyramidBag(void);
void ChooseItemsToTossFromPyramidBag(void);
void CloseBattlePyramidBag(u8 taskId);
void DisplayItemMessageInBattlePyramid(u8 taskId, const u8 *str, void (*callback)(u8 taskId));
void DisplayItemMessageInBattlePyramid(u8 taskId, const u8 *str, TaskFunc callback);
#endif // GUARD_BATTLE_PYRAMID_BAG_H

View File

@@ -105,7 +105,7 @@ void CB2_ChooseBerry(void);
void Task_FadeAndCloseBagMenu(u8 taskId);
void BagMenu_YesNo(u8 taskId, u8 windowType, const struct YesNoFuncTable *funcTable);
void UpdatePocketItemList(u8 pocketId);
void DisplayItemMessage(u8 taskId, u8 fontId, const u8 *str, void (*callback)(u8 taskId));
void DisplayItemMessage(u8 taskId, u8 fontId, const u8 *str, TaskFunc callback);
void DisplayItemMessageOnField(u8 taskId, const u8 *string, TaskFunc callback);
void CloseItemMessage(u8 taskId);