change map event var names to pokeruby ones
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@@ -3,7 +3,7 @@ BattleFrontier_BattlePyramidTop_MapObjects: @ 853C7C0
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object_event 2, MAP_OBJ_GFX_BRANDON, 0, 0, 17, 7, 0, 7, 17, 0, 0, 0, 0x0, 0, 0, 0
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BattleFrontier_BattlePyramidTop_MapCoordEvents: @ 853C7F0
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coord_event 17, 9, 4, 0, VAR_0x4002, 0, 0, BattleFrontier_BattlePyramidTop_EventScript_255256
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coord_event 17, 9, 4, 0, VAR_TEMP_2, 0, 0, BattleFrontier_BattlePyramidTop_EventScript_255256
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BattleFrontier_BattlePyramidTop_MapEvents:: @ 853C800
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map_events BattleFrontier_BattlePyramidTop_MapObjects, 0x0, BattleFrontier_BattlePyramidTop_MapCoordEvents, 0x0
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